[Ω/2012] Earthshaker Amazon (Caster/ Summoner Amazon)

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[Ω/2012] Earthshaker Amazon (Caster/ Summoner Amazon)

Post by WolfieeifloW on Mon Apr 08, 2013 3:37 am

Earthshaker Amazon
Blood/Fire Summoner Amazon using Tremor oSkill

Original post by holyguy777 on the old forums (forumer).
Most formatting is lost.

-WolfieeifloW


Overview

In Early game, use Fire Elementals (as Meatshilds) and Bloodstorm (as offensive weapon). In late game, use Fire Elementals, Champions of the Sun and Reanimates as Meatshields while casting Bloodstorm and Tremor to destroy the enemies.

Stats
Strength: Zero. (Enough for equipment then respect at endgame leaving 0)
Dexterity: Zero. (Enough for equipment then respect at endgame leaving 0)
Vitality: Zero.
Energy: EVERYTHING

Skills

Bloodstorm:Max. This is one of your primary damage dealer. Gives great distance at multiple targets, with decent damage.

Summon Fire Elementals:Max. These Evil Fireballs in past builds were central to your defense, not anymore. They have been limited to 15 so use as additional meatshields.

Defense Harmony: Max. Slows enemies down while you pummel them with your minions and spells.

Spirit of Vengeance: Max. Good for aura and adds to your army of reanimates and minions.

Wild and Free: 5 points. Nice speed boost is always helpful.

Balance: Rest of your points. You need defense occasionally for some Uberquests.

oSkills

Champions of the Sun: Get if from a Amazon Shield Runeword Vith (Level 9. This makes additional powerful minions that can take more damage then your Fire Elementals plus increase your parties overall resistances for Uber level fun. These spear women can take more damage than your Fire Elementals and they live longer too.

Tremor: Get it from 4 pieces of Amazon Blood SET. Very useful for taking out fire immunes with your minions and reanimates.

Early/Mid Game Equipment

In early game, you want to play this character as a Bloodzon. Put points into Summon Fire Elementals and Bloodstorm. In other words, you need equipment with Fire damage. When you hit fire immunes, use Magic Missiles to take them out. 1 point is enough as long as you have your Fire Elementals fighting for you.

Weapon: Sunbearer (Tiered Unique Scepter): This weapon offers +skills, - enemy fire resistance.

Shield: Dragonfire (Tiered Unique Phoenix Shield): Offers +% fire spell damage, bonus to minion life and energy. Plus, requirements are light with this.

Boots: Lionpaw (Tiered Unique Chain Boots): Offers + all attributes and Mana and life bonuses. Low requirements is also nice.

Armor: Dragon's Blood (Tiered Unique Light Plate): Offers +% fire spell and +% physical/magical spell damage and nice defense.

Gloves: Iblis (Nef in gloves Rune Word): Offers +% fire spell damage and an energy bonus. At level 45 switch to Kali (Pul in gloves rune word): +skills.

Belt: Aerin Orbiter (Tiered Unique Belt): Offers +% spell damage, resists, and energy bonus.

Helm: Wildhunt (Tiered Unique Einherjar Helm): Offers +% fire spell, +% physical/magical spell, life after kill and reanimates.

Ring: Try and find rare and magic ones with +spell damage, - enemy res rares, + to all skills.

Amulet: Try and find rare and magic ones with +spell damage, - enemy res, +skills, resists.

Late/End Game Equipment

Most of the Amazon Blood Set is the best option for this style of build. Use 4 of the set with the Setzschild Amazon Shield that give us Champions of the Sun meatshields. It is best to go with that shield and the other 4 Blood Set. This allows us to get the oSkill Tremor which is VERY useful for taking out fire immunes quickly.

Weapon: Red Vex' Flayer (Sacred Amazon Blood Set Grand Scepter): This weapon offers + to all Skills, faster cast rates, +% to fire spell damage and bonus to minion life.

