D2Clicker

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Re: D2Clicker

Post by Wotan on Thu Feb 26, 2015 6:49 am

^ Check your colors settings. D2clicker aslo doesnt work on anything other than 32bit color composition. I usually got beeps when I used it with 16bit.

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Re: D2Clicker

Post by Aspirine101 on Thu Feb 26, 2015 8:33 am

How do I check it? Also I remember (if that helps) that d2clicker detected GRs but didn't detect sacred uniques, or vice versa.. and both were supposed to be detected.

edit: Well in compatibility tab I don't have the lower color mode ticked. So it should be 32

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Re: D2Clicker

Post by Wotan on Thu Feb 26, 2015 2:30 pm

@aspirine101 wrote:How do I check it?
By entering your display settings on your desktop.

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Re: D2Clicker

Post by Aspirine101 on Thu Feb 26, 2015 3:34 pm

@Wotan wrote:
@aspirine101 wrote:How do I check it?
By entering your display settings on your desktop.

Found them. I have 32bit colors.

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Re: D2Clicker

Post by xtdb on Fri Mar 13, 2015 4:54 pm

@xtdb wrote:I've tried to make a new post for my clicker but I don't have the needed permissions. Since this clicker hasn't been updated in a long time I will post it here...

http://filerio.in/fscytfo5wqcf

Make sure to run the program as administrator and check the help pages for operation / known issues. Only tested with D2SE on Win7 x64.

Requirements: .Net Framework 4.5.x

Here's v2 alpha of this clicker, renamed to NonDScript. The source code is included for debugging, modification etc. Two of the new major features are an embedded IronPython engine and a new 'Refill Belt' method. Have a look at Readme.txt before running the program.

Link: NDS.7z - 34.9 MB


Last edited by xtdb on Sat Mar 14, 2015 2:07 pm; edited 1 time in total (Reason for editing : Fixed several positioning related errors and removed some of the bloating.)

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Re: D2Clicker

Post by Quirinus on Fri Mar 13, 2015 11:31 pm

Oh I didn't see your first post.

You can make a thread anywhere you want, and I'll move it here and sticky it.



Awesome stuff! I really like that you've included the source code. You should upload it to GitHub, or I can do it. That way it's easier for people to contribute, and it's all in one place then.

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Re: D2Clicker

Post by xtdb on Sat Mar 14, 2015 2:23 pm

I've created a new thread in the community section here: http://www.medianxl.com/t7155-nondscript#194304

I don't know how svns work apart from having made a few commits to a project a long time ago. If the project doesn't need to be maintained and contributers can self-register you can upload it anywhere you like. I've removed some of the bloating that was in the project folder just in case.

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Re: D2Clicker

Post by Quirinus on Sun Mar 15, 2015 12:39 am

ok, I moved the thread.

http://www.medianxl.com/t7155-nondscript

We'll see if people show interest in developing it, if they do I can make a GitHub project for it. Using GitHub is easy now, they have a really simple GUI program (even people that don't know much about computer/coding can use it easily, as is evident by the MXL Documentation project on GitHub https://github.com/Quirinus/MXLU_Documentation ).

People can make their own fork to edit stuff, then later send a merge request to the main project when they're done. Or they can make a pull request to commit directly to the project - in that case I think it has to be approved to take effect, or they can be added as a collaborator, in which case they can pretty much do anything without having to make a request.

Anways, we'll see.

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Re: D2Clicker

Post by IceLancer on Fri Mar 27, 2015 11:24 am

Hey !
Can you remove check for game exe so a tool can be used for other games?


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Re: D2Clicker

Post by heisenb3rg on Tue Jun 30, 2015 6:04 am

I am unable to get D2Clicker to stop when re-rolling items when running a sequence with ALT+y.  I have checked that it can recognize and match text with BACKSLASH.  My match lines are correct (they are super simple for testing purposes).  In my sequence I have the cursor mouse over the item for a good amount of time (by spamming right clicks), but during the sequence it clearly is doing no OCR.  In the documentation it implies that it will stop on a positive match, but this is not happening.

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