Median XL: Sigma

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Re: Median XL: Sigma

Post by MarcoNecroX on Sat Nov 03, 2012 3:34 pm

claudeff wrote:Aside from the chars if they r playble, will sigma be next version for ultimative, i mean the challenges and all da stuff from it will be there, or it will follow the classic median?

it follows the ultimative series yes, but it's called sigma. Because 'Diablo II: Lord of Destruction - Median XL: Ultimative Sigma vxxx' was getting a bit too long.

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Re: Median XL: Sigma

Post by claudeff on Sat Nov 03, 2012 4:07 pm

Yea figured out dat, but wanted to know cuz the classic median was called "omega versions" those last so wanted to be sure ;]
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Re: Median XL: Sigma

Post by Yihn'Ra on Sat Nov 03, 2012 7:44 pm

Changing music in certain locations should be nice, since those tracks from D2 are listened to dust.
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Re: Median XL: Sigma

Post by MarcoNecroX on Sat Nov 03, 2012 7:45 pm

Yihn'Ra wrote:Changing music in certain locations should be nice, since those tracks from D2 are listened to dust.

that takes a lot of space. And most people don't even play with the d2 music Sad

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Re: Median XL: Sigma

Post by RestisBest on Sat Nov 03, 2012 11:51 pm

Hi Marco,

Do you plan on implementing the extended level plugin (levels.txt would have 255 lines...would be really cool to have 1024 lines) for Sigma?

Thanks for your work on your mod!

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Re: Median XL: Sigma

Post by MarcoNecroX on Sat Nov 03, 2012 11:54 pm

RestisBest wrote:Hi Marco,

Do you plan on implementing the extended level plugin (levels.txt would have 255 lines...would be really cool to have 1024 lines) for Sigma?

Thanks for your work on your mod!

if you make a compatible version for 1.13c, yeah why not Smile

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Re: Median XL: Sigma

Post by Inertia on Sun Nov 04, 2012 12:02 am

Does that plugin make it so there's more places for ubers/areas? Sorry for noob question, I don't mod.
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Re: Median XL: Sigma

Post by RestisBest on Sun Nov 04, 2012 12:10 am

SIGMA wrote:
RestisBest wrote:Hi Marco,

Do you plan on implementing the extended level plugin (levels.txt would have 255 lines...would be really cool to have 1024 lines) for Sigma?

Thanks for your work on your mod!

if you make a compatible version for 1.13c, yeah why not Smile

Yeah, the CE for the level extension for 1.13c has been asked for several times, but it is not the easiest CE to do, since there are many parts to edit.


Inertia Said:

"Does that plugin make it so there's more places for ubers/areas? Sorry for noob question, I don't mod."

It would, but it is a PITA to do for v1.13. The latest .dll plugin is for v1.11, so the majority of players would have to revert (opening up more qq'ing). Then there would be more complaining about having to have the CD (pre v1.12 requires a CD)..

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Re: Median XL: Sigma

Post by Segolia on Sun Nov 04, 2012 12:27 am

Inertia wrote:Does that plugin make it so there's more places for ubers/areas? Sorry for noob question, I don't mod.

I think so
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Re: Median XL: Sigma

Post by Inertia on Sun Nov 04, 2012 7:35 am

Maybe this could help with the whole extended levels plugin for 1.13c thing?
http://phrozenkeep.hugelaser.com/forum/viewtopic.php?f=8&t=56507&hilit=
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