Shield: Eloi (Tier 6 Setschild with Vith Rune): At level 98, you finally get your meatshields for endgame fun. You can get as many as 27 Champions of the Sun on the Shield. Keep trying until you get close to it. These minions could very well be the BEST minions in the game. Most minions are crap at end game dying really fast but not these Champions. They have huge life and resistances making them livable and useful in the most extreme uberquests.

Boots: Earthbender (Sacred Unique Light Plated Boots): Offers + to Magic Spell damage (for Tremor) and faster run/walk.

Armor: Red Vex' Mantle (Sacred Amazon Blood Set Breast Plate): Qualities include, + to all skills, faster cast rate, + to fire and magic spell damage.

Gloves: Gauntlets Khan (Sacred Unique Gauntlets): Offers +2 to all skills and + to Spell damage.

Belt: Red Vex Sin (Sacred Amazon Blood Set Light Belt): Offers bonus to Minion life and resistances.

Helm: Red Vex' Curse (Sacred Amazon Blood Set Morion): Offers Fire Spell Damage, Bonus to Minion Damage and Mana after every kill.

Rings and Amulet: Amulets you will want to gamble until you get +3 to all Skill levels. You can get it. Gambling for Jewelry is pretty cheap late game. Reroll Rings and Amulets to get what you are looking for. The Rings you will want to get is + to all skills primarily. This gives you more Champions of the Sun meatshields. Additional qualities to look for are + to spell damage and - enemy resistances.

Jewel: Xepera Xeper Xeperu (Sacred Unique Jewel): This Jewel requires level 120 so end game jewel to say the least. When you find this Jewel, dupe it and that one Jewel goes in every slot (28 to be exact). The primary reason is the 3% Reanimate of Cultist. They are ranged attackers which is nice because between them (ranged) and your Champions of the Sun (close combat). You get the enemy dead fast. You just stay back and cast Bloodstorm and Tremor and watch your enemies die fast.

Mystic Orb: Kara's Trinket (Unique for Rings/Amulet): This Mystic Orb adds +10 levels to your rings and amulets but is well worth it. It adds bonuses to minion life, minion attack rating and minion damage. Plus fast cast rate too. Max out your rings and amulets with this orb as you level up.

Mercenary

Given the fact that you have a lot of minions, Barbarian is the best choice as he cast Gift of the Wild with increase the damage of your entire party.

For equipment, it is best to go with the Barbarian Dual Wield Set: Mount Arreat. Three pieces can give you good + to all skills which is helpful for survivability.

Weapon: Snowstorm (Sacred Barbarian Dual Wield Set Ida)

Armor: Avalanche (Sacred Barbarian Dual Wield Set Ancient Armor)

Helm: Ravine (Sacred Barbarian Dual Wield Set Horned Helm)

Tips and Tricks

In later game, after you cast all your minions, you can just cast Tremor and stand back and watch all your minions make short work of all monsters on the screen. As your minions kill more monsters, more reanimates get created, thus, increasing the size of your army. If you run into some Magic immunes, cast Bloodstorm and it make short work of them. With minions and reanimates fighting for your, I have seen an army of well over 100 fighting for you as you stand back and alternate casting Tremor and bloodstorm.

Ubers

Dungeons

Creature of Flame – Easy- Before you enter. Make sure you are Bloodlusted and all minions are ready to attack. After entering, alternate Bloodstorm and/or Tremor until monsters are dead.

Infernal Machine – Easy- Same as above.

Death Projector – Easy- Have all your minions ready. Go down the right hallway and try to get as many of the Mechanics as possible to follow you. Then run around the front way and hopefully there will be a Mechanic or two that did not follow. Wait for the Projector to shoot away and run towards it with your minions and hopefully a Mechanic or two. As the Mechanic are attacking the minions near the projector, alternate casting Bloodstorm and Tremor until it is dead.

Azmodan – Moderate- Have your minions ready and bloodlusted. Have Spirit of Vengence ready as well. Make sure you have +75% to all resistances or more. Move to each corner casting Tremor constantly. Your Tremor, minions and reanimates should take everything out quickly.

