Median XL- Ultimative XIV Bug and Error Thread

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Re: Median XL- Ultimative XIV Bug and Error Thread

Post by Kaljurei on Thu Feb 13, 2014 11:16 am

@archon256 wrote:
Nihlathak quest is actually pretty good and a fun run with good reward. Good mix of difficulty and challenge, I farmed him a lot on Destruction to get to 500 sigs on my Psi storm sin. You'd be surprised how many SUs you can get from him, and all the elites you face along the way means you get a lot of sets too. TUs, SUs, Sets and Signets of Learning, all in one quick run (took me 10 mins on average to do 3 runs untwinked, could probably be a lot faster).

It's only fun for non-melee characters. You do not imagine how much pain it is to deal with Thorns Aura. There's virtually nothing I can do with my Melee Nec except stand around and watch them getting killed by Graveyard Punishers.

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Re: Median XL- Ultimative XIV Bug and Error Thread

Post by RollsRoyce on Thu Feb 13, 2014 12:30 pm

a melee nec rapes Tran id say Very Happy

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Re: Median XL- Ultimative XIV Bug and Error Thread

Post by grimjerk on Thu Feb 13, 2014 1:48 pm

^^So does bear stance melee barb, even with the TU Valasaka(sp?) which is a damn epic weapon for a TU. No end game gear required. Even the arrowside proc is tankable--just don't get hit by two of them back to back.

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Re: Median XL- Ultimative XIV Bug and Error Thread

Post by archon256 on Thu Feb 13, 2014 4:42 pm

@Kaljurei wrote:It's only fun for non-melee characters. You do not imagine how much pain it is to deal with Thorns Aura. There's virtually nothing I can do with my Melee Nec except stand around and watch them getting killed by Graveyard Punishers.
Sadly true.

Edit: I think Devil's Fang Totem is bugged. Either it's not getting any HP synergy from Embalming, or the base HP is too low. Needs a buff to make it more useful outside of boss fights, otherwise they die in a second if targeted in regular A1 Destruction areas.

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Re: Median XL- Ultimative XIV Bug and Error Thread

Post by Quirinus on Thu Feb 13, 2014 6:05 pm

@archon256 wrote:
@Kaljurei wrote:It's only fun for non-melee characters. You do not imagine how much pain it is to deal with Thorns Aura. There's virtually nothing I can do with my Melee Nec except stand around and watch them getting killed by Graveyard Punishers.
Sadly true.

Edit: I think Devil's Fang Totem is bugged. Either it's not getting any HP synergy from Embalming, or the base HP is too low. Needs a buff to make it more useful outside of boss fights, otherwise they die in a second if targeted in regular A1 Destruction areas.

Overflow? No?

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Re: Median XL- Ultimative XIV Bug and Error Thread

Post by archon256 on Thu Feb 13, 2014 8:14 pm

I'll do some tests later, but I don't think it's that. It's more likely that Laz never added the Embalming synergy to them since they are oskill Totems.
My maxed Fireheart Totems are ~19k HP while my slvl20(?) Devil Fang Totems are ~1.9k HP.

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Re: Median XL- Ultimative XIV Bug and Error Thread

Post by Mason_Jar on Fri Feb 14, 2014 12:46 am

I was wrong -post removed


Last edited by Mason_Jar on Fri Feb 14, 2014 12:57 am; edited 1 time in total

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Re: Median XL- Ultimative XIV Bug and Error Thread

Post by whist on Fri Feb 14, 2014 12:52 am

It's +1 beam per 10 slayer levels...

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Re: Median XL- Ultimative XIV Bug and Error Thread

Post by Malah on Fri Feb 14, 2014 5:30 am

Could we perhaps get a feedback thread up? There's a lot of bits of feedback in the thread that aren't really bug related and it would be nice to consolidate those somewhere for Marco to look at separately from bugfixes given he seems to be away from his computer a lot for family, holiday, or whatever's going on right now with him.

Damn it, I found another one of those ludicrously minor bugs with TU upgrades not having the colouration and I can't remember which item it was now.

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Re: Median XL- Ultimative XIV Bug and Error Thread

Post by skyKing on Fri Feb 14, 2014 5:54 am

when 15 can coming ? Did it have some information?

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