Skillpoint Planner

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Re: Skillpoint Planner

Post by hellgrind on Sun Jun 14, 2015 6:47 pm

It could be good if skills on skillplanner would be separated like in-game skilltree is.

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Re: Skillpoint Planner

Post by Quirinus on Mon Jun 15, 2015 12:24 am

They already are, I separated them earlier today. Do Ctrl+F5. Wink

Anyways, new changes:
  • added bbcode back to save (forgot to turn it on)
  • you can now manually enter number of skill points to invest in a skill (the display might be a few pixels away, I'll fix it later)
  • you can now close menus with ESC
  • fixed focusing on form elements when you open a menu, now works
  • fixed labels for bonus max skill levels, and added more labels
  • changed the mouse cursor to the pointer on some form elements
  • changed size of the skill points area under the skill pic to match the pic size
  • made the text under the skill pic be vertically centered (except in firefox, which refuses to understand what 'middle' means)

edit, fixed:
- when maxed and manually entering skill points, the entry had a red background, now it's transparent again
- maxed skill wouldn't display correctly when loading
- some bonus max skills were loading incorrectly (also a problem on the docs skill planner, will be updated in the next version)
- marco: removed venefica rw (merged it with hellfire plate)

to-do:
- disable non-numbers entry in skill points
- fix various small offsets regarding manual skill point entry and that div in general (especially in firefox)
- make the code more readable, efficient and cleaner
- some things like visibility/display and display are handled by classes, styles and css, use just one of the three for consistency
- maybe replace fadeTo('400','1') with fadeIn(), and fadeTo('400','0') with fadeOut()
- add labels for extra skill points and anything else
- make it cycle trough 0-3 checked checkboxes when clicking on the label of extra skill points? also make the label mouse cursor a pointer

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