SIGMA Screenshot Thread

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Re: SIGMA Screenshot Thread

Post by Arc_Razer on Wed May 29, 2013 7:48 am

if it it C++ or anything like that, somehow i dont think it is.

COuld always start new thread "Coding tutorial by Whist and Marco"

Edit: should have been blue, this would take far too much time and release the flood gates on repetative Qs

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Re: SIGMA Screenshot Thread

Post by whist on Wed May 29, 2013 8:30 am

@taem wrote:Whist, do you code in C+ or C#? I'm thinking of switching over to one of those. There is a lot I can't do in vb.net, but since I have Visual Studios, why not?

C++. There is also a bit of ASM to do.
I use Visual C++ 2010 to write and compile my code.

@Rexxar, I'm currently working on some packet related stuff to handle some new code that requires Server<->Client communication. Mainly related to the new quests code.

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Re: SIGMA Screenshot Thread

Post by Rexxar on Wed May 29, 2013 12:48 pm

"Mainly related to the new quests code."

You already showed some examples before as I remember, right.

Like some sub-quest or something.

That will be great.

Also, any news you provide that I consider as good news for me, Will be a cookie for you as appreciation for your amazing work.

Cheers

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Re: SIGMA Screenshot Thread

Post by taem on Wed May 29, 2013 10:41 pm

Well ofc asm for sendkeys and whatnot. I have to use it also in some of my vb.net progs. Alright cool, and at least c is something I can take at my local college.

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Re: SIGMA Screenshot Thread

Post by Marquise on Fri May 31, 2013 2:03 am

Im still hoping on Coop based quests , where ull need 3-4 different class to defeat bosses and rewards shud work like how Radament works now.

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Re: SIGMA Screenshot Thread

Post by Arc_Razer on Fri May 31, 2013 7:48 am

Doenst that kind of ruin SP mode? Not all of us play realm...

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Re: SIGMA Screenshot Thread

Post by Marquise on Fri May 31, 2013 10:07 am

Have u ever heard about mods that had both Sp and Mp version ? Basically Sp had reduced monster densityes , Dmg , Hp and so on.

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Re: SIGMA Screenshot Thread

Post by RollsRoyce on Fri May 31, 2013 11:34 am

@Marquise wrote:Have u ever heard about mods that had both Sp and Mp version ? Basically Sp had reduced monster densityes , Dmg , Hp and so on.

yeah doubling the workload seems like a reasonable idea

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Re: SIGMA Screenshot Thread

Post by GregMXL on Fri May 31, 2013 2:37 pm

@RollsRoyce wrote:
@Marquise wrote:Have u ever heard about mods that had both Sp and Mp version ? Basically Sp had reduced monster densityes , Dmg , Hp and so on.

yeah doubling the workload seems like a reasonable idea
By then, Marco and whist will be like 50 years old.

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Re: SIGMA Screenshot Thread

Post by Wotan on Fri May 31, 2013 2:47 pm

This thread seems more like general discussion rather than screenshot thread.

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