D2SE Modmanager

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D2SE Modmanager

Post by taem on Wed Oct 24, 2012 5:38 am

D2SE
by Seltsamuel

DOWNLOAD: D2SE_V2.2.0.exe
OFFICIAL WEBSITE: D2SE Modmanager
INSTALL GUIDE: Install Guide

D2SE - what's that?

D2SE generally is an own modsystem which was originally developped by myself for Snej Mod. I saw many advantages for all players and modders, so I decided to reconfigure the whole system in a way that every Diablo2 Mod can benefit from.

D2SE consists of two main components:
1. The Modmanager, which is interesting for players as well as for modders
2. The Code Modsystem which is mainly meant to be used by modders

This part mostly is about the Modmanager, which is released. The Codesystem will follow when it will be finished. I devided this instruction to get a better overview for players and modders. Firstly the features which are interesting for both sides:

The D2SE Modmanager allows you to use the Diablo2 versions 1.07 1.08 1.09b 1.09d 1.10f 1.11b 1.12a 1.13c AND nearly every Mod which is based on one of these D2 versions in parallel. The D2 versions (almost 13MB) are already included in the basic installation of D2SE (from now on called "CORES") and therefore are guaranteed clean and identical bases for all mods and players. The mods are NOT included and have to be installed seperately. This will be explained in the appropriate topic where the downloads are. There wont be ANY copied or changed files while switching between a mod or D2 version. Also, the mods don't have to bring ANY unmodified files - just the basically modded ones, which makes a distribution simple and way more smaller. No more unnecessary files in your mod - you can concentrate on the basics now.

D2SE supports the following Modsystems: PlugY 9.0 (Cores 1.09b-1.12a), d2mod.dll (Core 1.10f only!), nefex.dll (Core 1.11b only!), D2Extra.dll (Cores it was created for) and - for sure - the D2SE Codesystem plus the D2SEUtility.dll (all supported Cores!) which will be released before the Codesystem. D2SE allows you to load modified D2 .dll's directly from the modfolder. All .dll's which do not exist in this folder will be loaded from the clean core folder of the specific version - fully automated. Additionally, Plugy can be enabled or disabled individually (for each mod which allows it) at the graphical user interface of D2SE via checkbox.

D2SE gives an own "save" folder to each mod and Core for all savefiles which are located IN the mod/Core folder. This also applies to the Plugy shared stash and all logs and screenshots. A clear slogan: Everything which belongs to a mod is IN the specific mod folder - nowhere else!

D2SE defends all D2 Cores and mods from DEP (Data Execution Prevention) and fixes an issue with the AERO Windowsinterface of Win7 and Vista (counting numbers in one edge of the screen). So AERO can stay turned on! As a bonus, the ability to start multiple instances of Diablo2 to be able to mule in SP/MP is allowed. (But only the first instance is able to connect to a realmserver! Snej-players already know this feature) You just have to start D2SE.exe another time - as often as you want!

D2SE does NOT need a CD in your drive (applies to every mod and version) and informs you about problems with your installation (red/green CD symbol) by clicking on the CD symbol.

The choice between mods and core versions at the graphical user interface (GUI) is very comfortable. There you can make your settings, which are REMEMBERED by D2SE seperately and INDIVIDUALLY for each mod and core version. D2SE also REMEMBERS the mod/core version which you chose the last time, so you can simply press your "ENTER" key or click the "Start D2" button when you opened D2SE to run the mod/core version you ran at last - with the specific settings you made. If you want to start a mod quick, without changing your settings, simply doubleclick the banner of the mod you want to play. The D2Vidtst and the Glide-init are selectable directly so you can configure the graphic settings. You can adjust all important settings DIRECTLY.

D2SE offers free adjustable buttons to every mod. Those CAN link to "Readme" "About" "Homepage" "Forum" and "Configure Mod". In addition, every mod can load up to 3 own .mpq files (which you can name by yourself) and with a higher priority than patch_d2. you can even deactivate loading patch_d2.mpq - more details in the instructions for modders.

D2SE sets the correct Realmserver as Gateway for all mods which have realmsupport. It also changes the realmport to the right one AND correctly selects the realm of the specific mod in the charselection screen ... automatic. No more fiddling about regfiles or regeditors and no more forgetting to choose the right realm. ^^

D2SE soon will be able to update itself and every mod which supports this feature by a simple click via AUTOUPDATER.


You just have to keep this in mind:
- If you want to play all vanilla versions or mods in SP/MP (TCP) mode or on a private realm -> start D2SE.exe
- If you want to play legal and unmodified in the official Battle.net -> start the common Game.exe
You can update your D2 installation at anytime, even if D2SE does NOT know and therefore does not support this patch. This neither disturbs D2SE, nor any of the mods you can start via D2SE. D2SE makes its mods completely independent of Blizzard's Patchmania and allows you secure playing in the Battle.net despite you can play mods. But then you have to start Blizzard's Game.exe!!