Rathma Square – Moderate Have your minions ready and bloodlusted. Have Spirit of Vengence ready as well. Go in and as your minions are killing the bad puppies, you use Jitan's gate forward until you get close enough to take him out with bloodstorm and tremor.

Cathedral of Vanity -- Tricky - Have your minions ready and bloodlusted. Have Spirit of Vengence ready as well. As you enter, run quickly with your minions over to the right trying to lead as many toward the door as possible. Then use Jitan's Gate forward behind the pillar and cast your Fire Elementals all over to take hits and get somewhat close and use tremor and bloodstorm to destroy the Totem. After the totem is destroyed, clear out the room and recast all minions.

Go to the upper right hand corner. Cast a about 30-40 Bloodstorms in the corner, summon and run away. Then after Inarius is dead. Pick up his Charm.

Toraja – Easy- Cast all minion, bloodlust and enter. Cast edyrem and just make sure you keep casting minions, edyrems and Bloodlust as your minions are killing everything around. Make sure to cube your charm when your minions kill Lilith. Just go slow.

Vizjun – Unknown- Not tried yet.

Summoned Uberbosses

The Butcher -- Easy – Step 1: Have all minons cast and bloodlusted with Spirit of Vengence as well. Step 2: Go to the corner of the room. Step 3: Before you summon, cast a series of Bloodstorms right in front of you (30 or so). Step 4: Summon and run away. Step 5: Pick up charm after he is dead.

Tal Rasha -- Easy Same as the Butcher, except go to the corner of the map in that area.

King Koth -- Easy Same as the Butcher and Tal Rasha.

Akarat -- Easy Go down the Causeway and enter the room to the left then same as above.

Jitan -- Easy Cast very close to the door that goes down to the Halls of Anquish. This traps the bad guys in the room. Then, same as the Butcher.

Legacy of Blood -- Moderate Cast in the Corner close to the Door. Then, same as the Butcher.

Judgment Day -- Tricky - Have all minons cast and bloodlusted with Spirit of Vengence as well. Then run around healing yourself keep casting Champions of the Sun and Fire Elementals. As soon as you can, use Bloodstorms on Dark Uldyssian and pick up charm and portal out of there.

Brother Laz -- Unknown – I have not completed this one yet.

Uberlevels

K3KBA -- Easy Have all minions and Spirit of Vengence bloodlusted and enter. Then take out the totems by casting Fire Elementals in all directions around so they take damage and get close to the totem and cast bloodstorms on the totems until they are destroyed. Do this until all are destroyed.

Island of the Sunless Sea -- Easy – Have all minions and Spirit of Vengence bloodlusted. Enter and Cast bloodstorm way far ahead of you and don't move forward until the bloodstorms stop firing. Move forward and cast bloodstorm way ahead until everything is dead.

Khalimgrad -- Tricky – Have minions and Spirit bloodlusted. Enter and take out the bad guys. Use Jitan's gate to get close to the avatar and destroy it making sure you have your minions close to you killing bad guys. Don't kill too many as you need some near the Avatars to destroy them.

Tran Athuala -- Easy Go slow through this Uber. Make sure to cast Bloodstorm well ahead of you and don't move forward until the bloodstorms stop firing. Move forward continuing to fire Bloodstorms every couple seconds. When they start firing, then stop until they start again. Keep this up until you have clear the level. Only one priestess is immune to fire. She is taken out easily by Tremor, minions and your merc.

Fauztinville -- Medium Same as Tran Athuala except when you run into fire immunes, use Magic Missiles or Tremor if you don't want to wait for your minions to take them out. Go slow and it should be pretty easy.

Bremmtown -- Unknown – I was able to clear this level using the same as Tran Athuala but could not do it in the 3 minutes required to get the bonus.

Kingdom of Shadow -- Hard – I have not been able to finish this one.

Duncraig -- Hard – I have not been able to finish this one.

Heroic Bosses- I have not finished off any Heroic Bosses yet.

WolfieeifloW
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