[v6d] Keeper of the towers [Totemancer]

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Re: [v6d] Keeper of the towers [Totemancer]

Post by wow123400 on Tue Feb 26, 2013 8:20 pm

if the change is too big and make you think of a new name,better make a new one

and what is the "interesting" you are talking about?
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Re: [v6d] Keeper of the towers [Totemancer]

Post by MAGIK on Wed Feb 27, 2013 2:48 am

bit of a gap between lvl 78 and 90 atm
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Re: [v6d] Keeper of the towers [Totemancer]

Post by MAGIK on Wed Feb 27, 2013 5:05 am

also ammy with +20-25 to hailstorm is an ez boss killer.

massive help against fire/lightning immune monsters as well, they die so quick now Very Happy and i feel like i'm doing something rather than just teleporting around


oh and act 4 obviously talking about landmasses? i wasnt going to bother with them, they always rape summoner classes.

just tele away to victory Cheers!
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Re: [v6d] Keeper of the towers [Totemancer]

Post by Arc_Razer on Wed Feb 27, 2013 10:00 am

Spoiler:
Large packs of heretics = Insta death Sad
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Re: [v6d] Keeper of the towers [Totemancer]

Post by thedarkbobo on Wed Feb 27, 2013 10:21 am

Deadwall totem is great for quick bad army Smile
Landmass should die in 2s from cold totem...victory...if not run around cast sacrifices, recast totems, teleport with them all over..win. Dancing Also using black mass makes totems shoot faster soo..even quicker victory.

Skillplan I always use[with an exeptions to either rc/jinns and rampagors/shadows and 1 pnt in fire totem - thats because i have uberskill and use it for some ubers only]:
Skillplan Bob keeper (Necromancer, 2012 v005)

Can take less shadows and more in void if needed.
Can put few points in sacrifices for faster timer (substract from fire totem).
2 elements are frost and poison[rampagors, brc skill] +/- fire totem.

Imho void is usefull as 1 pointer or 10 or 20 Very Happy .

If you take RC -> its for some ubers and toraja
If you take jinns -> more pierce, some weaker ubers done faster...
jinns+smaxed rampagors (no pnts in fire totem, less in shadows) -> you can farm sewers a3. Dancing
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Re: [v6d] Keeper of the towers [Totemancer]

Post by wow123400 on Wed Feb 27, 2013 5:19 pm

landmass is not the problem,the fucking shower of rock is the damn problem,most of the time even my minions killed them,couple shower of rock falls,and all my minion just stood there because no enemies around

right now,i think summon nerco should focus on damage more than life,we need to kill those high damage fuckers quick Evil or Very Mad
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Re: [v6d] Keeper of the towers [Totemancer]

Post by MAGIK on Wed Feb 27, 2013 10:29 pm

yeah landmass use sor? thats what i meant

oh and yeah fucking heretics...... i wish there was a heretic char, would be op Wink
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Re: [v6d] Keeper of the towers [Totemancer]

Post by Darki on Wed Feb 27, 2013 11:48 pm

completing really fast hatred, i'm act 3 now. Very Happy

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Re: [v6d] Keeper of the towers [Totemancer]

Post by titan015 on Tue Feb 18, 2014 3:39 pm

Loving the reanimated wraiths from the totems, owning hatred monsters so hard.

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Re: [v6d] Keeper of the towers [Totemancer]

Post by Arc_Razer on Wed Feb 19, 2014 8:52 am

Yeah they hit hard in hatred, but by destruction they aren`t so great, you will see, still very useful though! am making an up to date guide for totemancer will upload when finished (shouldn't be too long)
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Re: [v6d] Keeper of the towers [Totemancer]

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