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SLOW MECHANICS

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Re: SLOW MECHANICS

Post by Wotan on Tue Aug 20, 2013 3:57 pm

Cookie given as promised.

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Re: SLOW MECHANICS

Post by shenron276 on Tue Aug 20, 2013 4:03 pm

Wotan wrote:Cookie given as promised.
Thanks Very Happy

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Re: SLOW MECHANICS

Post by taem on Tue Aug 20, 2013 6:04 pm

Very cool mini guide. Cookied

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Re: SLOW MECHANICS

Post by shenron276 on Tue Aug 20, 2013 6:26 pm

Thanks, I'm glad you love it... Very Happy

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Re: SLOW MECHANICS

Post by pa5call on Tue Aug 20, 2013 7:35 pm

Alright,

Been studying the slow long time ago already, but never found out how Talon's Hold Slow works with Lamia's Slow. Happy Upside Down  -clueless...

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Re: SLOW MECHANICS

Post by shenron276 on Tue Aug 20, 2013 8:36 pm

pa5call wrote:Alright,

Been studying the slow long time ago already, but never found out how Talon's Hold Slow works with Lamia's Slow. Happy Upside Down  -clueless...
That's right... I forgot about Lamia's slow ability... Thx for reminder Very Happy afaik, NONE "skill + skill" slow stack, they override each other... Unless there's some exceptions?

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Re: SLOW MECHANICS

Post by cowking on Tue Aug 20, 2013 9:30 pm

It should be pretty easy to test in game actually (using something like wyrd), the difference between something like 50% and 90% slow is noticeable.

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Re: SLOW MECHANICS

Post by shenron276 on Wed Aug 21, 2013 12:41 am

Yeah, I guess the only way to truly know that, is to start a long process of testing to see how each individual slow skill reacts with one another... Very Happy

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Re: SLOW MECHANICS

Post by pa5call on Wed Aug 21, 2013 1:04 pm

cowking wrote:It should be pretty easy to test in game actually (using something like wyrd), the difference between something like 50% and 90% slow is noticeable.
Well, actually the testing is quite hard in regards to Talon’s and Lamia’s slow, as similarly capped plus same animation. Lamia slows on striking, while Talon is area effect based. Wyrd has got nothing to do with this type of slow as weapon based. It is actually so hard to test, that NOBODY EVER explained co-op mechanics in any guide or thread to date. Dizzy 


shenron276 wrote:Yeah, I guess the only way to truly know that, is to start a long process of testing to see how each individual slow skill reacts with one another... Very Happy
Oh man, please don’t do this. This was supposed to be a guide not an invite to beta test. Lets just say the “state” is not the same and they do override each other -end of story Whistling

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Re: SLOW MECHANICS

Post by shenron276 on Wed Aug 21, 2013 1:41 pm

pa5call wrote:
Oh man, please don’t do this. This was supposed to be a guide not an invite to beta test.
That was just a joke... Since it's really hard to determine that, no need to spin around it...

pa5call wrote:Lets just say the “state” is not the same and they do override each other -end of story Whistling
Exactly, like said in the FAQ already... Very Happy

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