[1.12a] D2Multires

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Re: [1.12a] D2Multires

Post by RedAlert602 on Sat Nov 23, 2013 8:33 pm

I got it working. Thanks iwansquall and Rexxar. Now if only i could get my item notifier to work that would be great. But it seems like it's only for 1.13c. Also how do you give a cookie?

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Re: [1.12a] D2Multires

Post by CrasherX on Tue Mar 04, 2014 7:49 pm

For Singelplayer mode its a rly great Modification. But i want that for TSW Server. Mean 1.13c. Still waitin for update Smile

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Re: [1.12a] D2Multires

Post by Will on Mon Jul 28, 2014 12:43 am

Is it blizzhackers that has the 1.13c (DOES NOT WORK ON MEDIAN ONLY SP, don't jizz yet!) multires program?

Or am I thinking of a different 1.13c with one resolution like the 1024/768 for 1.13c?

My memory sux.

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Re: [1.12a] D2Multires

Post by kambala on Mon Jul 28, 2014 8:44 am

there're 2 different 1.13c multires'

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Re: [1.12a] D2Multires

Post by Will on Mon Jul 28, 2014 9:07 am

yup. I have both BUT

If I remember right though kambala neither of those specific ones really allow for SUPER DUPER RES (for example 3200x2000).

Unless you reprogrammed one or have a link?

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Re: [1.12a] D2Multires

Post by kambala on Mon Jul 28, 2014 2:55 pm

you're right, 1024x768 is max in both.

I'm too lazy for asm and ollydbg Razz

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Re: [1.12a] D2Multires

Post by Will on Wed Jul 30, 2014 5:29 am

damn. Well.... 1.12 it is! (3200x2000ish practically requires it)

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Re: [1.12a] D2Multires

Post by whist on Wed Jun 03, 2015 3:18 pm

I can't remember if I had posted this, pretty sure I forgot to. Someone took the time to post D2MultiRes to 1.13c from the original 1.12a version, which was posted there: http://d2mods.info/forum/viewtopic.php?p=481635#p481635

Looks like not many people actually noticed it, so thought I would post it here.
Haven't tested it myself but some did and it apparently works well.

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Re: [1.12a] D2Multires

Post by taem on Thu Jun 04, 2015 2:00 am

Interesting. I bet the next question on every ones lips will be if it can be used on realm now that it's for 1.13c.

Under normal circumstances where you only increase the radius slightly, I don't feel Multires is a cheat whatsoever, but in way higher resolutions, you bypass the enemy detection radius and its (multires) usefulness gets overshadowed by its ability to attack unaware monsters.

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Re: [1.12a] D2Multires

Post by Segolia on Thu Jun 04, 2015 2:41 am

Haven't tested it myself but some did and it apparently works well.

For me it does not. Half of the resolutions either break my game, cause very noticeable segmented tile frames, or puke out My Little Pony. 1280x720 works fine for me.

I would post a screenshot, but apparently the output of printscreen makes everything look fine n dandy.

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