Torchlight 2

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Re: Torchlight 2

Post by Siddharth353 on Tue Oct 23, 2012 12:16 pm

official torchlight forum it has some mods too torchlight II
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Re: Torchlight 2

Post by deimos on Tue Oct 23, 2012 1:06 pm

iwansquall wrote:Judging from 'mod' that people already made, seem like there will be a lot of mods which probably similar to skyrim.
Not exactly bad, but it kinda hard to make something median-level, because small scale mod (like laz's spell mod on skyrim) are probably broken once you combined with certain other mods.

I hoping myself could try contribute (im trying to involve in either TL2 or SC2 mods project), but right now, i really want to fix problem with dex n vit in lategame elite.

Of course, one can dream for full medianTL2 conversion which im so looking forward for it.

I don't think the small mods will hamper the development of big, total conversion mods. The developers said that once TorchEd is out it will be possible to make anything in the game: from different UI, to new classes, levels etc. If only D2 had these tools.. Laz complained a lot about engine limitations and the compromises he had to do.

Yeah I agree, Vit is useless currently except for block. And it can be enchanted for, no need to invest in it. Dex late game is also meh. Crit chance is so easy to find/enchant/socket that most classes don't need Dex.

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Re: Torchlight 2

Post by Segolia on Tue Oct 23, 2012 11:35 pm

My god is Beserker OP.
His shadow burst spell can also carry KNOCKBACK.

So you have a dash that heals you for % HP, and can carry knockback, ALL AT LEVEL 1

good lord when are the nerfs coming?
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Re: Torchlight 2

Post by iwansquall on Wed Oct 24, 2012 3:14 am

Try elite Wink


Like my 2hand engineer, powerlevel increased when i finally get the final skill 'emberquake'.
Main reason are:
1. Pierce
2. Multi-hit
3. Inherit knockback, stun, proc
4. 8 missiles per cast
5. can be cast from a far by shift-clicking.

It almost like bladestorm on steroid.
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Re: Torchlight 2

Post by Segolia on Thu Oct 25, 2012 5:51 am

Try elite

Fighting against them you mean? I do pretty fine against them.

My build is this: http://torchlight2armory.com/skill-calc?i=1#hz4F5tBhTzVP_fIK7kVO

I plan on finishing with this: http://torchlight2armory.com/skill-calc?i=1#jkpU0P-NQrfC_YDj_vfIK7kVO


Gist: Just auto attack the hell out of the enemy with massive life regen, armor, and crits. I have to attack to generate enough armor/health regen to survive and tank the hell out of massive crowds.
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Re: Torchlight 2

Post by iwansquall on Thu Oct 25, 2012 3:08 pm

If you can survive on elite-difficulty, then it is good.

U never knew how i raged toward end of act 2 till early act 3(before i got my final skill). I know berserker abit harder because lack of range/aoe.

People been saying that it is:
Embermage > Outlander > Engineer > Berserker

Well, at least generally.
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Re: Torchlight 2

Post by Segolia on Thu Oct 25, 2012 7:30 pm

Red wolf passive (damage to nearby enemies when you crit) plus thunder claws (chain lightning) is more than enough AoE.

And yea im playing on the hardest difficulty.
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Re: Torchlight 2

Post by deimos on Fri Oct 26, 2012 12:48 pm

Red wolf applies the damage around you and not around the target you crit. So, unless they are in your face, does zilch.

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Re: Torchlight 2

Post by Segolia on Fri Oct 26, 2012 7:34 pm

Ive seen the red wolf icon appear on top the the enemie's head though... unless that is just visual.
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Re: Torchlight 2

Post by Marquise on Sun Oct 28, 2012 3:15 pm

ive got boored in 2 weeks. it doesn't have the d2 replayability.
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