Drops in sewers

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Drops in sewers

Post by Beacon on Mon Nov 11, 2013 10:56 pm

Does players/x affect the drops in elemental sewers for more skulls and runes?
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Re: Drops in sewers

Post by The Big Ouchy on Mon Nov 11, 2013 11:00 pm

Since /players x impacts nodrop chance leading to a higher number of drops over all then you should see an increase in skulls in runes as a product of that.
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Re: Drops in sewers

Post by hellgrind on Mon Nov 11, 2013 11:04 pm

But you must remember that magic find doesn't help in terms of droping runes and skulls.
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Re: Drops in sewers

Post by Beacon on Mon Nov 11, 2013 11:10 pm

I know that,

but that`s just it, I tried players 1 / 2/ 4/ 6

and I didn`t see such a difference

I played on players 4 and got 0 skulls

and i played on players 1 and got 3 skulls

per average 1/2 skulls per run no matter on what /players x I tried


and yeah, i know mf doesn`t effect those drops
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Re: Drops in sewers

Post by tencanek on Mon Nov 11, 2013 11:28 pm

Ultra fast kill speed = best magic find method

edit: the same for great runes and so on
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Re: Drops in sewers

Post by Beacon on Mon Nov 11, 2013 11:34 pm

@tencanek wrote:Ultra fast kill speed = best magic find method

edit: the same for great runes and so on
thank you so much for that pearl of wisdom, i can do the whole thing on players 1 in 5 minutes which is fast enough for me

my question was if they are affected by players x? because charms and trophies are not so I thought neither are these since I didn`t see any difference

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Re: Drops in sewers

Post by The Big Ouchy on Tue Nov 12, 2013 12:42 am

Higher players x is basically like killing more enemies. You see more drops, any anecdotal evidence of crappy drops on higher players settings is just bad luck.
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Re: Drops in sewers

Post by Aspirine101 on Tue Nov 12, 2013 12:45 am

@The Big Ouchy wrote:Since /players x impacts nodrop chance leading to a higher number of drops over all then you should see an increase in skulls in runes as a product of that.
wait...
didn't marco said that nodrop is broken and that's why you get 100% on all charms? so if nodrop is broken, player x is also broken? O_.
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Re: Drops in sewers

Post by MarcoNecroX on Tue Nov 12, 2013 12:48 am

correct

also,
thank you so much for that pearl of wisdom
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Re: Drops in sewers

Post by The Big Ouchy on Tue Nov 12, 2013 12:49 am

In that case it's not broke for me because I still see a drop change.
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