[v6d] The Fortress Barbarian

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Re: [v6d] The Fortress Barbarian

Post by Prestoned on Sat Jan 12, 2013 6:54 pm

You don't even need knife throw although if you do use it use poison/poison balanced knife. Otherwise the tu glaive is best still imo. My barb doesn't care about traps or holding still he tanks fauzt just fine.

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Re: [v6d] The Fortress Barbarian

Post by wow123400 on Sat Jan 12, 2013 6:57 pm

i think that weapon is kinda old school since everyone is using it, it is a good weapon but i like something new

what is ur skill plan and stats prestoned?

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Re: [v6d] The Fortress Barbarian

Post by Prestoned on Sat Jan 12, 2013 7:06 pm

enough for 5 wolves for range on forts, forts down to 3 seconds, 1 point runemaster, 1 point immortal, 1 point thundergod, max snake and eagle, 1 point every melee down to stormblast, leftovers if not max the attribute point skill i forget the bottom of that tree with the wolves.

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Re: [v6d] The Fortress Barbarian

Post by Prestoned on Sat Jan 12, 2013 7:07 pm

PRetty sure i posted the build on this thread as well.

kraken helm,
ultimative armor
facebreakers is my new choice since the broadside proc on gulags doesn't work
deadfall
marks project boots
4x poison rune in barb shield

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Re: [v6d] The Fortress Barbarian

Post by wow123400 on Sat Jan 12, 2013 7:47 pm

so no spirit guide?

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Re: [v6d] The Fortress Barbarian

Post by MUS01 on Sat Jan 12, 2013 8:00 pm

@Prestoned wrote:I don't find it that boring. Do you guys literally stand there until you can cast fort again? i think for barb is very similar playstyle to broadsin in a sense. you cast fort, tslam, stormblast...just like broadside, sr, bladebarrier on sin.

Exactly, this is the real gameplay of the fortress barbarian... Casting only fortress you're cutting your kill speed by 2 or more....
When you play walking, backing manual dodging arrows/speels? When you're low geared... or if your wrist suffer pain after 150 clicks like me....
But the exact gameplay is cast fortress, TS, 1 SB, recast other fortress, advance, repeat...

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Re: [v6d] The Fortress Barbarian

Post by Prestoned on Sat Jan 12, 2013 8:10 pm

Just one point spirit guide. It's not needed we get enough dmg from kraken and procs and enough defense from block chance, dmg reduced and wolves/runemaster. That's why i prefer block chance fort barb it gives me room to put points into more offensive skills like maxing 2 stances etc

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Re: [v6d] The Fortress Barbarian

Post by wow123400 on Sat Jan 12, 2013 8:16 pm

@MUS01 wrote:
@Prestoned wrote:I don't find it that boring. Do you guys literally stand there until you can cast fort again? i think for barb is very similar playstyle to broadsin in a sense. you cast fort, tslam, stormblast...just like broadside, sr, bladebarrier on sin.

Exactly, this is the real gameplay of the fortress barbarian... Casting only fortress you're cutting your kill speed by 2 or more....
When you play walking, backing manual dodging arrows/speels? When you're low geared... or if your wrist suffer pain after 150 clicks like me....
But the exact gameplay is cast fortress, TS, 1 SB, recast other fortress, advance, repeat...


no funny procs i like lazy killer and eye candy Sad

been using a ctc knive throw weapon ever since thats why i walk around enemy i wanna my knive hit them

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Re: [v6d] The Fortress Barbarian

Post by Prestoned on Sat Jan 12, 2013 8:39 pm

the eye candy is the mass amount of fortresses. SSSU balanced knife is EXTREMELY effective on this build as well. you can see those knifes alot better because they shatter Very Happy

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Re: [v6d] The Fortress Barbarian

Post by wow123400 on Sat Jan 12, 2013 8:40 pm

hmmm........will give it a try i think i do have one of those

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