[MXL] Miniguides Compilation (Forumer)

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Re: [MXL] Miniguides Compilation (Forumer)

Post by WolfieeifloW on Mon Apr 08, 2013 12:18 am

Paladin

MarcoNecroX wrote:
The Trinidin


A Five Elemental Unholy Paladin
by MarcoNecroX

General Info
This is a paladin based on five elements, phyiscal(spell), fire, cold, poison and lightning. We will have around 350% all spell damage, -100% all enemy resistances (from all elements) and thats how we will deal damage. Sources? We will weaken enemys with VoJ (physical), killing with punisher & Hive (poison), and both will proc our TRINITY NOVA! Which is a nova made by SuperNova, Glacial Nova, and Cataclysm. (also, light, cold and fire). Glacial nova will also freeze enemys ^^

Skills Placement
Supermax Punisher: Will trigger our on-death procs.
Supermax Dark King: All stats, will give us energy (+damage), dex (+block), vit (+life) and str (gear)
Max Superbeast: Insane speed, +200% spell damage, very good..
20 points in Slayer: 2 extra Punisher beams.
Leftovers in Vessel of Judgement: Physical damage dealer, make sure to have one point in Light and Shadow skill.

Extra: 1 point in Holy Armor, Divine Apparition, Scourges, get lionheart charm, blessed life, vindicate and brimstone optional.

Stat placement
Strength: Nothing, Dark king will take care of everything
Dex: If you want more block, put some here
Vita: Nothing
Energy: All/Rest, more damage, more mana

Gear Pieces
Weapon: The Angiris Star, 10%ctc trinity nova on kill, core of the build
Shield: Avatar, -50% enemy res (exept poison), godly
Armor: Robe of steel, godly caster armor
Helm: Hivemind, hive oskill, -enemy poison resists and Darklings. Wintermute is an option, too
Belt: Truce -> defensive, elemental crafts
Boots: Hibagon -> defensive, elemental crafts
Gloves: Lorekeeper / Elemental crafts
Rings: Emp band x2, MO'd with -15 enemy poison resists, and 5 endless light UMO's.
Amulet: Black Dwarf -> enemy poison resis, supernova oskill, rares welcome
Socket filters: Stat/spell damage jewels.

Note: Get -100% all enemy resis. Charms + Avatar + Emp band x2 should be enough, if you don't get that, put more Mystic orbs in your crafts. %ED / %TCD / %ctc teleport when strike Mystic orbs for gear.

Uberquests review
Summoning: Summon Slayers, Darklings, Scourges, Edyrems & lolsummons, kill with supernova/punisher.
Dungeons: Rush to boss and kill him with punisher/purify (depending). Kill monsters with general strategies.
Uberlevels: Punisher & Hive will proc our trinity novas, and will kill all.
Heroic Levels: We don't care about immunes, strategies here remain.

Media Links
Video: Not yet.
Screenshots: Screen 1 (trinity in k3kba), Screen 2 (trinity in cows), Screen 3 (double-trinity)

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Re: [MXL] Miniguides Compilation (Forumer)

Post by WolfieeifloW on Mon Apr 08, 2013 12:18 am

Khenra wrote:
Bloodknight
Blood Thorns melee paladin
by Khenra

General Info
This is a paladin focusing on the Blood Thorns skill. We choose Blood Thorns over Lemures because it's mechanics are more controllable and damage is more focussed in a small area. It's really good at taking out bosses with immunity shields, and also has decent health and survivability.

Skills Placement
Supermax:
Blood Thorns
Terror Strike
Superbeast
Dark King

All these skills improve your main damage source. Dark King improves your survivability by a lot too.

X points in:
1 into every skill in the Neutral tree.
1 Divine Apparition
1 Scourge
5 Rapture

Leftover skill points go into VoJ for immune killing or Tainted Blood for faster healing. I put 10 into TB and the rest into VoJ.

Get the following skills with charms:
Blessed life
Lionheart
Vindicate

All of these skills will improve your survivability greatly!

