Abbreviations of Median XL (And More!)

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Abbreviations of Median XL (And More!)

Post by Kaioshin on Sun Dec 02, 2012 9:08 pm

Well, I think that helps with some problems that some newcomers have here, then, after some requests I'm re-posting this old topic, I will update it and improve it over time, so do not worry if get bad at first.
(Originally by Sing_In_Silence and moonra, was deleted in the site reconstruction, after the two cataclysms).

/EDIT: I've moved this back into the 'Tools & Information' section, as this thread is now linked in the offline documentation.
-WolfieeifloW (05.05.2013-9:10PM)

Median and Diablo II related:
Some are pretty common in gaming language as a whole (like AoE).

AC/ATC: Attribute Challenge. A challenge that rewards the player for completing certain tasks in the game without spending some of their attribute points. In MXL, there were 250 and 500 point attribute challenges.
They have since been removed, due to causing extreme reliance of all characters on the same specific +stat gear, making the game boring.

AoE: Area of Effect. A skill that hits every enemy in its... Area of Effect.

Amu, Ammy: Amulet.

AotOR: Armor of the Old Religion. Sacred Unique Ceremonial Armor.

BotSQ: Beads of the Snake Queen. A popular "sacred" unique amulet.

BPR: Bull Prince Rodeo. One of the Heroic bosses, randomly found (guess where) on the Cow Level.

BRC: also BrC. (the) Black Road Challenge. A five part challenge, taking place in the Terror difficulty. Completing this challenge will allow your character to invest in their BRC skill.

CB: Crushing Blow. Grants a chance to reduce monsters life by a % [depends on enemy type and attack type]. There's no cap for it's % chance.

cLoD: classic Lord of Destruction. Refers to Diablo II with the expansion but without any modifications. Also referred to as "Vanilla" D2.

CotW: Cornerstone of the World. Very sought after 'sacred' unique jewel that spawns with a random active, non-uber character skill. Ones generated in re@lms can have any skill.

ctc: also %ctc. An item modifier. Grants a chance to cast <named skill/spell> when the appropriate condition is met.

D2: Diablo II. (Not Median-only) The game which Median has modified.

DP: Death Projector. Either refers to the boss in the dungeon uberquest at the bottom of the Swampy Pit, or the dungeon itself.

DPS: Damage Per Second.

DS: Deadly Strike or Destroyer Shaman. First is an item modifier which grants a % chance to double your damage. Second is a demon type monster considered by many to be the most useful reanimate, for it's Demon Blood aura.

ED: Enhanced Damage/Defense. Which this is depends on context: weapons never get "enhanced defense" and armor never gets "enhanced damage" in Median.

E_R: or -e_r, short for '-% Enemy <specific element> Resist. As with SD, there's no standard useage. If there's an element, a '-', a number and possibly '%', it's this.

EWD: Enhanced Weapon Damage. Multiplies your total physical weapon damage. Previously called Total Char Damage. Check LFAQ (see entry) for the formula.

GF: Gold Find. An item modifier which increases the amount of gold that you find. Imagine that. A.k.a. %gf

GR: Great Rune. There are 2 sets of 3 runes each, that cannot be cubed, and can only drop in a specific area, and only in Destruction.

These are:
Fauztinville: Taha, Ghal, Qor.
(New in 1.A9) Toraja: Krys, Auhe, Sha'ad. (A.k.a. TGRs, or Toraja Great Runes.)

GRW: Great Rune-Word. A RW made from a GR.

GW: Gemword. A 'Runeword' created, similarly to RWs (see entry), by socketing any socketable gray item with Jewels +the appropriate Gem (of any quality), last. Grants the Gem's bonus * (#jewels+2), as well as the jewels' modifiers.

Honorific: A cube-crafted item (see cube recipe list for creation recipe). It has no bonuses, but it gains max sockets and double the benefit from Mystics Orbs.

IAS: Increased Attack Speed. Do I need to explain this?

Imba: Imbalanced. Generally used as a synonym for OP, which, while not literally accurate, usually is, anyway.

K3KBA: Kurast, 3000 (years) Before Akarat. An Uberlevel in the Spider Forest, replacing what was the Arachnid Lair in classic Lord of Destruction.

