[Skyrim] Dwemerverse - Dwemer Spell Package

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Re: [Skyrim] Dwemerverse - Dwemer Spell Package

Post by Brother Laz on Mon Jun 24, 2013 12:28 pm

Success! Thanks to all. Very Happy Very Happy Very Happy Very Happy
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Re: [Skyrim] Dwemerverse - Dwemer Spell Package

Post by zerger on Mon Jun 24, 2013 1:21 pm

Is still Skyrim played?

Are there finaly some true good mods or it is the same shit-store-nexus?
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Re: [Skyrim] Dwemerverse - Dwemer Spell Package

Post by Brother Laz on Mon Jun 24, 2013 2:07 pm

zerger wrote:Is still Skyrim played?

Are there finaly some true good mods or it is the same shit-store-nexus?

Now there is. Mine. Laughing

Well at least "Schlongs of Skyrim" is off the front page now, replaced with nude female items once again.

Anyway, there are good Skyrim mods, they just get buried under the garbage. You can compile enough quest/dungeon mods to last another 10 hours, there are many big immersion mods, but none of it is visible on the outside due to the endless cavalcade of texture mods, revealing armors and retarded ENB settings on the front page.
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Re: [Skyrim] Dwemerverse - Dwemer Spell Package

Post by Chosen on Mon Jun 24, 2013 3:38 pm

Seems nice, I would download it, but this toaster of a computer can't even keep a stable FPS in league of legends at lowest settings.
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Re: [Skyrim] Dwemerverse - Dwemer Spell Package

Post by Wazuzu on Mon Jun 24, 2013 4:19 pm

What if we all didn't actually voted, and Laz got to the main page thanks to his mod being really good?
JK, I voted @ nexus (and in Steam).
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Re: [Skyrim] Dwemerverse - Dwemer Spell Package

Post by MarcoNecroX on Mon Jun 24, 2013 4:26 pm

in the top files:
- texture
- texture
- badass woman follower
- camera tool
- spinning arrows
- 33 spells + 30 staves + 12 stones + crafting system

Either Laz deserved it or the other people suck at promoting their mods but still made it to hot files Laughing
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Re: [Skyrim] Dwemerverse - Dwemer Spell Package

Post by Brother Laz on Mon Jun 24, 2013 5:19 pm

Texture: Okay, it requires some skill to make.

Texture: Okay, it requires some skill to make. Oh, and it has the same helmet as the other one.

Camera: This was trivial. It has SKSE and SkyUI dependencies; SKSE adds a script function to modify gamesetting variables (like camera position) and SkyUI has functionality to easily create custom menus that run scripts. Add one and one together and write about 10 lines of script code and Bob's your uncle.

West wind mage armor: This is a conversion of another modded armor for a different body. As in: take an existing armor made by someone else for a popular female body mod, take the more recent version of the same female body (I believe the difference is boob physics), open in Blender, bone weight copy, adjust weights in case of stretching. It is not trivial, but it is by far easier than modelling and texturing your own armor and then weighing it by doing the above steps. Also, the model files are called harlot*.nif. *facepalm*

Follower: Making a follower is trivialᵓ and pretty much involves copy/pasting an existing follower. All the guy did was collect a ton of female cosmetics mods and throw them together.



That's why I'm not above drumming up support to reach the top files. Mods like that don't deserve the airtime.

ᴐ One modmaker went above and beyond and added functionality to configure the AI of their follower - look up Cerwiden. Of course no eyebrows or custom face tattoos.
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Re: [Skyrim] Dwemerverse - Dwemer Spell Package

Post by GregMXL on Mon Jun 24, 2013 5:33 pm

Schlongs of Skyrim sounds interesting. Hitting a Wall
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Re: [Skyrim] Dwemerverse - Dwemer Spell Package

Post by Quirinus on Mon Jun 24, 2013 5:52 pm

Yay! Very Happy
Glad to be of help.
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Re: [Skyrim] Dwemerverse - Dwemer Spell Package

Post by Aspirine101 on Mon Jun 24, 2013 8:15 pm

GregMXL wrote:Schlongs of Skyrim sounds interesting. Hitting a Wall

It is just a matter of time until its the all time top mod
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