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How to use PlugY with Multi Res for D2 Patch 1.13c?

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Re: How to use PlugY with Multi Res for D2 Patch 1.13c?

Post by prawn on Sat Jan 19, 2013 1:45 pm

yeh no way of combining plugy with multires in 1.13.

This is how i then ended up trying to make a respec feature for 1.10 with d2mod!
No solution yet ...

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Re: How to use PlugY with Multi Res for D2 Patch 1.13c?

Post by Bicchus Dicchus on Thu Jan 31, 2013 4:35 pm

iwansquall wrote:use 1.12a

ppl use 1.13c only for respec potion and multiplayer.
Im using multi-res and plugy.
For respec, use offline-tools.

Hear that, mod-making forum? Stop modding and go back to old versions.

Put down that copy of IDA Pro, don't you reverse-engineer that EXE!

80x86 ASM is too hard anyway. Let's all go out and get some brewskis instead. Much easier.

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Re: How to use PlugY with Multi Res for D2 Patch 1.13c?

Post by GregMXL on Thu Jan 31, 2013 4:41 pm

I'm pretty sure the Whist guy can and might have already made this happen,at least for his own mod,so it's definitely possible.

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Re: How to use PlugY with Multi Res for D2 Patch 1.13c?

Post by MarcoNecroX on Fri Feb 01, 2013 2:16 am

i belive whist only did it superficially, extending the resolution by itself is AFAIK not too hard, but updating all the game upon it is, basically UI and other shit like that.

Lol, I won't release SIGMA until there is multires for 1.13c

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Re: How to use PlugY with Multi Res for D2 Patch 1.13c?

Post by whist on Fri Feb 01, 2013 2:36 am

MarcoNecroX wrote:i belive whist only did it superficially, extending the resolution by itself is AFAIK not too hard, but updating all the game upon it is, basically UI and other shit like that.

Yep. increasing the resolution really is a deal of 10 minutes. The UI stuff is a tedium of multiple hours. As I already stated it, I'm not even done on that for WM:
http://i47.tinypic.com/2agkgaa.jpg
http://i49.tinypic.com/dgqupx.jpg
http://i49.tinypic.com/2nvtac.jpg

Lol, I won't release SIGMA until there is multires for 1.13c

And then everyone hates on me ... I'm so fooked Laughing

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Re: How to use PlugY with Multi Res for D2 Patch 1.13c?

Post by GregMXL on Fri Feb 01, 2013 2:40 am

whist wrote:
MarcoNecroX wrote:i belive whist only did it superficially, extending the resolution by itself is AFAIK not too hard, but updating all the game upon it is, basically UI and other shit like that.

Yep. increasing the resolution really is a deal of 10 minutes. The UI stuff is a tedium of multiple hours. As I already stated it, I'm not even done on that for WM:
http://i47.tinypic.com/2agkgaa.jpg
http://i49.tinypic.com/dgqupx.jpg
http://i49.tinypic.com/2nvtac.jpg

Lol, I won't release SIGMA until there is multires for 1.13c

And then everyone hates on me ... I'm so fooked Laughing
Hurry up! Fook you! Cool

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Re: How to use PlugY with Multi Res for D2 Patch 1.13c?

Post by MarcoNecroX on Fri Feb 01, 2013 3:04 am

Meh, I've even offered whist money to do that for me Bouncing I really want it, not necessarily publicly released, just want to stick it in sigma. I'm using a 1700x1100 monitor, this 800x600 makes me laugh :d

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Re: How to use PlugY with Multi Res for D2 Patch 1.13c?

Post by GregMXL on Fri Feb 01, 2013 3:08 am

800x600 is indeed prehistoric. I want to buy a small,powerful tablet with some nice resolution so I can play on the server at work and hide it! Dancing

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Re: How to use PlugY with Multi Res for D2 Patch 1.13c?

Post by taem on Fri Feb 01, 2013 6:33 am

Bicchus Dicchus had a pretty good point... why not just release next version with 1.12a and multires and add in respec either with code or plugy instead of trying to remake multires?

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Re: How to use PlugY with Multi Res for D2 Patch 1.13c?

Post by whist on Fri Feb 01, 2013 8:56 am

taem wrote:Bicchus Dicchus had a pretty good point... why not just release next version with 1.12a and multires and add in respec either with code or plugy instead of trying to remake multires?

Well, you would end up with the bugs that were fixed in 1.13c, along with a window that minimizes when you click outside (the minimizing can be fixed with code though).
After that, PlugY skill respec was said to be buggy some times, and implementing your own respec code is no easy task.

Using 1.12a as main version would also mean I wouldn't be able to do any code edits for Marco anymore, as my work is all on 1.13c. That and also, good bye to extended levels

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