D2SE Modmanager

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Re: D2SE Modmanager

Post by Probarts on Sat Dec 13, 2014 5:32 pm

Thanks again for your time, guys.

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Re: D2SE Modmanager

Post by Probarts on Sun Dec 14, 2014 2:18 am

I was able to fix everything and get the game to work with D2SE. the only thing I need help with now is the screen size I've tried several things but none of them have worked. Any suggestions?

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Re: D2SE Modmanager

Post by Quirinus on Sat Dec 20, 2014 12:38 am

To multilog with D2SE, if there's no TSW2 gateway in the 2nd instance of D2SE, do this:
@Gekko64 wrote: add this to the [Protected] section of the d2se.ini in your diablo 2 folder ( not ultimative folder ) :

Spoiler:

Code:
#TSW
RealmGateway=37.221.195.51
RealmTimezone=2
RealmGatewayName=The Sin War 2
RealmSelected=The Sin War 2
RealmPort=4000

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Re: D2SE Modmanager

Post by neocortex1337 on Mon Dec 22, 2014 12:47 am

Ok so I've managed to get everything working nicely except for one thing. The STAT ON LEVEL UP and SKILL ON LEVEL UP features of plugy included with this. I have the plugy.ini configured, but the plugy.txt seems to be the problem. Every time I start D2SE it overwrites 2 variables "FIXED: active_StatPerLevelUpChange = 0" and "FIXED: active_SkillPerLevelUpChange= 0" among other 'FIXED' parameters. What can I do about it? I tried to change plugy.txt to 'READ-ONLY' but then it doesnt work at all. Any tips would be appreciated Smile

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Re: D2SE Modmanager

Post by void on Mon Dec 22, 2014 2:29 am

@Quirinus wrote:To multilog with D2SE, if there's no TSW2 gateway in the 2nd instance of D2SE, do this:
@Gekko64 wrote: add this to the [Protected] section of the d2se.ini in your diablo 2 folder ( not ultimative folder ) :

Spoiler:

Code:
#TSW
RealmGateway=37.221.195.51
RealmTimezone=2
RealmGatewayName=The Sin War 2
RealmSelected=The Sin War 2
RealmPort=4000
This doesn't work for me.

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Re: D2SE Modmanager

Post by Quirinus on Mon Dec 22, 2014 3:09 am

you can try using the gateway editor to add tsw2 gateway manually...

or just use plugy to multilog

(or sandboxie, but I think it has the same problem as D2SE)

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Re: D2SE Modmanager

Post by IceLancer on Sun Feb 08, 2015 7:41 pm

Hey Guys !
Manager tool is working flawlessly !

Although i do have a difficulty making -direct -txt commands to work with mod manager?

I have found a font which fixes stupid 5 looks like 6 , but cant seem to get parameters to work in Manager?

P.S
I found some documentation suggesting commands to d2se.ini ?
But none of them seem to have any effect?
Code:

#Direct 1=use -direct commandline default=0
Direct=1

#Txt 1=use -txt commandline default=0
Txt=1

#Allow the activation of -direct and -txt switch default=0
Modable=1

ModForceDirect=1
ModForceTxt=1

Any Suggestions?

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Re: D2SE Modmanager

Post by munkyh3ad on Sun Feb 08, 2015 9:22 pm

For font take aahz files and follow what marco says here http://www.medianxl.com/t881-i-want-to-change-the-font-in-the-game-of-mxl-ultimative?highlight=font

And i've never heard of -direct or -txt for diablo. What do they do? I know only -w is windowed and -ns is without sound.

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Re: D2SE Modmanager

Post by IceLancer on Sun Feb 08, 2015 9:26 pm

@munkyh3ad wrote:For font take aahz files and follow what marco says here http://www.medianxl.com/t881-i-want-to-change-the-font-in-the-game-of-mxl-ultimative?highlight=font

And i've never heard of -direct or -txt for diablo. What do they do? I know only -w is windowed and -ns is without sound.

I see.. That seems like workaround for cmd lines.
But its all good as long as it works.

(cmd lines are for activation of modifications)

Thank you. Popcorn

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Re: D2SE Modmanager

Post by Quirinus on Mon Feb 09, 2015 12:17 am

-direct -txt is mostly used for modding.

d2 item stats and other stuff is in txt files that are inside the various mpqs. you can keep them outside so you can edit them easiy. then you can use -direct -txt to make the game take the info from those txt files outside the mpqs instead of you having to put them back in the mpqs again every time you want to use them to run the game (makes it a lot easier and faster to mod/test that way).

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