LaK/LaeK: Life After Each Kill

LC: Level Challenge or Lightning Cascade. For the first: there are two Level Challenges in Median XL, which reward the player for completing certain tasks before reaching a certain character level. Usually you'll see 'LC1' or 'LC2', check the documentation for details. The Ennead Challenge could also be considered a sort of level challenge since it must be done before character level 80. For the second, see below.

LCS: Lying Character Screen/Sheet. Not actually just a Median acronym, this refers to the character screen (where you assign and view your stats such as strength), noting that there are many situations where the information it gives is misleading or false.

LFAQ: Less Frequently Asked Questions. A thread, stickied in the MXL Strategy Discussion Section. Contains many questions and their answers, as well as resource links, tools, etc.

LMB: Left Mouse Button.

LoS: Life on Striking. Works on each hit of a weapon damage attack (doesn't matter if it's a missile or not).

LoSiM: Life on Striking in Melee. Only works on the direct hit of a melee weapon.

Max: Putting as many skill points into a skill as you can. See also sMax.

MF: Magic Find. Short for '#% chance of finding better magic items'. An item modifier which increases your likelihood of finding items of magic or better quality. A.k.a. %mf

MO: Mystic Orb, a cube reagent, buyable from Akara (the healer) in Act 1 and others vendors, in later Acts. Cubing them with the appropriate item-type adds the listed bonus to it, as well as a level penalty. (+2 for MOs, +10 for UMOs). See entry.
(Honorific and crafted items gain double the bonus for the same level penalty)

ND: NextDelay. A property of certain skills designed to prevent them from hitting an excessive number of times (for example, with piercing skills). NextDelay actually is recorded on the target rather than the missile, meaning that multiple skills with NextDelay will interfere with each other.

Also known (incorrectly) as NHD, or Next Hit Delay.

NH: NextHit. Similar to NextDelay, except recorded on the missile (I think).

OW: Open Wounds. Grants a % chance that your attacks will continue to damage the enemy. Damage is based on character level.

OP: Either Original Post (as in: a reply to...) / Power or Overpowered, in terms of the 'balance of power' in a game. Need I explain?

/p# or /players# (1-8 ): An ingame chat command, which emulates multiple players in a Single or TCP-IP game, in regards to monster stats, Exp gained, item drops.
Cannot be lower than the # of people actually in the game.

proc: Programmed Random Occurrence. See ctc.

QQ: (you're) whining. Originated in Starcraft, where pressing Ctrl+Q+Q immediately exits the program. Now believed to be a visual representation of the puppy-dog-eyes tactic.

RMB: Right Mouse Button.

RTFM: Read The ****ing Manual. Why? Because there is plenty of information to be found in the documentation should you care to look - either on the website or in the various stickies/Q&A threads in the forums. Save others time / aggravation, and yourself the flames / looking stupid for asking an answered, obvious question.

RW: Rune Word. Created by socketing a non-magical (read: grey) item with jewels + the appropriate Rune, last.

_SD: short for '+% <specific element> Spell Damage. As with ER, there's no standard useage. If there's an element, a '+', a number and possibly a '%', it's this.

SJB: Secret Jewel Bonus. A 'Runeword' created by socketing any socketable gray item with Jewels, exclusively. Grants +(5*jewels) to all stats/resists, as well as the jewels' modifiers.

sMax: Supermax. Putting as many skill points into a skill as you can with '+Maximum Natural Skill Level' items/charms/skills. See also Max.

SotS: Scales of the Serpent. Sacred Unique Gothic Plate.

SU: Sacred Uniques. Unique items of the (Sacred) tier, as distinct from Tier 1-6 Uniques. Can only be found.

SSU: Originally (ex-)Secret Sacred Uniques. Now no longer 'secret', the first S is now also used as 'Second', since they're the 2nd of two itemtype's possible SUs in the documentation.

TA: Tran Athulua. An uberlevel at the bottom of the Halls of the Dead. This is where the Level Challenges take place, as well as the 'Trial of Blood' of the Black Road Challenge.

TCD: EWD's (see entry) Defensive counterpart. Total Character Defense. Multiplies your total Defense. Check LFAQ (see entry) for the formula.

TTAD: Target Takes Additional Damage. An item modifier, does what it says. Used to be very important for anyone with Doom, since it doubled your Doom damage. Now it only works on direct melee hits.

TU: Tiered Uniques. Unique items of tier 1-6, as distinct from Sacred Uniques. Simple, assured method of creation via Cube.

