[v6d] Tantrumsin [WIP]

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Re: [v6d] Tantrumsin [WIP]

Post by GregMXL on Tue Dec 04, 2012 2:57 pm

Having fun with this sin. Question: I'm level 119 in Act 2 Destruction and I have made zomg vit crafts for boots and gloves and regular vit crafts for armor and helm. But just found Witch Hunter hood. No charms yet so would resist gems be more important than vit gems right now?

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Re: [v6d] Tantrumsin [WIP]

Post by stoya on Tue Dec 04, 2012 3:13 pm

ofc set cap will be solid option before royal circlet or gehenna and some charms... esp before you feel char powefull enough set cap is awesome with %5 dr+dex bonus for dmg + str bonus for gear + and max res amount for elemental dmg you take.
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Re: [v6d] Tantrumsin [WIP]

Post by stoya on Tue Dec 04, 2012 3:16 pm

i assume all summoning uberquest will be cakest ever with this char, spam tantrum before dark summoning and some gaystars/edyrems etc... you will have hard times in bremmtown and ureh... all you need is ctc teleport when you take dmg item(endless loop belt) and ctc tele when struck orb(%30 would be enough) for ureh imo.. in ureh %95 max psn res and around %30 dr would be insane esp vit based tantrumsin, you might have around 2 sec blink time which make everything easier too Smile
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Re: [v6d] Tantrumsin [WIP]

Post by GregMXL on Tue Dec 04, 2012 3:32 pm

Awesome character. I'm too lazy to make another weapon on switch. Lol My armor is a 2 skills,26% vit,+75 to dex,+41 to vit and big fire resist. My circlet was 3 all skills and like 16% vit,+ to vit also. But Witch Hunter is badass. I use the 500 signets in PlugY for stats because I have absolutely no patience for grinding. But I use whatever I craft and find for gear woth the same character. I found the Xarugas community set armor which has nice damage reduction but my crafted vit armor is working better for some reason. I'm making some jewels with life after kill,ll and vit% bonus and also requirements and it's working out nice. Then when I get more charms I'll either use vit gems for a lot of slots or respec to full dex.

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Re: [v6d] Tantrumsin [WIP]

Post by Siddharth353 on Wed Dec 05, 2012 7:59 am

how do i get over 100 fhr i got just 45 and even the cast rate is slow for tantrum what do i do lol
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Re: [v6d] Tantrumsin [WIP]

Post by stoya on Wed Dec 05, 2012 8:53 am

tantrum doesnt need cast rate, you need %125 inc attack speed for max Att fps.
its not hard to get over %100 fhr indeed. Mo's with fhr can be used or sleep charm with vizjun trophy for another %50 fhr... dunc trophy %10 and some spesific items with reasonable fhr also..
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Re: [v6d] Tantrumsin [WIP]

Post by Siddharth353 on Wed Dec 05, 2012 9:03 am

ah kk thx bro
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Re: [v6d] Tantrumsin [WIP]

Post by aivwaras on Sun Dec 09, 2012 12:56 pm

2) first goal is to get tantrum o skill + dmg..

Do you mean flat + min/max damage? If so, what amount would be sufficient?

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Re: [v6d] Tantrumsin [WIP]

Post by stoya on Sun Dec 09, 2012 2:09 pm

around 400-550 min max dmg is already enough but if you can roll higher than this it would be better ofc. btw i have used over 200 shrines and still no ctc knife/arrow + tantrum yet Smile
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Re: [v6d] Tantrumsin [WIP]

Post by iwansquall on Mon Dec 10, 2012 9:56 am

I feel your lacked of cookies is amusing.

+1 cookie for you!
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Re: [v6d] Tantrumsin [WIP]

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