DISCLAIMER

D2SE Modmanager is a part of the D2SE Modsystem copyright 2008 by Seltsamuel.

The Modsystem is for Diablo II and its expansion Lord of Destruction Copyright by Blizzard Entertainment.
D2SE Modmanager contains only UNMODIFIED dlls and patchfiles from LOD that are freely downloadable at many places with permission of Blizzard. I do not claim any copyrights for them because its property of Blizzard Entertainment.

The Modmanager interface graphics are copyright by SamusAran.


This program is free software. I (Seltsamuel) grant permission to use, linkto and redistribute the ORIGINAL and UNMODIFIED Installer and its complete documentation inside this board without further notification according to the following TERMS:

You MUST own a valid license of Diablo II and LOD. I do not support any piracy.
if you dont have the original you are not allowed to use D2SE and have to delete it immediately!

You are not allowed to do ANY modifications of the D2SE Modmanager, its freeware but this means not that it has no copyright.
The purpose of the Modmanager is to give ONE similar platform to all modders and players - spreading modified versions and forks is against this spirit. If you want to enhance it or have ideas to improve it get in contact with me, D2SE in all parts is under continuing development.

You are not allowed to charge ANY money for D2SE Modmanager.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. This software is provided "AS IS", and you, its user, assume all risks when using it.


I tried to keep it free and simple for you, so i hope nobody forces me to make it more restrictive ;-)

Seltsamuel

Edit by Quirinus:
For the newbies, to run MXL, you need to select the MXL picture at the end of the list of patches (the image list in the middle), you have to scroll down first to see it.

To multilog with D2SE, if there's no TSW2 gateway in the 2nd instance of D2SE, do this:
@Gekko64 wrote: add this to the [Protected] section of the d2se.ini in your diablo 2 folder ( not ultimative folder ) :

Spoiler:

Code:
#TSW
RealmGateway=37.221.195.51
RealmTimezone=2
RealmGatewayName=The Sin War 2
RealmSelected=The Sin War 2
RealmPort=4000


Last edited by taem on Wed Oct 24, 2012 6:28 am; edited 1 time in total

taem
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Re: D2SE Modmanager

Post by taem on Wed Oct 24, 2012 5:44 am

Mod Plugins

OFFICIAL WEBPAGE: Installation of D2SE Modplugins

D2 MANIAC SUPPORTED MODS:
D2SE_Snej_6.0.06pre2_sfx.exe (Release 15.05.2011 20:08)
Reign of Shadow v0.82
Median XL 2012 v005
The Midlands v0.22c
...MXL Ultimative v6... link for d2se plugin?

OTHER REALM MODS:
Netherworld Rises v0.1a
Blazing Fire v1.4f

SINGLE PLAYER MODS:
The list is too large to put all supported SP mods. Check the official website link!

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Re: D2SE Modmanager

Post by clownz on Fri Jan 04, 2013 2:54 pm

can't seem to get it to work...i chose the mod but still plays the un-moded D2

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Re: D2SE Modmanager

Post by God_of_Magic on Sat Jan 05, 2013 2:25 am

@clownz wrote:can't seem to get it to work...i chose the mod but still plays the un-moded D2

Assuming you installed correctly, you have to be sure to press the "Start Plugin" button rather than the "Start D2" button. If you are, then I would suggest reinstalling the plugin again.

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Re: D2SE Modmanager

Post by Rexxar on Sat Jan 05, 2013 6:12 pm

@clownz

Do it as God_of_Magic said.

But if you still can't get it to work, then I suggest you to use Version Switcher/Changer - I'm using this.

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Re: D2SE Modmanager

Post by Asteroth on Sat Jan 12, 2013 6:23 am

is there a poop* that is d2se friendly?
for vista :/
?

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Re: D2SE Modmanager

Post by GregMXL on Sat Jan 12, 2013 7:40 am

Asteroth: Pm'ed ya.

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Re: D2SE Modmanager

Post by wow123400 on Mon Jan 28, 2013 1:00 am

i just got d2se set but all my saved char are not there, what should i do?

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Re: D2SE Modmanager

Post by kambala on Mon Jan 28, 2013 2:16 am

move them from d2/save to d2/mods/<mod name>/save

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Re: D2SE Modmanager

Post by wow123400 on Mon Jan 28, 2013 5:02 am

@kambala wrote:move them from d2/save to d2/mods/<mod name>/save


actually i figured it out after i did the post Embarassed

thank you man

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