UA: Uninterruptible Attack or Unholy Armor. The first is a item modifier that grants a % chance that, when attacking, if you're hit, the attack won't be interrupted. For the second, see below.

UMO: 'Unique' Mystic Orbs. Not buyable, obtainable as a drop only, these powerful Mystic Orbs grant multiple bonuses for a higher level penalty. I call them 'unique' because, though named, they aren't affected by %MF.

WDM: Weapon Damage Modifier. Originally meaning the fraction of a weapon's damage that a skill does, e.g. 3/2 WDM on Bear Claw, 1/2 WDM on Thunderslam. Subsequently also used to refer to skills which have a weapon-damage component, as different from ones that do not, e.g. while mechanically similar, Arrow Swarm is a WDM skill whereas Forked Lightning is not.

WSM: Weapon Speed Modifier. A value that affects a weapon's attack speed, it's what makes weapons weapons of the same type [i.e. one-handed/two-handed/bow/etc, NOT sword/mace/claw/etc] have different attack rates.


AoD: Angel of Death. Necromancer JUMP POWAA! Also poisons.

BF: Berserk Fury. A (now removed) Barbarian passive skill which improves the character's speed.

BH: Bloodhatred. A double-wielder Barbarian skill which degenerates your health but grants large amounts of health when you strike an enemy.

BL: Blessed Life or Bloodlust. First is a holy Paladin passive skill which grants physical damage reduction and resistance, as well as an improved healing rate from potions. Second is the innate Amazon skill, which boosts elemental and weapon damage. Also available as oskill and as proc on a rather large amount of items.

BLS: Black Lotus Strike. Old Assassin elemental melee skill which casts a spiraling poison nova on striking. Now fused with Death Blossom as Twin Fang Strike, but is still available as oskill on amulets.

BotS: Body of the Saviour. An oSkill granted by the 'Myrrhbearer' TGR Paladin shield.

BT: Blood Thorns. An unholy Paladin skill which casts multiple fire damage missiles after a melee attack, provided Terror Strike has been activated.

BtS: Bend the Shadows. A Necromancer skill. Teleports you and minions/hireling/totems to a targeted minion.

CB or Pewpew: Cryo Beam. Assassin bomb [lol] skill which fires a laser that does cold damage. Have a chance to atomize the target, dealing heavy damage.

CoS: Carpet of Spiders. The 4th skill in the Sorceress' Poison tree. Sprouts deadly poisonous spiders from the ground beneath target enemy, which then spreads over a large area, and poison all foes touched by them.

DA: Divine Apparition. The skill granted to the Paladin for completing the Ennead Challenge. Teleports and freezes enemies in an area.

DB: Death Blossom. Old Assassin skill which casts a nova of fire in a similar manner to Black Lotus Strike (though the nova is comparatively smaller). Fused with Black Lotus Strike as Twin Fang Strike, is now available as oskill on amulets.

DF: Dragonforce. An Amazon Bow skill. Overpowered by design. a.k.a. lolforce. Renamed to Wyrmshot.

DH: Defensive Harmony. An Amazon passive skill which slows attackers and grants a chance of uninterruptible attacks.

DK: Dark King. Now renamed as Stormlord, a Unholy Paladin skill which grants a flat bonus to all stats.

EfS: Electrofield Sentry. Assassin skill that sets a electric trap which launches mini lightning novas, then explodes, releasing a larger one.

FF: Faerie Fire. Druid uberskill which creates a trail of dazzling lights that damage enemies standing on it (a-la cLoD Blaze) as well as granting some avoid.

FoN: Force of Nature. A Druid Uberskill which increases spell damage by a factor of the Druid's strength (attribute).

GA: Ghost Arrow. An Amazon bow skill which fires an arrow that pierces targets and walls.

GM: Greater Manifestations. Barbarian passive skill that enhances the quantity and quality of the caster spirits.

HA: Holy Armor. Now renamed as Sacred Armor, a Paladin skill which temporarily grants physical and magical damage reduction to the point of immortality in most situations. Also increases the character's velocity, particularly with points in Rapture.

HB: Hunting Banshee. A Druid skill. Casts an ice spirit that hunts down random enemies.

HG: Hades Gate. Removed Assassin skill. Teleports to a corpse, creating a shockwave nova. Timered. a.k.a. Hades.

