Summoner/Reanimate Assassin

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Re: Summoner/Reanimate Assassin

Post by The Big Ouchy on Mon Nov 18, 2013 5:39 pm

Sorry was just curious. Apparently I missed something. I wont regale you all with my epic skill at holding down right click.

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Re: Summoner/Reanimate Assassin

Post by GregMXL on Mon Nov 18, 2013 5:52 pm

@The Big Ouchy wrote:Sorry was just curious. Apparently I missed something. I wont regale you all with my epic skill at holding down right click.
Oddly enough it works. Still needs skill to not fall asleep and have your finger slide off the right click so...yea..mad props.

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Re: Summoner/Reanimate Assassin

Post by Aneurysm on Fri May 23, 2014 3:04 am

I am interested in making a viable summoner assassin. Haven't played much since omega v001 though. I was thinking about clear speed and saw stoya's miss naginata guide. I thought shit why not combine them. Lose a few points from QoB and get batstrike up to 20 or 25 bats, smax WotG and WotP. Summon bats in an easy area with dual wield katars on switch, have the merc that heals all the time. What does it take to have the bats be nearly invincible? I would prefer to not have to resummon. Basically have the bats tank and choose your battles with insane dps. Viable?

Skillplan = http://www.authmann.de/d2/mxl/skillpointplanner/


Last edited by Aneurysm on Fri May 23, 2014 3:07 am; edited 2 times in total (Reason for editing : skill plan)

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Re: Summoner/Reanimate Assassin

Post by romanN1 on Fri May 23, 2014 7:02 am

Hibagon boots for more tanks? Very Happy

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Re: Summoner/Reanimate Assassin

Post by romanN1 on Fri May 23, 2014 4:02 pm

Batstriker is nice with judge sin's shield and Hail RW on scissors katar Very Happy or double scissors, hail rw + crafted one with rapture on attack or spikenova on attack.

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Re: Summoner/Reanimate Assassin

Post by Aneurysm on Fri May 23, 2014 5:33 pm

No wots because main damage dealt through naginata with insane attack speed. Wots DMG cannot be best used that way. Second, bat strike is not being used as an attack here. Only as a utility on switch to summon my bat tanks. I have tested that you can generate charges with claws and then switch to a naginata for the big 3/2 weapon DMG nova but it is clunky to switch in combat.

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