Median XL Ultimative XIII Released!

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Re: Median XL Ultimative XIII Released!

Post by Str0b3l on Wed Jan 08, 2014 6:15 pm

im wondering you use Kra, Kur is much more fun
-25% dr but who cares
250-750 tri ele dmg
and best 50% earthquake on attack  Cool


edit: what are u using on 2hand switch?
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Re: Median XL Ultimative XIII Released!

Post by Caminetto on Wed Jan 08, 2014 6:43 pm

Mainly because of these:

+(2 to 4) to All Skills (I like +TAS too much, im weird that way)
70% Increased Attack Speed (not sure if it takes effect while morphed, but still)
Adds 750-1500 fire damage (synergy with Dragonoil)
+(25 to 27) to Summon Fire Elementals (I know, I have so many other, but you know)
+(25 to 27) to Way of the Phoenix (MOAR synergy with Dragonoil, if im not mistaken)

my off-hand? Nef staff runeword for blink which I used in Terror Fauzt - havent touched it since then Very Happy...

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Re: Median XL Ultimative XIII Released!

Post by Str0b3l on Wed Jan 08, 2014 6:46 pm

might use Kur necro dagger or Tu6 Mace
both have bloodlust dagger --> as oskill mace higher lvl but on kill means switch for while fight
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Re: Median XL Ultimative XIII Released!

Post by Caminetto on Wed Jan 08, 2014 6:53 pm

I might try that, thanks - can I find somewhere what are the bonuses and duration on a level 24 Bloodlust from the TU Mace?

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Re: Median XL Ultimative XIII Released!

Post by Str0b3l on Wed Jan 08, 2014 8:31 pm

idk about bonuses
but its higher level, depending on char easy toget buff since i have to just switch weap for a sec and back
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Re: Median XL Ultimative XIII Released!

Post by Caminetto on Wed Jan 08, 2014 9:16 pm

Yea, simple enough, will get it for sure Wink!

Now back to the topic of the thread: a new type of shrine found - enchanted - I was kinda surprised to see it, since there was no mention in the changelog.

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Re: Median XL Ultimative XIII Released!

Post by Quirinus on Fri Jan 10, 2014 6:48 pm

Here are my comments, I'm 'slightly' tired so they're mostly lols and xD. Some of the changes in the patches are most extraordinary, kudos!


  • Secret Cow Level: removed Gift of the Wild cast (way too laggy), replaced with pounce. :: helps cow runs lag/disconnect less, but kills people more often, love it XDDDDDDDDDD
  • Diablo Clone: hopefully fixed. Can again be aimed by homing skills. Removed toy box. :: lol, no more Valk bow from toy box. xD
  • Level Challenge 0:  :: lol killed almost every utility from it, making it just a challenge (like it should be)
  • Ass:  :: New SKILLZ! yay
  • Dudu:  Decreased base run/walk speed.  :: XD Banshee Very Happy
  • Necromancer - Slightly increased base run/walk speed.  :: XDDDDDD
  • Veil King: changed poison immunity to physical.  :: lol, op? XD
  • Paladin:  :: SKILLZZZZZZ Very Happy
  • Lorenado: reverted animation to shoot books again. Oops...  :: XD Laz should be happy now.
  • Familiar: doubled aura range.  :: sick, will help a lot, especially when stuff changes level when going in/out of range.
  • Trinity Nova: added spell timer.  :: qq, not that I ever saw it xD
  • Hades Gate: greatly reduced lag.  :: yay
  • Gift Box: is now more randomized (still character specific!). No longer requires a town portal.  :: yay for lazyness Very Happy
  • Adrenaline Potions: removed.  :: XDDDD was about time
  • Kabraxis' Stone: no longer unsocketable. ::  lol
  • Elemental Runes: now change the item's color.  :: coool
  • Magic/Rare items: can now be colored (like in cLoD) :: :OOO items/inventory/char look so much nicer now
  • Apples: reverted to their old cMXL state. :: YAYYYY!!!! <3  Mr Green Love this for my barbarian.
  • Fixed NoDrop. ::  :OO
  • Uldyssian's Trophy: replaced blink oskill with +(1-5)% Deadly Strike. :: lol, is this because of that one topic/post where someone said there's not enough if DS in the game? xD
  • Sword of the White Void: added +777% requirements. (R) :: love the 777
  • Klaatu Barada Nikto: changed Hive charges to Hive oskill. :: :O <3
  • Added a few contest items. :: can't wait! Very Happy
  • Removed character size limitations, and disabled Autoban bot together. :: OMFG :O
  • Improved Summoner AI (thanks whist) :: sick, I guess all uberbosses using it will be better now?
  • Starting statue no longer requires a potion to be cubed. :: lazyness yay
  • Rathma vs Mendeln: fixed charm upgrade req. :: ???
  • Fixed several 1437 errors. :: yayyy
  • Hunting Banshee: shoots through walls again, added 1 nd lawl. :: lol, I'm not sure which is worse to have: ND, or not being able to shoot trough walls, I guess walls
  • Summon Veil King: changed immunity to magic :: xd no so op anymore
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Re: Median XL Ultimative XIII Released!

Post by Caminetto on Sat Jan 11, 2014 3:46 am

So, this

is not how it's supposed to look, right?

Are there too many pre-/suffixes or something so it doesn't display correctly?

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Re: Median XL Ultimative XIII Released!

Post by Sexen on Sat Jan 11, 2014 4:00 am

Yep affix overflow. Its normal.
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Re: Median XL Ultimative XIII Released!

Post by Aspirine101 on Sat Jan 11, 2014 8:54 am

Quirinus sup with the xd's Smile seems you were stoned too Very Happy
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Re: Median XL Ultimative XIII Released!

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