SIGMA Screenshot Thread

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Re: SIGMA Screenshot Thread

Post by Rexxar on Wed Jun 24, 2015 9:50 pm

Lol whist, you called me "sir", I just noticed that...I feel so old now......

Back to lurking mode. Smile

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Re: SIGMA Screenshot Thread

Post by robizeratul on Fri Jun 26, 2015 10:46 pm

will the orb sizes be like this? : https://www.youtube.com/watch?v=zL9Mr5IahKc

Or this ? :https://www.youtube.com/watch?v=vg1nemzC2Yc

I personally like the smaller one.

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Re: SIGMA Screenshot Thread

Post by doczoidberg on Fri Jun 26, 2015 11:06 pm

The smaller ones would be really great.
I really appreciate the work you are doing.
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Re: SIGMA Screenshot Thread

Post by whist on Sat Jun 27, 2015 7:05 am

@robizeratul wrote:will the orb sizes be like this? : https://www.youtube.com/watch?v=zL9Mr5IahKc  

Or this ? :https://www.youtube.com/watch?v=vg1nemzC2Yc  
 
I personally like the smaller one.

Like this (both are animated)
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Re: SIGMA Screenshot Thread

Post by ReverseEngine on Sat Jun 27, 2015 5:32 pm

@whist wrote:
@robizeratul wrote:will the orb sizes be like this? : https://www.youtube.com/watch?v=zL9Mr5IahKc  

Or this ? :https://www.youtube.com/watch?v=vg1nemzC2Yc  
 
I personally like the smaller one.

Like this (both are animated)

Un projet fou serait de porter le jeu sur l'unreal engine 4, tu peut faire un jeu entier avec le systeme "blueprint" sans etre programmer c++ lol, ou tu peut combiner les 2, ta déja panser à porter Diablo 2 dessus ?

Au final se serait meilleur que de hack lol et du coup se serait ton propre jeu, avec leur système de fou (unreal motion graphics) tu peut faire des HUD/UI super beau et très puissant rapidement, et en meme temps ils ont de base l'API steam pour les lobby/matchmaking, ou encore le display des amis etc.

Un Diablo 2 recrée sur UE4 pourrait bien démonter, enfin sa demande du temps, le temps d'utilliser Paper2D sur l'ue4 et "ajouter" toutes les collisions des sprites xD, sans compter recrée tout le gameplay etc, mais si sa serait fait a mon avis blizzard se jette en l'air.

Il y a aussi une fonction REPLAY pour revoir une partie en live, franchement gj ce qu'ils ont fait sur le moteur graphique.

C'est quand même bien ce que tu fait et d'ailleur sur la Documentation de l'UE4 c'est mieu de coder en c++ les elements (core) pour une meilleur perf du CPU, ensuite tu peu utilliser le système blueprint pour une programmation rapide et plus facile lol.

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Re: SIGMA Screenshot Thread

Post by Budda on Sun Jun 28, 2015 1:14 am

can health manna bar can be some desaturated plz .. mm its more friendly for eyes and more natural look with overal colours
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Re: SIGMA Screenshot Thread

Post by Str0b3l on Sun Jun 28, 2015 5:57 pm

question of intrest
whats the idea behind the yellow mana bar? why yellow who had the idea and why?
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Re: SIGMA Screenshot Thread

Post by doczoidberg on Sun Jun 28, 2015 6:45 pm

afaik classes will have different resources to use their abilities.
this can lead to some cool mechanics and i am looking forward to it.
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Re: SIGMA Screenshot Thread

Post by whist on Mon Jun 29, 2015 7:13 am

@Str0b3l wrote:question of intrest
whats the idea behind the yellow mana bar? why yellow who had the idea and why?

Each class gets a different resource just like in Diablo III. For now this is only graphical, but in a future patch I hope to implement individual mechanics and functionalities for them. In the case of the amazon it's wrath. This would allow for nice variety between classes to start with, and would bring in new play styles and builds.

In the case for the amazon's wrath for example, the original core concept was:

- starts the game with 0% remaining wrath
- kills grant wrath
- spells used when wrath is >= X% do +Y% damage (numbers yet to be determined)
- basic spells cost no wrath, stronger/utility spells cost wrath
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Re: SIGMA Screenshot Thread

Post by MarcoNecroX on Mon Jun 29, 2015 7:17 am

I wouldn't rush that idea, there's gonna be so much content and coolness in the patch already that people wouldn't appreciate it enough. Also it's a concept that is heavily demandant on balance, and we don't need more of that, we can't just expect changing everything and expecting the mod not to break

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