What's up with the strength requirement and low damage of Hands of God?

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What's up with the strength requirement and low damage of Hands of God?

Post by grimjerk on Tue Nov 26, 2013 1:39 pm

What gives here? A tier 6 Hand of God has a str req of 832 and does 100-137 damage (base item type). A Sacred Great Maul only has a str req of 648 and does 126-148. Granted that when you get into Sacred Hand of God the str req drops to 496 and the base damage is a nice tight 173-175. So what is up with the tiered version?

And what exactly does amazing grace do? I've never used the Pally two handers, but now I have discovered that Hands of God can spawn with Shower of Rocks as an o-skill.

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Re: What's up with the strength requirement and low damage of Hands of God?

Post by Arc_Razer on Tue Nov 26, 2013 1:57 pm

irrc Amazing grace 5% on attack = 100% avoid for 1 second

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Re: What's up with the strength requirement and low damage of Hands of God?

Post by grimjerk on Tue Nov 26, 2013 2:04 pm

That's pretty cool. Still wonder about the jacked up tiered req though.

I've had an idea for a SoR pally build. Similiar to the Wolf Stance SoR barb except that he can use the LMB. Not quite as much foot speed, but you can't have everything.

Edit. I'm sorry, just as much foot speed because we can have a Shadow Refuge stick on switch.

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Re: What's up with the strength requirement and low damage of Hands of God?

Post by wow123400 on Tue Nov 26, 2013 7:26 pm

When amazing grace work,you will see an aura on you just like those trolls from sewer for a super short time


SOR pally?Are you going unholy?If not,there is not much you can do with that skill

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Re: What's up with the strength requirement and low damage of Hands of God?

Post by vadust on Tue Nov 26, 2013 8:19 pm

Sor got some nd in his hidden difficult mechanic as far i remember so 4 fpa sor nn...

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Re: What's up with the strength requirement and low damage of Hands of God?

Post by grimjerk on Tue Nov 26, 2013 8:33 pm

When did that happen?

Well, we never know till somebody tries.

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Re: What's up with the strength requirement and low damage of Hands of God?

Post by Arc_Razer on Wed Nov 27, 2013 8:37 am

didnt think it had ND (thought laz fixed that loooong time ago)

anyway below is the ND table for SoR (from docs) if that helps

Shower of Rocks:3/2

Shower of Rocks

-

-

burstrock









rockcenter(s1:3/2)->10



newrockcenter(hs1)->







newrockdelay(s1)->







newrockdelay2(s1)->







newrocknova2(hs1:2/10)->4









burstrock









rockcenter(s1:3/2)->10



newrockcenter(hs1)->







newrockdelay(s1)->







newrockdelay2(s1)->







newrocknova2(hs1:2/10)->4









burstrock









rockcenter(s1:3/2)->10



newrockcenter(hs1)->







newrockdelay(s1)->







newrockdelay2(s1)->







newrocknova2(hs1:2/10)->4








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Re: What's up with the strength requirement and low damage of Hands of God?

Post by grimjerk on Wed Nov 27, 2013 2:25 pm

Yeah, I looked it up when I got home. The table is unnavigatable on my phone. Definitely non optimal, but there is still the debuff to consider. As I have pointed out elsewhere, halving your enemies AR is the same as doubling your defense. Sure he could kill their AR completely with Searing Glow but that would take a lot of points away to get even a half decent duration, plus he would have to f-about with the resonance mechanic.

Marco. Would you consider adding something like the following? Change Sacred Armor so that it has a hard synergy .1 second duration bonus per 2levels in a holy skill.

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Re: What's up with the strength requirement and low damage of Hands of God?

Post by Aspirine101 on Wed Nov 27, 2013 9:00 pm

@grimjerk wrote:Yeah, I looked it up when I got home. The table is unnavigatable on my phone. Definitely non optimal, but there is still the debuff to consider. As I have pointed out elsewhere, halving your enemies AR is the same as doubling your defense. Sure he could kill their AR completely with Searing Glow but that would take a lot of points away to get even a half decent duration, plus he would have to f-about with the resonance mechanic.

Marco. Would you consider adding something like the following? Change Sacred Armor so that it has a hard synergy .1 second duration bonus per 2levels in a holy skill.
That'd be damn op

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Re: What's up with the strength requirement and low damage of Hands of God?

Post by RollsRoyce on Wed Nov 27, 2013 10:43 pm

a chance of critical magic dmg of 2% for each voj hit per point in holy melee skill cause right atm voj is useless for holy melee

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