A discussion of Path of Exile's shortcomings.

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Re: A discussion of Path of Exile's shortcomings.

Post by Roflknife on Mon Oct 14, 2013 11:49 am

@Moasseman wrote:1 skill for dual wielding?

Dual strike, Reave, Cleave pop instantly to me head at least.
Except for dual strike those skills alternate weapons, meaning you dont gain any dps beyond the innate bonus of dual wielding.

You are much better off with a shield for cleave and reave
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Re: A discussion of Path of Exile's shortcomings.

Post by zerger on Mon Oct 14, 2013 1:15 pm

Reave alternate hands, Cleave won't work with daggers and claws
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Re: A discussion of Path of Exile's shortcomings.

Post by Moasseman on Mon Oct 14, 2013 1:30 pm

@Roflknife wrote:
@Moasseman wrote:1 skill for dual wielding?

Dual strike, Reave, Cleave pop instantly to me head at least.
Except for dual strike those skills alternate weapons, meaning you dont gain any dps beyond the innate bonus of dual wielding.

You are much better off with a shield for cleave and reave
I really just assumed reave would be both hands from reading the subreddit, but I'm just now patching PoE back up to continue playing.

However, Cleave does hit with both weapons simultaneously.

@zerger wrote:Reave alternate hands, Cleave won't work with daggers and claws
E: Both Whirling Blades and Cyclone seems to nearly-work with both weapons.

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Re: A discussion of Path of Exile's shortcomings.

Post by Roflknife on Mon Oct 14, 2013 2:02 pm


whirl and cyclone do alternate, i checked on wiki. Smile
However there is no skill that takes advantage of dual wield daggers except dual strike. (cant cleave with daggers)

But thats kinda besides the point of this thread.

I'm interested in how release is going to work out for POE.
either:
1) Nobody joins because everyone already tried open beta
2) Influx of players, people slowly trickle away over the next few months as the initial 2 hours of "best game ever, D3 killer, genius GGG!" effect wears off.

Either way POE is going to fade into obscurity. As i have said a million times, there is nothing thats going for POE except promises that are never truly fufilled. A insanely complex web of passive nodes? Just play connect the dots for health/ES nodes and you're done. Add the 10% shock node if sporker, RT if melee, BM if lazy and Iron reflexes if on right side of tree. Deep customization and character building? Nope. RF MF sporker or bust. Dont forget to precast auras and braindead spam curses (that have identical gameplay) on every build! The art style is arguably cool, but the environments are empty (due to the crap proprietary engine), ugly, outdated and badly optimised. Gearing up is worse than gambling. The netcode sucks.
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Re: A discussion of Path of Exile's shortcomings.

Post by iwansquall on Wed Oct 16, 2013 11:31 am

So, since it out from beta (i heard it reach version 1.0.0 already), do you guys really recommend for people to try or it just a waste time sink?
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Re: A discussion of Path of Exile's shortcomings.

Post by Roflknife on Wed Oct 16, 2013 11:34 am

I would say try it. The initial hour or 2 sucks but until you reach endgame and really dig into the depth of the game it is fairly good.

IF you have the internet its worth downloading just to see WHY a game can make different players have such different views.




Also, revised my main post to keep my rage relevant.
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Re: A discussion of Path of Exile's shortcomings.

Post by zerger on Wed Oct 16, 2013 1:04 pm

@iwansquall wrote:So, since it out from beta (i heard it reach version 1.0.0 already), do you guys really recommend for people to try or it just a waste time sink?
Try it so you will then better enjoy other H&S
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Re: A discussion of Path of Exile's shortcomings.

Post by Piggi on Wed Oct 16, 2013 4:24 pm

@Roflknife wrote:Even Blizzard has realised that removing the AH will only worsen the situation by forcing players into using dodgy 3rd party websites.

http://www.polygon.com/2013/9/17/4741452/blizzard-removing-gold-and-real-money-auction-houses-from-diablo-3

Self owned so hard.

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Re: A discussion of Path of Exile's shortcomings.

Post by zerger on Wed Oct 16, 2013 4:46 pm

Lol, you just subscribe to tell that? Very Happy

I don't think blibli will remove AH without alternative
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Re: A discussion of Path of Exile's shortcomings.

Post by Piggi on Wed Oct 16, 2013 5:12 pm

@zerger wrote:Lol, you just subscribe to tell that? Very Happy

I don't think blibli will remove AH without alternative
Yes, I did.

The main thing is that Blizzard recognized that the AH sabotaged the main idea of ARPGs - killing monsters and finding loot. In D3 I didn't want to farm monster for loot. I wanted to farm gold or buy it with my credit card and open the AH to buy an item. And that felt horrible.

AH is the most ridiculous thing to come to ARPG. And Blizzard acknowledged and got rid of it, despite spending millions on implementing it. Go figure.

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Re: A discussion of Path of Exile's shortcomings.

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