IB: Immolation Bomb. A Assassin skill that drops a stationary bomb at the character's feet, after three seconds explodes, sending a ring of fireballs out to impact on anything nearby. Renamed as Fireball Sentry, and now is created at target point and continuously fire... fireballs before exploding.

Illu: Illumination. A Sorceress skill from the Fire tree. Increases your damage. Replaced by Firedance.

LaS: Light and Shadow. Enhances Vessel of Judgement (see below) based on your alignment. Holy increases damage, Unholy increases the number of targeted foes. If no alignment is chosen, it grants both bonuses (Neutraldin).

LC: Lightning Cascade or Level Challenge. The first is a Sorceress skill and an oSkill which target multiple nearby enemies with streams of lightning, now renamed as Tempest. For the second, see above.

MK: Mountain King. A Barbarian skill which grants percentile bonus to all stats.

NB: Nova Bomb. Now renamed and redone as Electrofield Sentry, An Assassin skill similar to Immolation Bomb, except with piercing lightning rather than fireballs. Now launches several small novas before exploding and releasing a large nova of electricity.

NW: Nephalem Weapons. Barbarian uberskill buff which grants elemental damage to the party, based on the caster stats.

PA: Plague Avatar. A Druid poison skill with a high DPS.

PB: Perfect Being. *The* Assassin's defensive skill. Grants %Avoid.

PoB: Pact of Blood. A (now removed) general Amazon Skill. Grants all allies in a radius a flat heal every time they're physically hit. Also grants +100% damage to any Fire Elementals summoned while it's active.

Premed: Premeditation. An Assassin skill which reduces the skill timer lockout of other Assassin skills. Removed.

QoB: Queen of Blades. An Assassin skill which periodically launches a volley of weapon-damage shurikens at the closest X enemies, where X is the number of points spent in Queen of Blades.

RC: Rathma's Chosen. A Necromancer uberskill which grants the targeted minion immortality and a large amount of Magic damage for the duration of the spell. Also available to Nihlathak. Beware.

RM: Runemaster. A Barbarian uberskill which increases your total defense rating by #% * # of runes in socketed into your equipment.

RoF: Rune of Fire or River of Flame. For the first, an oSkill which casts a stationary mine at the character's feet; the mine explodes when an opponent walks over it, dealing fire damage. For the second, the second-to-last area in Act IV, with an associated waypoint.

RoI: Rune of Ice. Similar to Rune of Fire, except dealing cold damage and freezing enemies.

RoL: Ring of Light. A Paladin Holy Caster skill which creates a ring of fire around you.

RoM: Rune of Mana. An oSkill. Similar to Rune of Fire and Rune of Ice, except it has a spell timer and deals physical damage based on the difference between your present and maximum mana, leeching this back in the process.

SA: Sacred Armor. Called Holy Armor before, grants huge magic and physical damage reduction, to the point of immortality [in most situations, but you CAN die] for a short period. Also gives a velocity bonus.

SB: Scorpion Blade, Starburst or Stormblast. First two are Assassin skills. The first throws a highly poisonous knife, the second launches a volley of shurikens. Third is a Barbarian skill which releases a expanding [with levels] lightning bolt. 100% physical to lightning conversion, hits multiple times.

SC: Storm Crows. An Assassin skill. Throws several auto-targeting knives.

SoF: Seal of Fire. An oskill that drops a trap at your feet which constantly deals fire damage to a target in range.

SoV: Spirit of Vengeance. An Amazon Uberskill. Summons a Spirit of vengeance from a corpse. The SoV has a very beneficial aura, and creates random allied Reanimates.

SoR: Shower of Rocks. A Barbarian melee skill which brings exactly what it sounds like down on your enemies' heads.

SQ: Snow Queen. Sorceress passive skill that grants flat defense bonus and a small max life % bonus.

SR: Shadow Refuge. Assassin skill which grants damage reduction and increased velocity and damage for a short period.

SS: Soul Shatter or Star Streak. The first is an oskill that sacrifices a target minion to create a weapon-damage shock nova. The second is an Amazon javelin-throwing attack which grants defensive bonuses and life regeneration. It has been renamed to Moonbeam.

StF: Shatter the Flesh. Sorceress Skill. Makes a corpse explode, damaging and freezing enemies around it.