Stat placement
Strength: 0
Dex: 0
Vita: ~65%
Energy: ~35%

Because of Dark King you won't need any strength to equip your gear. You will also have decent block. Invest your points in Vitality for better health and Energy for better damage, choose a distrubution you feel comfortable with. Signets are not very neccesary for this character since Dark King will boost your stats by a lot already.

Gear Pieces
Weapon: Galdr (Taha) War Sceptre. Use Black Sun Spear for heroic bosses (the Singularity proc can kill them before they drop their fire immunity).
Shield: Myrhhbearer (Auhe) Crown Shield. Great fire damage bonus.
Armor: Unity (Ghal) Sacred Armor. Great defense, stats, and resists.
Helm: Royal Circlet to boost your stats, Wintermute (Qor) for damage.
Belt: Asheara's Armor
Boots: Higagon (Qor) for reanimates and resists or Megalith (Ath) for DR.
Gloves: Lorekeeper
Rings: Rare +1skills with +firedmg and -fireres. If not use Empyrean Bands.
Amulet: Teganze's Pendant
Socket fillers: Try to craft the best firedmg jewels you can craft (Zod crafts). Use Lah runes in your sacred uniques.

Uberquests review
Summoning & Dungeon uberquests: You should have no problem doing any of these. Use Unholy Armor for easy kills.
Uberlevels: You shouldn't have a problem clearing all of these. Use Divine Apparition to freeze. Your high armor will make Bremmtown look easy. Use Rapture + Superbeast extreme runspeed to do Kingdom of Shadow. For efficiently farming Fauzt you'll want to use another character though (he clears it, but isn't the best).
Heroic Levels: No problem for our bloodknight. Astrogha might be tricky because Bloodthorns kills totems. Use slow and hope for a lucky 1shot. Farms BPR and Quov like a king.

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Re: [MXL] Miniguides Compilation (Forumer)

Post by WolfieeifloW on Mon Apr 08, 2013 12:19 am

MarcoNecroX wrote:
The Procian of Death

Unholy Multielemental Melee Procadin
by MarcoNecroX

General Info
We will be superbeats triggering thousands of procs. Multielemental procs to be honest, and superbeast give us insane Spell Damage boost, around 200 which is quite nice, and also an insane attack speed. Terror strke will give us 100%spell damage, and almost 500%TCD. Insane AoE killing and very fast killing, this is as well a very tanky char.

Gameplay: Buff yourself with rapture,bloodlust, path of flames, superbeast, Vessel of Judgement, Lionheart, go next to monsters, attack attack and procs will finish them ALL. It's quite easy.

Skills Placement
Supermax Superbeast: Spell damage, and godly Morph
Supermax Terror Strike: Nice buff to almost everything.
Supermax Dark King: +Life, + Block, +Energy. We don't care about "str req's" with this skill.
Supermax Tainted Blood: Insane healing speed
Leftovers in Vessel of Judgement: Extra phys passive damage.
1 Pointers: HA, L&S, DivA., Scourges, Rapture, LH(charm), BlessedL (charm), Vindicate (charm).

Variation: You can variate one of your supermaxed skills and go for Bloodthrons, but I don't find it necessary.

Stat placement
Strength: 0 lololreqs
Dex: 0-MaxBlock ... Maxblock is quite nice if you like teleporting in the middle of a mob with 400k def. Also, dex = more damage.
Vita: Nothing
Energy: Leftovers-All, boost to our procced spells

Gear Pieces
Weapon: Worldstone Shard, Light proc based weapon, insane. You can MO/Socket with jahs if you want to make the physical damage effective too. (You will be hitting 3/2 all the time.)
Shield: Dragon's Breach, Fire proc based shield. Besides that quite godly shield
On Switch: Shamanka for Bloodlust
Armor: Scales of the Serpent, Poison proc based body armor, insane life on strke, -50%EPR, best.
Helm: I choosed Malakbel for %FSD, and baal reanimates , choose witchhunter's if you're a poor man.
Belt: Nero, Path of flames is useful, and foretress proc.
Boots: Hibagon, sexy reanimates and sexy boots in general.
Gloves: Crafts, with this make sure you get 100%enemy (fire/poison/light) resistances.
Rings: Emp band projects, 15% thunder hammer, rest Endless Light UMO's. -15% all enemy res in boths if you manage to put 5 Endless lights in both.
Amulet: Klaatu, Resists, Nova bomb proc, good choice.
Socket filters: %stats, %spell damage is the way to go.

