Sigma item name suggestions:

Page 8 of 9 Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next

View previous topic View next topic Go down

Re: Sigma item name suggestions:

Post by Will on Wed Aug 13, 2014 4:21 am

Quirinus wrote:
Will wrote:but whist is gone....

Then we name it Will's Leg. Donates body parts to make servers happen. Mr Green 

+1 I'll donate a leg and take a prosthetic one. However this prosthetic MUST HAVE

1-Macros and Tablet sized screen
2-Mouse button FUNCTIONS.
3- F1-f14

That is all

ED: 4-Whist auto-type macros OR soundboard function-level clips of a canuck saying phrases like HUEHUEHUE and other whist-isms Smile
5-Some sort of programmable buttons for items/autokill Very Happy..

Just for marco boss I promise!

Will
Talic

Mr. Generosity/Former Forumer & Freak :)
Posts : 3859
TGBest Transferred
Country : Armenia

View user profile http://medianxl.net

Back to top Go down

Re: Sigma item name suggestions:

Post by Arc_Razer on Wed Aug 13, 2014 7:41 am

Osen Gar
Oren Gar sin claws or daggers of death and destruction
avatar
Arc_Razer
Arachnida

Posts : 727
Country : United Kingdom

View user profile

Back to top Go down

Re: Sigma item name suggestions:

Post by whist on Wed Aug 13, 2014 12:33 pm

Will wrote:but whist is gone....

He is? Oh well, good thing, hated that nigger.
avatar
whist
Nihlathak

Huehuehue™
Posts : 3927
Country : Canada

View user profile

Back to top Go down

Re: Sigma item name suggestions:

Post by manafire on Thu Oct 23, 2014 6:00 pm

THREAD RESURRECTION!

Couldn't think of a better place to put this. Might end up moving it to its own thread.

Wanted to catalog as many locations/levels as I could that were theoretically redundant or unnecessary, and areas that can't exactly be removed but could be differentiated (e.g., 'Rocky Hills > Dry Hills > Far Oasis > Lost City' is basically the same, massive desert - read: boring).

Act 1:

  • The Hole Level 1
  • The Pit Level 1
  • The Tower (1 or 2 of the 3 current levels before Countess)
  • The Jail (1 or 2 of the 3 current levels)
  • The Catacombs (levels 1-3 are pretty much the same, but I feel that the progression here is fun, as it leads up to an Act boss and builds tension)


:: Does Act 1 need more level differentiation/definition? In terms of maps/aesthetics/monsters. Same-y levels below:
'Blood Moor > Cold Plains > Stony Field > Dark Wood* > Black Marsh > Tamoe Highland' ( * Dark Wood does feel unique, however)
'Den of Evil > Underground Passage'
'Barracks > Jail > Catacombs'

Act 2:

  • The Sewers (1 or 2 of the 3 current levels - then again, this place is a popular leveling spot, so maybe it's fine as is)
  • Claw Viper Temple Level 1 (feels no different than any other 'tomb' level - just gets in the way of Horadric Staff)
  • Harem Level 2/Palace Cellar (1 or 2 of the 3 current levels)


:: Does Act 2 need more level differentiation/definition? (Yes, yes it does) In terms of maps/aesthetics/monsters. Same-y levels below:
'Rocky Waste > Dry Hills > Far Oasis > Lost City'

Act 3:

  • Swampy Pit Level 1 and Level 2
  • Flayer Dungeon/Nexus Bridge (1 of the 2 levels - although like Catacombs, length here adds tension/difficulty before a boss fight)
  • Durance Level 1 (same deal as Catacombs)


:: Does Act 3 need more level differentiation/definition? (Yes, yes it does) In terms of maps/aesthetics/monsters. Same-y levels below:
'Spider Forest > Great Marsh > Flayer Jungle'
'Lower Kurast > Kurast Bazaar > Upper Kurast'

Act 4: Shortest/most streamlined act. No unused/redundant space that I can see.

Act 5:

  • Worldstone Keep Level 1 (same deal as Catacombs)


:: Does Act 5 need more level differentiation/definition? (Yes, yes it does) In terms of maps/aesthetics/monsters. Same-y levels below:
'Bloody Foothills* > Frigid Highlands > Arreat Plateau > Frozen Tundra*' ( ** Foothills feel very unique, and Tundra's monsters make it almost an uberlevel)
'Crystalline Passage > Frozen River* > Glacial Trail > Ancient's Way' ( * Frozen River feels pretty different in terms of layout/map design/aesthetics)

---

Anything I missed? Mr Green
avatar
manafire
Fairy Witch

Belt (Sacred)
Posts : 325
TGGood 40
Country : Canada

View user profile

Back to top Go down

Re: Sigma item name suggestions:

Post by sg7 on Sat Nov 15, 2014 12:08 pm

romanN1 wrote:Anu's Light (set name)
Universal Scepter (Jared's Stone)
Light Pearl (Amulet)
Divine Diamond (Ring 1)
Unbreakable Quartz (Ring 2)

Tathamet's Darkness (set name)
Veil (Great Helm)
Cuirass (Ancient Armor)
Chains (Plated Belt)
Wings (Gauntlets)
Claws (Greaves)
Coruption (Gothic Shield)


Smile
avatar
sg7
Djinn

Posts : 148
TGGood 100
Country : Bulgaria

View user profile

Back to top Go down

Re: Sigma item name suggestions:

Post by Mephisto on Sun Jun 14, 2015 7:06 pm

#threadress

Thought I'd pop in my fancy names:
Keep in mind I do not have the names of all the uniques etched on my mind, so who knows, I might mention a few that already exist.