TS: Thunder Slam, Titan Strike, Time Strike or Terror Strike. The first is a Barbarian Crowd Control skill, the second a Barbarian buffing attack, the third a delayed x2 weapon damage attack, usually available as a ctc, the last a Paladin unholy melee attack that empowers subsequent elemental attacks and is required to cast most of the Unholy Melee skills.

TSlam: Thunder Slam. See above.

TStrike: Either Terror Strike, or Titan Strike by context. See above.

UA: Unholy Armor or Uninterruptible Attack. First is an oskill similar to Holy Armor, though without the velocity boost. It used to be able to achieve a longer duration. For the second, see above.

UP: Unholy Prayer. The (now replaced) Necromancer's Ennead Challenge skill. Channeled, grants invulnerability and EWD to all allies in its radius

VA: Void Archon. A Necromancer summon, gifted with a slew of abilities, among them being its ability to reduce enemies' Attack Rating, thus reducing the amount of damage you and your minions take.

VI: Vampiric Icon. The Assassin's Ennead skill. Creates a Symbol of Power in unholy flames. The flames leech life from any enemies standing on them.

VK: Veil King. Strong Necromancer summon that have a chance to cast a lethal poison attack, and reanimates foes that he kills. Attacks you if it's killed.
Also, Visual Kei, a japanese musical/fashion movement in which everyone dresses like drag queens.

VS: Voodoo Shot. See Widowmaker below.

VoJ: Vessel of Judgement. Paladin buff skill that launches lightning bolt at close enemies, dealing physical spell damage (not weapon based). Is enhanced by Light and Shadow (see above).

VS: Venomous Spirit. A (now removed) Sorceress skill from the Poison Tree. Releases an eponymous Spirit which deals large amounts of poison damage over a short duration as well as slowing the target. Is available on items now as a proc/oskill.

WA: Warp Armor. Sorceress skill from the Lightning tree. Grants a bonus to total character defense, as well as some avoid

WC: Wolf's Companion. Barbarian skill that summons a untargetable wolf which inflicts Doom on foes.

WM: Widowmaker. Last Necromancer crossbow skill. Releases homing spikes around targeted minion. Renamed to Voodoo Shot.

WotG: Way of the Gryphon. An Assassin uberskill which improves the damage of lightning spells, and adds bonus lightning damage to the character's weapon (or fist).

WotP: Way of the Phoenix. Similar to Way of the Gryphon, except with fire damage instead, and not an uberskill.

WotR: Way of the Raven. Similar to Way of the Gryphon, except with cold damage instead, and not an uberskill but a BRC skill. Skill has been removed.

WotS: Way of the Spider. Similar to Way of the Phoenix, except with poison damage instead.

WoW: Wings of Wrath. Amazon skill, greatly increases the character's velocity and stamina. Not to be confused with World of Warcraft. Also found on Act I mercenaries. Now renamed to Wild & Free.

WW: Wychwind. An Assassin skill. A thrown knife creates a field of rifts around the point of impact.

Game-term shorthand:

Buff: A spell or skill which makes its target(s) better/stronger/etc.

Debuff: The opposite of a buff. Weakens its target(s).

Legacy: Generally used to describe items from a previous patch, and has been significantly changed (for better or for worse) since then. The item was changed for a reason, so using Legacy items in considered cheating.

Twink (or any premutation thereof): To give a (low level) character powerful items with low requirements that, while being able to use, it should not be able to gain yet.

Forum terminology/acronyms: <*>

ISO: In Search Of. A trading prefix.

LOL<something>: LOL when used as a prefix (e.g. LOLzon). Need not be all-caps. It indicates use of a skill(, usually,) that (is so powerful, it) makes the game a joke. Note: The term tends to stick even after balance changes to said skill / item / etc. e.g. Lolmures -> old damage-cap-breaking Lemures. Lolsummons -> old MO oSkill summons.

Added from taem's topic:
FPS = Frames per second, referring to how quickly your toon attacks. D2 has 24-frames per second, meaning if a character's attack took 12-fps, he/she would attack twice a second.
FCR = Faster cast rate, same as FPS, but for casting spells
MB= Max Block
FHR= Faster Hit Recovery
DR= Damage Reduced
CC= Class Charm
SS= Sunstones
BMR= Bad Mood Ring
SoTNK= Seal of the Nephalem Kings
FBR= Faster Block Rate
PLR= Poison Length Reduction
LC0 = level challange zero
Eth = Ethereal


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