Notes:
-100% Enemy (fire/light/poison) res is vital.
100% Uninterruptable attack also is.

Uberquests review
Summoning: Buff, summon, kill them normaly
Dungeons: Normal gameplay will do
Uberlevels: We are tanks and don't care about immunes
Heroic Levels: Multielemental damage FTW. Cakes

Media Links
Video: <youtube video - bremmtown>
Screenshots: Watch video for now.

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Re: [MXL] Miniguides Compilation (Forumer)

Post by WolfieeifloW on Mon Apr 08, 2013 12:19 am

stardragon12-1-8-27-57-52 wrote:
Plague Retaliator
by stardragon12-1-8-27-57-52

General Info
Recently people were complaining about the range reduction on retaliate and the loss of holy insanity despite the fact that it's damage got a major boost thanks to the addition of flat damage from strength to retaliate and a major buff to plague.
I tried a retaliator using plague and found it to be quite powerful and a fast farmer with some tactical playing.

Skills Placement
Supermax Plague: Large amount of poison damage per second
Supermax Retaliate: Main skill, no diminishing returns to worry about
Blessed life, enough for 50% DR: When you need to get hit, DR% is important
Supermax Lionheart: Bonus to damage+defence
5 points in rapture: Velocity bonus is essential to hit-and-run tactics
Leftovers in Hymn: Unpenalized life recovery
(optional o-skill)Fortress from crafted paladin shield: Helps kill annoying casters

Variation: Take points out of Hymn and put them into merkabah to increase max level of blessed life and lionheart.


Stat placement
Strength:All. Increases retaliate's damage.
Dex:None
Vita:None
Energy:None

Gear Pieces
Weapon:Weird crafted war axe: Highest damage of a one-hander
Shield:Creepy craft with (optional) fortress o-skill and +4 paladin skill levels
Armor:Scales of the serpent, strength bonus, life on attack, crushing blow, -50% enemy poison resists, timestrike procs turn any weapon damage into 3/2 damage
Helm:Hierodule in a sacred hundsgugel, 5fpa attack speed works well with hymn
Belt:Cinadides anvil, 25% strength is beyond any bonus a craft can give, also 100 flat damage and +paladin skills
Boots:Creepy craft
Gloves:Creepy craft +paladin skills
Rings:rare +1 skills with -enemy poison resists or earth rousers
Amulet:rare +4 skills with -enemy poison resists
Socket filters:Zakarum stoning rocks, once enemies start dying, rocks will fall, lowering attack rating of poisoned monsters decreasing their chance to hit you, and increase killspeed. You can also use another socketable of your choice eg: leech jewels, P. Diamonds

Get -100% enemy poison resists, once you have that you can use other MO's


General Playstyle
The playstyle is pretty much hit and run, except you only need to hit each mob once to kill them.
-Keep rapture on
-Hit a mob a few times with retaliate to spread poison
-Run away and continue to next mob
-While you are gone, enemies will die, proccing showers of rocks and tremors(If you have earth rousers), which will speed things up.
-Versus casters, either use fortress(if you have it) or hammerstrike+rapture to chase them down

Uberquests review
Summoning: Summon, retaliate, dead
Dungeons:Run in, retaliate, dead. Holy armour if necessary.
Uberlevels:See general playstile
Heroic Levels:Annoying because of lots of casters

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Re: [MXL] Miniguides Compilation (Forumer)

Post by WolfieeifloW on Mon Apr 08, 2013 12:19 am

-clueso- wrote:
Arbalest Crusader – Pew Pew Pew

Low-Level-Gear Crossbow Paladin - based on Silver Dart oSkill
by [Clueso]

General Info
This Holy Paladin devoted himself to fight against the Evil Forces in Ranged Battle. He is taking advantage of an powerful Skill, called Silver Dart, that only can be found on a special Crossbow Runeword (called Araboth – Thai Rune in a Crossbow).
It shots an mighty 3/2 Damage Energybeam, that splits after Impact and spreads in an Area.
What is not dead after the initial Strikes, gets taken down by his [passive] Poison.
Even for young Adepts it is essy to go this Path, because the Gear ist mostly easy to achieve (low level gear only!!) but at the same time it is suitable in Endgame.

Skills Placement
--> Mainskills
Lionheart (Supermax): our main Damage Source – increases Weapon Damage and Defensive..
Blessed Life (Supermax): increase Healing Rate and gives Damage Reduction
Plague [Uberskill] (Supermax): adds passive Poison Damage – thanks to 3/2 Damage on Silver Dart, the output Damage is even higher!

-->Support Skills
Merkabah (10+): periodically spreads damage and Crushing Blow over an area and increases Lionheart and Blessed Life maximum Skil-Level
Rapture (minimum 5): Increases all Animation Speeds – with 5 Hard Points, the Timer goes down to zero.
Divine Apparition (1+): Teleport and Freeze over an Area
Holy Armour (1+): Short Invulnerability, but long Timer – usefull in some situations

--> The BRC Skill Scourge
Scourge (max+): are your tanks, and I recommend to to use them.
Together with Reanimates they are your Meatshield; don’t worry if you have to recast them

--> Skillplaner for this Build <--

Stat Placement
Strength: I suggest around 100 – it also increases Crossbow Damage
Dex: 0 – 100 (if you have AR problems)
Vita: rest
Energy: nothing

Gear Pieces
---> Comment: Look especially for Crushing Blow on your gear! Later you also want to have lot of –Enemy Poison Resistance! Use buyable Mystic Orbs for both!
Weapon: Araboth RuneWrod (Thai Rune in Crossbow) – put it into a Sacred Repeating Crossbow (highest Speed) – Core of this Build. Thai Rune is a bit, but not too rare, you may like to twink it.
Armour: Sharkblaster Tier 6 Unique Ring Mail – gives Bloodlust, Strength and 15% Crushing Blow
Later you can use the Runeword Erawan (Nih Rune) – gives 15% Crushing Blow, Damage Reduction and huge bonuses to Vita and Sth!
Helm: Godhead Tier 6 Unique Hundsgugel – gives Crushing Blow, tons of Strength and lot of other Defensive Abilities
Belt: Deadfall Tier 6 Unique Heavy Belt – 10% Crusing Blow and (again) lot of Strength
Boots: I suggest something with Reanimates to tank you
Gloves: same like Boots
Rings: Look for rare Rings with +1 to all Skills and –xx% Enemy Poison Resitance.
Xorines Ring (Unique) and Ring of Truth (Unique) have Bonuses to Attack Rating and some other nice stuff
Amulet: I suggest The Dreamcatcher (Unique) with +2 to all Skills and up to –10% Enemy Poison Resistance
Quiver: Well, try what you get. For Uniques, try out Plague Gland
Socket filters: everything you need to give your Character what is missing: Resistances, Attributes, etc..

Low Level Gameplay and Strategy
Using our Main Attack Skill Silver Dart requires to wait until Level 100 to use it.
In the early game you play him like a normal Retaliator with a heavy weapon.
If you find a Lum Rune, you can put it into a Crossbow and use the oSkill Arrow Swarm to experience the Ranged Playstyle earler.

The general Strategy is buffing your Char with Lionheart and Merkabah. Keep Rapture active always.
Hide behind your Minions (recast them, it will be necessary) and/or Reanimates and than use Silver Dart. Crushing Blow and the high Physical Damage will drain enemies life very fast, and Poison will do the Rest if necessary.

This Strategy will work everywhere.

Enjoy: Pew Pew Pew

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Re: [MXL] Miniguides Compilation (Forumer)

Post by WolfieeifloW on Mon Apr 08, 2013 12:20 am

MarcoNecroX wrote:
Son of Karcheus - Lazydin

Unholy Procian Caster Paladin - Poison & Cold
by MarcoNecroX

General Info
This is my third procadin guide, I know. Don't ask about the name because it's only my character's name (SonOfKarcheus) because I liked it, and it comes from the bow Hand of Karcheus. I don't know anything about diablo storys and stuff, fyi .

About this char, we're mainly using a bow. So no melee attacks, or bow passives. We aren't dealing physical damage because we don't have any bow oskill and attacking with normal attack while in superbeast form sucks badly. Our main skill is the proc'd skill "Glacial Nova", which deals quite decent damage, to be honest. Our secondary skill is the o-skill "Hive", not the core of the build but does great damage and will start proc'ing Glacial Nova faster than punishers (because punisher is limited to kill 3 monsters only, which would end in 1/2 glacial novas procced per attack). Also Hive will make us a REAL lazydin because you will only need to walk and let hive kill and Glacial Nova Proc.

Skills Placement
Supermax Punisher: Deals poison damage, thus is able to proc attacks. Single-target killer. A quite insane skill which can reach a low spell timer, if you put more points in it.
Supermax Superbeast: insane spell damage zomg.
Supermax Tainted Blood: Our healing spell, you may want to have this active while running !
20 points in Slayer: 2 extra punishers, when using punisher
5 points in Rapture: It has 10 sec duration and only 5 sec spell timer, but you still want to put points to delete the spell timer, because you're already using timered skills.
Leftovers in skill E: Dark King

1 Point in Holy Armor: Quite useful sometimes.
1 Point in Divine Aparition: Deals no damage, god. Still, the freeze is insanely useful, specially because you are only walking, and it's easier if monsters are freezed.

Merkabah by Charm: Will proc frozen soul, which is ~useful
Lionheart by Charm: Extra defence
Blessed Life by Charm: %5 damage reduced. Doesn't hurt.
Vindicate by Charm: Heals

None of this is really required, just listing the better skills to get via charm.

Stat placement
Strength: Nothing. Dark king whohoo!
Dex: Nothing either. Dark king whopaloo!
Vita: Nothing either.. We're not tanking attacks just running trying to avoid stuff.
Energy: a.k.a. "+damage". Put all points here.

Gear Pieces
Weapon: Hand of Karcheus. Core of the build, 50% chance to cast levle 24 Glacial Nova on kill. Before getting this maybe you could use "shockwave" runeword, because the playstile will be similar, until you get HoK.
Quiver: Kingsport's Signal; very rare but good. Stats, skills, etc.
Armor: Icetomb is good. Will fear our enemys, stats, reanimates, attacker gets cold damage, %cold damage, EF.
Helm: Hivemind. Hive oskill, just awesome. And VERY VERY useful.
Belt: Ashaera's Armor, EF, %spell damage, %energy, %DR.
Boots: Hibagon, meatshields, +skills, resistances, like always.
Gloves: Lorekeeper, resistances, good %Spell damage.
Rings: Cold/poison rare rings, emp bands.
Amulet: Rare +4 to skills, cold/poison ammy
Socket filters: Pdiamonds in bow, rest put jewels with %energy, EF, cold and poison spell damage. MO' gear with cold/poison %spell damage. Make sure to reach -100% enemy cold/poison resistances in all your gear, "The Endless Light" unique mystic orbs really help.

Uberquests review
Summoning: Just summon and throw punishers, low quantity of monsters can be easily killed with pwnisher.
Dungeons: General stragies, walk with rapture, avoid getting into a group of monster, hive will do. Otherwise, kill with punisher.
Uberlevels: Hive will kill and glacial nova proc and kill as well all monsters easily. Go with rapture on. Divine aparition is a good skill too.
Heroic Levels: Read uberlevels.

Media Links
Video: <the cow level>
Screenshots: see video.

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Re: [MXL] Miniguides Compilation (Forumer)

Post by WolfieeifloW on Mon Apr 08, 2013 12:20 am

MarcoNecroX wrote:
Taqyya Master

Immolation/Nova Bomb Paladin
by MarcoNecroX

General Info
So.. maybe you already know what this build is about if you read the name of the character. It's an unholy paladin, proccer (my fourth guide of an unholy procadin ), using Taqyya runeword, which has 50% chance to cast immolation bomb on attack, and 50% nova bomb. Both at sLvl 21. So, we're obviously using superbeast. Whith this setup, also superbeast with Taqyya, you will be faster than a common bombsin. Both bombs have a fuse of 2 seconds, also 2 seconds after they were proced, they'll explode in a big nova, possibly killing everything around. What's so good of using a melee weapon, is that we can use terror strike, also extra +100 spell damage and quite good def boost. So here we go:

Skills Placement
Supermax Dark King: More damage, life, etc. +all stats, no need to explain...
Supermax Superbeast: Spell damage .
Supermax Lemures: Cold damage .
Supermax Terror Strike: Def, extra spell damage, extra duration.
5 Points in Rapture: Having 5 points here will remove spell timer, meaning you can use other timered skills..

1 point in Terror Strike: crappy duration bonus with points, only 1% spell damage, see variation!.
1 point in Vessel of Judgement: use it, but it's a req
1 point in Light and Shadow: same
1 point in Holy Armor: Invulnerability is mostly useful
1 point in Divine Apparition: freeze is insanely nice. 3s spell timer, cool.
1 point in Scourges: it's quite useful, better than lolsummons.
Leftovers in Hymn: since we hit a lot, we heal a lot. Extra duration is nice.

Variation: Don't supermax Lemures, and supermax terror strike. You'll end up with more defence, and damage, but you will loose an extra nice cold damage that you could have. The playstile is easier, because you don't need to switch those two skills, and use only one.

Stat placement
Strength: bla bla nothing
Dex: reqs? lol, no points needed
Vita: wat?
Energy: all. dmg. lol

Gear Pieces
Weapon: Taqyya! No GR needed, you need ATH rune (lvlreq 90 = 15 %ED Mystic ORbs). In lower levels the angiris pike is nicee.
Armor: Robe of steel, spell damage OVERALL is what we need.
Helm: With hivemind, you will have all kinds of dmg except magic. You have insane %spell damage, so hive is going to work, really. Other option is the thinking cap for +30 %SD.
Belt: Ashaera's Armor, insanely good caster belt. Spell damage.
Boots: Hibagon is optional for tanky reanimates.
Gloves: Lorekeeper, that's good. Otherwise, spell damage craft.
Rings: Emp band x2, endless lights are good (I personally have a ring which I switch with all my chars )
Amulet: 4 to all skills rare.
Socket filters: %spell damage, %energy

Important notes:
- You want spell damage, so just get spell damage.
- You need to get "-100 to enemy X resistance". X counts for every element you're using (light & fire obviously, ice and poison optional)

Playstile

Buff with: Superbeast, vessel of judgement, linoheart(cham), merkabah(charm), Hymn, Hive (if you use it). I recommend getting witch drum shield, which gives buff duration, pala set war sceptre which gives 5 all skills, and has 6 sockets, give both nih runes (also 100 buff duration from runes, and witch drum gives extra). That will make your buffs better and last longer. For playstile, I recommend rapture always on, divine apparition is a low timere teleport which also freezes the screen. Attack with terror strike, and switch to lemures, or just terror strike if you don't use lemures. Heal with tainted blood in case hymn's healing isn't enough. Btw, fromo gear you reach easily 100% chance to uninterruptable attack. Also you have Amazing Grace, 5% chances.

Uberquests review
Summoning: Summon edyrems & scourges, then just start attacking normally.
Dungeons: Enter, in some cases maybe you'll need holy armor. Just go using normal playstile.
Uberlevels: You have insane AoE, your procs pwn everything. DA is really useful.
Heroic Levels: HAHA! You have ice, poison, physical, light & fire damage. No problems here.

Media Links
Video: Not now
Screenshots: Will post.

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Re: [MXL] Miniguides Compilation (Forumer)

Post by WolfieeifloW on Mon Apr 08, 2013 12:21 am

Sorceress

Snarky1 wrote:
The Stormtrooper Sorc

By Snarky1

General Info
The Stormtrooper is a sorc that uses PEWPEW lasozrsgunzz!1! "Lazorgunz" also known as lightning cascade. It's a very good build, that with optimal gear can kill almost any non-lightning immune in one hit. It has good survivability due to mystic blood and warp armor. You will also use an orb with 15% avoid. Illumination buff gives it amazing spell damage. Its block should be around 30%, you will find that this build will serve you VERY well. It will very easily farm Kurast 3000 BA. It even has an immune killer - one point pyroblast.

Skills Placement
Illumination: Supermax, 135% spell damage, no more to say.
Warp Armor: Supermax, massive armor and a good 18% avoid.
Lightning Cascade: Supermax for super killing.
Mystic Blood: one point, another 180% spell damage
Leftover points: Wicanning (put into illumination, warp armor, etc), Nova Charge, or Forked Lightning.


Stat Placement

Strength: 0-100 help for gear equip.
Dexterity: 0-200 block and help for gear equip
Vitality: none
Energy: leftover, you'll have high energy factor and energy directly increases mana regen and spell damage.


Gear Pieces

Weapon:
Ghostmoon, insane 15% avoid, very high spell damage, it lacks in high +skills though.
Alternate option: Rare/ilvl 99 crafted staff with 12 sorc skill, 100% lightning spell damage and life after each kill.


Armor:
Armor of the Old Religion, godliness everywhere. Massive resists, spell damage, +skills, defense, and very high energy factor.
Alternate: Cassilda RW, 50% lightning spell damage, high defense and dark king oskill. No energy factor though.


Shields:
Avatar RW, -50% enemy elemental resistances, high defense.
Alternate: Witch Drum high spell damage and duration increase

Boots:
Hibagon RW, +skills reanimates.
Alternate: shrine craft


Helm:
Indigo RW, energy factor, -enemy resistances, +skills and 5% higher maximum resistances.
Alternate: Thinking Cap, spell damage and mana.


Gloves:
Lorekeeper, 50% spell damage and energy bonus.
Alternate: craft


Belts:
Asheara's Armor, 30% spell damage, energy and 10% damage reduction.
Alternate: Ahriman RW, 1 skills and all stats


Rings:
Dual 30% lightning spell, -15% enemy resistances, MO with spell damage and -resists.


Uberquests Review

Summoning: Summon them, back away and shoot lightning cascade. Next thing you know, they will be very, very much dead. Use luring tactics whenever you need them (Aldric Jitan, King Koth etc.)

Dungeon: Pyroblast for single targets if you can't get multiple cascade hits, cascade kills the uberquest grunts, these can get tough.

Uberlevels: BOOM! Everything dead. Pyroblast against horrors and other lightning immunes. Cascade one-hits nearly every other monster.

Heroics: See uberlevels.

Media Links

Possibly (don't count on it) links here in the future.

Hope you liked my guide!

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Re: [MXL] Miniguides Compilation (Forumer)

Post by WolfieeifloW on Mon Apr 08, 2013 12:21 am

xfenix wrote:
Steamroller

Melee sorc, the strong version.
by xfenix

General Info
This isnt a very good char for newbies, as the build is rather counter-intuitive, requires a respec and compensates the lack of variety by players skill. Ofc, if you can just go there and kill it by hitting it with the sword then there aint much to compensate... An important thing to get is whirpool oskill from crafted boots, as it greatly increases the killing speed and survivability - it hits even when you are hit/block locked. Just never forget to use common sense - dont stand in the middle of enemies unless it doesnt matter, make use of your skills - have moonstrike always on, cast whirpools as often as you can, abuse the run speed whenever you can.