Liquid Time / Liquefied Time - Sorceress "Jared's Stone" looking item (needs that orb), unique or runeword
Grace of Travincal - One-Handed Sword, unique/runeword
The Last Guardian - Shield (kewl Warcraft lore reference)
Death Magnetic - Katar (%ondeath vortex cast? D:)
Riftbreaker - Two-Handed Sword
Rother Balz (see what I did there)
The Blood of Sin - some sort of uberquest reward, or a reagent that could either be farmed or bought, similar in use to Meditation Candles and Victim's Hearts.

Mephisto
Stygian Watcher

Posts : 27
Country : ???

View user profile

Back to top Go down

Re: Sigma item name suggestions:

Post by void on Thu Jun 18, 2015 10:12 pm

The Stingray (melee weapon; Ctc Wyrmshot on melee attack)
Firestarters (gloves; Ctc Firedance when struck, attacker takes fire damage, -30 max fire res)
avatar
void
Prince Albrecht

Cool Font Guy
Posts : 3022
TGBest Transferred
Country : ???

View user profile

Back to top Go down

Re: Sigma item name suggestions:

Post by Mephisto on Wed Jun 24, 2015 4:40 pm

manafire wrote:THREAD RESURRECTION!

Couldn't think of a better place to put this. Might end up moving it to its own thread.

Wanted to catalog as many locations/levels as I could that were theoretically redundant or unnecessary, and areas that can't exactly be removed but could be differentiated (e.g., 'Rocky Hills > Dry Hills > Far Oasis > Lost City' is basically the same, massive desert - read: boring).

Act 1:

  • The Hole Level 1
  • The Pit Level 1
  • The Tower (1 or 2 of the 3 current levels before Countess)
  • The Jail (1 or 2 of the 3 current levels)
  • The Catacombs (levels 1-3 are pretty much the same, but I feel that the progression here is fun, as it leads up to an Act boss and builds tension)


:: Does Act 1 need more level differentiation/definition? In terms of maps/aesthetics/monsters. Same-y levels below:
'Blood Moor > Cold Plains > Stony Field > Dark Wood* > Black Marsh > Tamoe Highland' ( * Dark Wood does feel unique, however)
'Den of Evil > Underground Passage'
'Barracks > Jail > Catacombs'

Act 2:

  • The Sewers (1 or 2 of the 3 current levels - then again, this place is a popular leveling spot, so maybe it's fine as is)
  • Claw Viper Temple Level 1 (feels no different than any other 'tomb' level - just gets in the way of Horadric Staff)
  • Harem Level 2/Palace Cellar (1 or 2 of the 3 current levels)


:: Does Act 2 need more level differentiation/definition? (Yes, yes it does) In terms of maps/aesthetics/monsters. Same-y levels below:
'Rocky Waste > Dry Hills > Far Oasis > Lost City'

Act 3:

  • Swampy Pit Level 1 and Level 2
  • Flayer Dungeon/Nexus Bridge (1 of the 2 levels - although like Catacombs, length here adds tension/difficulty before a boss fight)
  • Durance Level 1 (same deal as Catacombs)


:: Does Act 3 need more level differentiation/definition? (Yes, yes it does) In terms of maps/aesthetics/monsters. Same-y levels below:
'Spider Forest > Great Marsh > Flayer Jungle'
'Lower Kurast > Kurast Bazaar > Upper Kurast'

Act 4: Shortest/most streamlined act. No unused/redundant space that I can see.

Act 5:

  • Worldstone Keep Level 1 (same deal as Catacombs)


:: Does Act 5 need more level differentiation/definition? (Yes, yes it does) In terms of maps/aesthetics/monsters. Same-y levels below:
'Bloody Foothills* > Frigid Highlands > Arreat Plateau > Frozen Tundra*' ( ** Foothills feel very unique, and Tundra's monsters make it almost an uberlevel)
'Crystalline Passage > Frozen River* > Glacial Trail > Ancient's Way' ( * Frozen River feels pretty different in terms of layout/map design/aesthetics)

---

Anything I missed? Mr Green

Can zones be removed altogether? Cause in that case, fuck the Great Marsh.

Bonus names:
Eseur
Cerin
Carnation
Epoch

Mephisto
Stygian Watcher

Posts : 27
Country : ???

View user profile

Back to top Go down

Re: Sigma item name suggestions:

Post by whist on Thu Jun 25, 2015 9:43 am

Mephisto wrote:Can zones be removed altogether? Cause in that case, fuck the Great Marsh.

I would say fuck jungles in general Laughing have kurast docks directly leading to lower kuraast Laughing
avatar
whist
Nihlathak

Huehuehue™
Posts : 3927
Country : Canada

View user profile

Back to top Go down

Page 8 of 9 Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next

View previous topic View next topic Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum