Short Questions Thread

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Re: Short Questions Thread

Post by x01001010 on Sat Nov 02, 2013 5:47 pm

Most likely Shower of Rocks debuff

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Re: Short Questions Thread

Post by Sharmi on Sat Nov 02, 2013 6:58 pm

I´ve just got on my assa this
Spoiler:
Is this is item any useful? Cause the proc seems quite interesting...

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Re: Short Questions Thread

Post by Vullara on Sat Nov 02, 2013 7:01 pm

Is Force a Nature worth using a trap rat druid?

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Re: Short Questions Thread

Post by Aspirine101 on Sat Nov 02, 2013 7:07 pm

@Sharmi wrote:I´ve just got on my assa this
Spoiler:
Is this is item any useful? Cause the proc seems quite interesting...
Not bad for kabraxis, but theres a ctc teleport MO

@Vullara: Yeah it's useful and i'm quite sure it's the best. Faerie fire is just useless after the nerf IMO, and you can't use tremor morphed

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Re: Short Questions Thread

Post by Asteroth on Sat Nov 02, 2013 9:56 pm

@Vullara wrote:Is Force a Nature worth using a trap rat druid?
Sadly, there aren't any uber skills that are better for trap rats.

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Re: Short Questions Thread

Post by Vullara on Sat Nov 02, 2013 9:58 pm

@Asteroth wrote:
@Vullara wrote:Is Force a Nature worth using a trap rat druid?
Sadly, there aren't any uber skills that are better for trap rats.
@aspirine101 wrote:
@Sharmi wrote:I´ve just got on my assa this
Spoiler:
Is this is item any useful? Cause the proc seems quite interesting...
Not bad for kabraxis, but theres a ctc teleport MO

@Vullara: Yeah it's useful and i'm quite sure it's the best. Faerie fire is just useless after the nerf IMO, and you can't use tremor morphed
Thanks guys Smile

For the mage mercenary (so I can run fautz, I dont do enough elemental damage/magic yet), is it best to give him -enemy fire res/+fire spell dmg gear?

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Re: Short Questions Thread

Post by Asteroth on Sat Nov 02, 2013 10:02 pm

@Vullara wrote:For the mage mercenary (so I can run fautz, I dont do enough elemental damage/magic yet), is it best to give him -enemy fire res/+fire spell dmg gear?
get like -100 fire res to do double damage to the necrobots/haprylisks/those dude with axes, and then the rest into +fire spell damage
I would also cast mythal all the time to help him deal with the tri-immune creeps that run around (doom knights), but you could kill those yourself pretty easily

EDIT: also make sure your bloodmage reaches his FCR breakpoint
EDIT2: i'm actually not sure how important the above edit is, maybe a better player should comment on that, but i imagine it can only help

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Re: Short Questions Thread

Post by Vullara on Sat Nov 02, 2013 11:02 pm

Thanks Asteroth, sorry for all the questions guys lolol.


Can someone tell me what a good rare amulet would have for both a ranged, and a melee character? Deathlord necro and trap rat/bow druid?

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Re: Short Questions Thread

Post by x01001010 on Sat Nov 02, 2013 11:25 pm

4 allsk, doom, ttad

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Re: Short Questions Thread

Post by hellgrind on Sat Nov 02, 2013 11:35 pm

@Vullara wrote:Thanks Asteroth, sorry for all the questions guys lolol.
Can someone tell me what a good rare amulet would have for both a ranged, and a melee character? Deathlord necro and trap rat/bow druid?
+4sk, lighting arena, stats (life,dex,str ect) - enemy res, doom/banish/mythal ctc

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