MXL Sounds/Track

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MXL Sounds/Track

Post by jesusjuice on Mon Jan 20, 2014 3:07 am

i was curious as to what is up with the sounds in MXLU? Their the exact same as clod.... can we change things up? jack some from skyrim/torchloght/d3? i would like to see this in XV or SIGMA. That's if i get to play it before junior year...... in college XD.

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Re: MXL Sounds/Track

Post by archon256 on Mon Jan 20, 2014 3:18 am

Very old suggestion.
Summary of arguments used against:
- Takes up a lot of space
- Lots of people play with sound off
- People's music tastes differ enough that only a subset of the playerbase is likely to enjoy whatever is chosen.
- Too much work for too little gain

Just play whatever you prefer yourself like the rest of us.

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Re: MXL Sounds/Track

Post by jesusjuice on Mon Jan 20, 2014 3:29 am

@archon256 wrote:Very old suggestion.
Summary of arguments used against:
- Takes up a lot of space
- People's music tastes differ enough that only a subset of the playerbase is likely to enjoy whatever is chosen.
- Too much work for too little gain

Just play whatever you prefer yourself like the rest of us.

I have an idea, similar for when playing forza horizon. players can select specfic songs and put them in according to area when the radio is turned on, this solves pretty much the space ideal. Players would able to create custom soundtracks so we can all share and discover our tastes, like pandora radio. If said engine is made, would only take marco 4 days tops, and players would do most of the heavy lifting afterwards. BOOM.

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Re: MXL Sounds/Track

Post by archon256 on Mon Jan 20, 2014 6:12 am

You can do all that in the community section right now, then play the playlist yourself while playing. No need to put it in the game.

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Re: MXL Sounds/Track

Post by jesusjuice on Mon Jan 20, 2014 7:10 am

@archon256 wrote:You can do all that in the community section right now, then play the playlist yourself while playing. No need to put it in the game.

Archon = bubble buster

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