Assasin Tiefling breakpoints

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Assasin Tiefling breakpoints

Post by Fijay on Sun Jan 12, 2014 1:06 pm

Anyone have any information about assasins tiefling fhr/fcr/fbr breakpoints?

thanks for reply's

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Re: Assasin Tiefling breakpoints

Post by vadust on Sun Jan 12, 2014 8:14 pm

From my tests all i can say it use SuperBeast fcr breakpoints, have no idea about other.
Also Recovery breakpoints are better then SB's so it use other numbers.
Gl with it.

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Re: Assasin Tiefling breakpoints

Post by RollsRoyce on Sun Jan 12, 2014 8:30 pm

its animspeed is 438 , superbeast is 512 (fcr)

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Re: Assasin Tiefling breakpoints

Post by Sexen on Sun Jan 12, 2014 8:39 pm

What does that mean in laymen terms rolls?

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Re: Assasin Tiefling breakpoints

Post by RollsRoyce on Sun Jan 12, 2014 9:44 pm

FPA = {(Hitshift*FramesPerDirection)/[AnimationSpeed*Acceleration/100]} - 1

Acceleration = 100+ EFCR

EFCR = [120*FCR/(120 + FCR)]

Animationspeed = 438

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Re: Assasin Tiefling breakpoints

Post by iwansquall on Mon Jan 13, 2014 1:52 am

lol, they probably need a table data or something that not required math.

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Re: Assasin Tiefling breakpoints

Post by grimjerk on Mon Jan 13, 2014 2:15 am

@RollsRoyce wrote:FPA = {(Hitshift*FramesPerDirection)/[AnimationSpeed*Acceleration/100]} - 1

Acceleration = 100+ EFCR

EFCR = [120*FCR/(120 + FCR)]

Animationspeed = 438

And now you know. It was so obvious. Some of yous guys are so thick.

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Re: Assasin Tiefling breakpoints

Post by Sexen on Mon Jan 13, 2014 5:08 am

@RollsRoyce wrote:FPA = {(Hitshift*FramesPerDirection)/[AnimationSpeed*Acceleration/100]} - 1

Acceleration = 100+ EFCR

EFCR = [120*FCR/(120 + FCR)]

Animationspeed = 438

I did say laymen terms Razz Luckily math is my best subject Very Happy

EFCR = 120*100/120+100
EFCR = 54.55

Acceleration = 155

FPA = {(Hitshift*FramesPerDirection)/(438*155)/100} - 1
FPA = {(Hitshift*FramesPerDirection)/678.9} - 1

Now with 100 fcr I still need more info to solve the problem Razz

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Re: Assasin Tiefling breakpoints

Post by vadust on Mon Jan 13, 2014 8:22 am

This is all cool and nice but how about a real numbers...Since i and other ppls have no idea where you got the formula and start numbers.....

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Re: Assasin Tiefling breakpoints

Post by RollsRoyce on Mon Jan 13, 2014 8:25 am

Hitshift is 256 i think and framesPerdirection is stored in animdata and ofc i forgot that value ( its 3 or 4 i guess but could also be more Very Happy)


Last edited by RollsRoyce on Mon Jan 13, 2014 12:05 pm; edited 1 time in total

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