Ultimative and A3 mercs

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Ultimative and A3 mercs

Post by JanielPowell357 on Wed Oct 23, 2013 1:42 am

Playing a summon Necro who somehow seems significantly buffed in ultimative. But I would like to know if someone knows what the damage of the abjurer is. His black hole thing seems so op and does he benefit from Faster Cast Rate? Any tips for Tran Athulua so they don't get popped? And those hammer throwers in act 4? Thanks guys. Any tips for a totem/ summon necro would be so amazing!!!!!!!!!!Very Happy 

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Re: Ultimative and A3 mercs

Post by taem on Wed Oct 23, 2013 2:33 am

http://www.theamazonbasin.com/d2/iguides/merc_resource.php

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Re: Ultimative and A3 mercs

Post by MUS01 on Wed Oct 23, 2013 2:39 am

You will get better results with Bloodmage merc: Gigantic fire spells damage..., poison damage also buffed by shadows, and Gift of inner fire, aka insta heal party...

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Re: Ultimative and A3 mercs

Post by JanielPowell357 on Wed Oct 23, 2013 3:15 am

@taem wrote:http://www.theamazonbasin.com/d2/iguides/merc_resource.php
This doesn't apply to Median.

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Re: Ultimative and A3 mercs

Post by JanielPowell357 on Wed Oct 23, 2013 3:15 am

@MUS01 wrote:You will  get better results with Bloodmage merc: Gigantic fire spells damage..., poison damage also buffed by shadows, and Gift of inner fire, aka insta heal party...
I hate change. You really think it will make a significant difference?

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Re: Ultimative and A3 mercs

Post by taem on Wed Oct 23, 2013 3:18 am

@JanielPowell357 wrote:
@taem wrote:http://www.theamazonbasin.com/d2/iguides/merc_resource.php
This doesn't apply to Median.
Oh? And how do you figure? Did you even read it? Laz removed some frames from the standard characters to reduce their FPS giving them a modified attack rate, but he did nothing to mercs. Nope So... try clicking Act 3 Iron Wolf and if you look down just a bit, there is the Faster Cast Rate Breakpoints for mercs, just like you asked.

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Re: Ultimative and A3 mercs

Post by The Big Ouchy on Wed Oct 23, 2013 3:28 am

If you're using death's fury totem for elemental damage on your summons I would without a doubt go for an act 5 merc. Endgame with robe of leaves, clawfeet, and qarak's will, he will give you, your totems, and your summons over 200% free spell damage. Throw in ekam rw (ohm in barb helms) or SU diadem along with your shadows and he can tank a barrel. He also does pretty good damage and can serve as a source of open wounds for those pesky regen bosses.

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Re: Ultimative and A3 mercs

Post by JanielPowell357 on Wed Oct 23, 2013 4:53 am

@taem wrote:
@JanielPowell357 wrote:
@taem wrote:http://www.theamazonbasin.com/d2/iguides/merc_resource.php
This doesn't apply to Median.
Oh? And how do you figure? Did you even read it? Laz removed some frames from the standard characters to reduce their FPS giving them a modified attack rate, but he did nothing to mercs. Nope So... try clicking Act 3 Iron Wolf and if you look down just a bit, there is the Faster Cast Rate Breakpoints for mercs, just like you asked.
I apologize, I knew I was confused about something. Thanks =)

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Re: Ultimative and A3 mercs

Post by shenron276 on Wed Oct 23, 2013 6:51 pm

I used every single mercenary since I play Median, and must say that (although you apsolutely don't need mercenary if you're good player) act 5 mercenary is the best... At least he can kill enemies with that godly damage and stays alive thanks to good amounts of defense... In areas like Duncraig they will die anyway (unless you have Chuck Norris for a mercenary) so they are useless in those areas, but as a help in NON-instakill ubers and generally on Destruction difficulty, they can be "helpful" (for healing, damage boost, buffs, etc.)... Since good players (like me Twisted Evil ) don't need assistance from act 3 mercenaries (fabolous Inner Fire), I always use act 5 mercenaries for damage boost purposes (cause, like stoya would say: "It's all about damage" Very Happy)...

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Re: Ultimative and A3 mercs

Post by DanielWolf on Sat Oct 26, 2013 12:15 pm

Act 2 Shapeshifter has the same dmg boosting potential thanks to bloodlust. He's also pretty tanky and more useful against ranged attackers thanks to pwnce.

For a summoner build, Bloodmages are pretty useful support. Gift of Inner Fire and excellent fire and poison dmg makes a pretty worthy combo.

Act 5 mercs are my favourites though. Great offence + defence combo, can boost party dmg with Gift of the Wild, use SoR to debuff enemies, TSLam for mass stunning and summon massive meatshield armies with Warband.

It's hard to beat that combo in a merc

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