[1.12a] D2Multires

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[1.12a] D2Multires

Post by taem on Wed Oct 24, 2012 6:22 am

D2MultiRes
by Henley

DOWNLOAD: D2MultiRes Version 1.02
OFFICIAL WEBSITE: ModDB
VIDEO: Diablo II - Lord of Destruction [PL] 1280x1024 - D2MultiRes - Gameplay

Description

This unofficial "patch" allows you to play Diablo II in resolutions other than 640x480 and 800x600. It is, for the most part, completed, but there are still a few issues that have not been worked out. The "patch" lets you select any resolution 640x480 or higher that is supported by your current display adapter/monitor. There are no other changes to the game other than this.

The downloaded "patch" should consist of 4 files:

D2MultiRes.txt
D2MultiResGame.exe
D2MultiRes.dll
D2MultiRes.mpq
To install, simply copy D2MultiResGame.exe, D2MultiRes.dll and D2MultiRes.mpq to your Diablo II directory. You do not need to copy over or replace any of your files, and none of your files will be changed. At the moment, D2MultiRes only supports the GDI (windowed mode) and DirectDraw graphics plugins. If you are using Glide you'll almost certainly crash. If you're using Direct3D you'll be able to run Diablo II, but expect to see some funky graphic glitches while playing the game. To switch to DirectDraw, run D2VidTst.exe (found in your Diablo II directory) and choose the DirectDraw option. You shouldn't notice any major drawbacks for using DirectDraw over Direct3D, so for most users this probably won't be a problem.

To run, start D2MultiResGame.exe. You may use any of the normal command line options available when playing Diablo II, such as "-w" for windowed or "-direct -txt" for mods. Diablo II will start in its normal resolution, however when playing a game you will be able to switch to a new, higher resolution. To do so, just go to the Video Options menu and select the Resolution menu item. This will bring up a new panel that will list your available resolutions. Click the one you wish to play in and
Diablo II will switch to that resolution.



NOTES: Only works for Patch 1.12a, although a new patch is supposedly in the works (link)

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Re: [1.12a] D2Multires

Post by Necrolis on Wed Oct 24, 2012 8:08 am

@taem wrote:
NOTES: Only works for Patch 1.11, although a new patch is supposedly in the works (link)
I think you mean 1.12a...

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Re: [1.12a] D2Multires

Post by iwansquall on Sat Dec 01, 2012 2:35 pm

Found a great addon to this software. However it is:

1. Windowed
2. Not pretty, direct2d
3. Gamma based on desktop (which is great for me as i can push bit higher)
4. Cant use f3 as shortcut skill (because of the program's shortcut)

http://forums.steampowered.com/forums/showthread.php?t=2675769

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Re: [1.12a] D2Multires

Post by Prestoned on Sun Jan 20, 2013 12:21 am

Is there a way to make this work with d2se?

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Re: [1.12a] D2Multires

Post by HerrNieschnell on Sun Jan 20, 2013 12:39 am

jup, load it via plugY (dlltoload=multires.dll)

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Re: [1.12a] D2Multires

Post by Prestoned on Sun Jan 20, 2013 1:03 am

@HerrNieschnell wrote:jup, load it via plugY (dlltoload=multires.dll)

i'm actually pretty ignorant and still don't understand. i couldn't even figure out how to install plugy. I know 90% of things to know about mxl but this stuff kicks my ass

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Re: [1.12a] D2Multires

Post by MarcoNecroX on Sun Jan 20, 2013 1:06 am

in d2se check the plugy box (LOL)


go to your mxlu modfolder click plugy.ini ; and under [LAUNCH] what herrnieschnell said. the field doesn't exist in ultimative plugy.ini to prevent people from loading external dlls but its still functional.

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Re: [1.12a] D2Multires

Post by Prestoned on Sun Jan 20, 2013 1:23 am

thanks Marco

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Re: [1.12a] D2Multires

Post by Prestoned on Sun Jan 20, 2013 1:34 am

still didn't work


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Re: [1.12a] D2Multires

Post by MarcoNecroX on Sun Jan 20, 2013 1:36 am

do you have the files in the d2se folder ?

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