Skills Placement
Prerequisities: 1 point - flamefront, forked lightning, thunderstone, lightning cascade.
1 pointers - 1 point: symbol of esu, arcane fury.
Special: 12 points - Wiccaning
Supermax: core skills: Living flame (32), moonstrike (33), warp armor (30)
, bane hunter (18 )
Oskills: bladestorm, hex and illumination from SoK/Key/heart/book. Whirpool from crafted boots, spiral dance from Astarte.


Stat placement
Strength: as much as you need to wear your equipment
Dex:the rest
Vita: 0
Energy: 0

There is no point in putting points to vit as you got enough life without it and energy is useless.

Gear Pieces
Weapon:crafted WB with as much dmg as you can get.
Shield:dex crafted shield w/ +2% max block. Shadowhymn for elemental levels.
Armor:Astarte
Helm:Witchhunters hood
Belt:Truce
Boots:dex craft with whirpool oskill
Gloves:dex craft
Rings:Empyrean bands w/ hammer MO's
Amulet:deathward
Socket filters:crafted jewels with lifeleech, +(%)attributes/dex and +life (!important!)
Important: put Fallen reanimates on one of your crafts, the 30% chance to reanime Fallens + fools gold is enough to prevent you from getting hit/block locked.

Uberquests review
Go there and kill it. The information on the main page is fully sufficient.

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Re: [MXL] Miniguides Compilation (Forumer)

Post by WolfieeifloW on Mon Apr 08, 2013 12:21 am

Conquest wrote:
Spiderwoman
Poison sorc using Carpet of Spiders

General Info
This is a psn sorceress using CoS as main skill. It has higher DPS that cattle and there's no stupid misaccuracy and delay. As immune killer we use Flamestrike. Spiders cover pretty much entire screen when cast.

Skills Placement
Supermax: Carpet of Spiders, Living Flame
25 Points in Hex
20 Points in Illumination
5 Points in Flamestrike
X/4 Points into Wiccaning (e.g. 4, 8, 12, 16...)
Uberskill: Mystic Blood (1)
Leftovers: Hive
Get on Charm: Warp Armor.

Stat placement
Strength: Reqs
Dex: Reqs
Vita: 50%
Energy: 50%

Gear Pieces
Weapon: Monad - cheap and good. The only source of +psn duration we'll use.
Armor: Armor of the Old Religion (rarity but really good) or Curandea RW (20%DR is most important part)
Helm: Wintermute or Indigo. Both are good.
Belt: Ashaera's Armor - caster belt with 10% DR.
Boots: Hibagon - skill, reanimates and resist
Gloves: Drekavac - Lorekeeper or Dreakavac
Rings: Rare with +1, 55% psn dmg and -30% psn res.
Amulet: Rare with +4, 55% psn dmg and -res
Socket filters: Crafted psn dmg jewel - 15 EF, 6% psn, energy. It would be ideal if it would have FRW on it.

*Alternative: Kallisti + Avatar. You won't get the duration and DR though.

Uberquests review
General strategy for ubers: Use HEX before doing anything. It will grant you additional 50% DR and huge 5-sec dmg buff when struck. Taking 1/4 dmg is very good.
Summoning: All are easy except Aldric Jitan. This one requires kiting one-by-one and using Flamestrike (excellent 1-target killer)
Dungeons: Poison everything with CoS, then get away and wait while they die. For CoV use flamestrike on ball first.
Uberlevels: CoS everything, retreat. Flamestrike those which survived (psn immunes)
Heroic Levels: Get 300% stacked resist and proceed. For psn immunes flamestrike as usual.

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