List: Skill Suggesting Thread

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Re: List: Skill Suggesting Thread

Post by Arc_Razer on Wed Nov 14, 2012 8:55 am

Skill Name: Storm Bolt
Type:Wdm
Class Amazon
Mechanics fires a piercing jav in straight line, each impact with enemy releases lightning (like clod sorc lightning) at random target

Skill Name CryoStorm
Type Cold/Phys
Class Pal
Mechanics same as winterstorm but fires cryo beams instead (i am assuming that current cryo beams still have atomize feature)
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Re: List: Skill Suggesting Thread

Post by Stealthmaster on Thu Nov 15, 2012 4:19 pm

Skill Name: Plague Sentry
Type: Poison
Class: Assassin (oskill maybe)
Mechanics: A sentry casts multiple slimy bombs from above which explode in poison clouds when they reach ground. Up to 30 bombs (6 bombs around the sentry in one bombing (5 strikes overall with a 1 sec. delay between them). The sentry explodes in a huge poison nova.
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Re: List: Skill Suggesting Thread

Post by Yihn'Ra on Thu Nov 15, 2012 7:53 pm

Skill Name: Globe of Righteous Anger
Type: magic/debuff
Class: holy paladin
Mechanics: Same damage and mechanics as Rising Dawn but 'phasing' targets (like sin's Phase Bomb debuff). Main missile is cyan-coloured, submissiles are those Fists of the Heavens from vanilla (miss that great animation)
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Re: List: Skill Suggesting Thread

Post by Sirius_Fakk on Mon Nov 19, 2012 3:47 pm

Skill Name: Summon Horadrim Warlock
Type: Summon / Summon Uberskill ?
Class: Necromancer
Mechanics: Summons Horadrim Ancients to fight ( ranged magic, why not the good old bone spear ? ) , reanimate skeletal mages which shoot magical dmg or something " bony " and maybe ( insert-curse-here ) for you. Reanimate chance should be really low like %10 chance per 5 hard points. I think necromancer needs " bones " within his summoned undead army. This could replace " Lamia " or something. Or maybe an uber skill ?
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Re: List: Skill Suggesting Thread

Post by rubypinkfiend on Wed Nov 21, 2012 4:02 am

Skill Name: Arrogance
Type: buff/passive
Class: oskill/proc
Mechanics: When struck gives X% that u will gain Y% spelldmg, C% enchanced weapon damage, I%magic damage, %AR and also loose J%TCDR for ~10 seconds. Stackable up to 10 or infinite times.
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Re: List: Skill Suggesting Thread

Post by rubypinkfiend on Wed Nov 21, 2012 4:26 am

Skill Name: Gravebone Darts
Type: wdm/curse
Class: nec/oskill/proc
Mechanics: Requires xbow. Rapidly fires X number of non-homing darts at a time that deal 8\4 wdm on impact and splits to Y untargetable ghostly skeletons that make C strikes and banish, they deal 4\4 of your wdm and converts all phys dmg to poison.
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Re: List: Skill Suggesting Thread

Post by iwansquall on Wed Nov 21, 2012 5:46 am

Skill Name: Cold Feet
Type:: Cold/ Self buff
Class:: Sorc / Druid / Oskill
Mechanics: Another auto-fire / selfbuff spell. Now it leave trail of ice that freeze anyone touch it. Depending on mechanic, missiles will deal 25x time per seconds or hit-only once then break. Key point is that once monster freeze, they cant move / wont hit another trail. Add flat damage reduction as side bonus.
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Re: List: Skill Suggesting Thread

Post by rubypinkfiend on Wed Nov 21, 2012 11:31 am

Skill Name: Dominion
Type: buff
Class: dru/nec/oskill
Mechanics: Self-buffing skill. When active gives X% chance that each second one of your minions will be buffed for 1 minute. Buffed minion gains 100% ctc some explosion on death.
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Re: List: Skill Suggesting Thread

Post by Arc_Razer on Thu Nov 22, 2012 12:08 pm

Skill Name Ion Cannon
Type magic/Lightning
Class Sin
Mechanics Throw knife, hit summons ion cannon at point of impact (ie dual damage flamestrike recolored blue and white) timered skill, hard points = timer reduction and more knives
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Re: List: Skill Suggesting Thread

Post by Guest on Tue Nov 27, 2012 7:51 pm

Skill Name: Genkidama
Type: Magic / Physic (may uber skill)
Class: Bar
Mechanics: The barbarian throw a big ball of energy (like Radament in MXL or so idk^^) //
after hiting the enemy or ground it explosing and creat a shockwave (like diablos-schockweave in MXL or from warcry see vanilla mod) ///
the schockweave stun and knockback the enemy for a short time ////
hard points = timer reduction and dmg +

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