Item Creation Thread

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Re: Item Creation Thread

Post by Zamioculcas on Tue Apr 29, 2014 4:31 pm

Ioniser
War Scepter (Sacred)

Required Level: 80
Thunderfury
Clod Shock Aura when equiped
20% Attack speed
20% Faster cast rate
+(40-60)% Lightning spell damage
+(200-320)% Enhanced damage
+(10 to 15)% to cast level 35 Electrofiled Sentry when you kill an enemy
-(30 to 50)% Enemy light resistance
250-2500 light damage
+10 to 15 Lightning shield
+1 to Clod Telekenisis


Lycanthrope's Blessing
Flail (Sacred)

Required Level: 100
Area Effect Damage
Wearwolf morph
Wolf stance when equipped
20% to cast Gorefest on attack
+(300-350) Enhanced damage
+10% Overall Speed
+20 Summon Dire wolf (Clod)
+5 Solar Creeper (Clod)
15-20% Crushing blow on attack
30% life stolen per hit
1500-5500 psn damage over 2 sec


Last edited by Zamioculcas on Thu May 01, 2014 12:44 am; edited 1 time in total
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Re: Item Creation Thread

Post by manafire on Wed Apr 30, 2014 10:59 pm

Swordbreaker graphic
(bases :: OHD: 72-88// AS: -10 // STR: 434 // WR: 1 // D: 30 // QL: 84 // RL: 30 // S: 3 )
Ararebo No Natalya
Swordbreaker (Sacred)
One-Hand Damage: (334-369) to (978-1021)
Durability: 30
Required Strength: 434
Required Level: 92
13% Chance to cast level 48 Limpet Laser on Attack
Enemy Missiles Slowed by (11 to 20)%
+(301-350)% Enhanced damage
+20% Increased Overall Speed
Adds 45-625 damage
(131 to 150)% Bonus to Attack Rating
+300% Damage to Demons
(31 to 40)% Chance of Crushing Blow
7% Deadly Strike
+30 to Black Lotus Strike
+50% Damage to Undead
Socketed: 3

Biggin's Blackjack
Swordbreaker (Sacred)
One-Hand Damage: (72-88) to (978-1021)
Durability: 30
Required Strength: 434
Required Level: 92
Great Reach *
Area Effect Attack
6% Chance to cast level 24 Bloodspeaker's Mark when you Kill an Enemy
3% Chance to cast level 51 Sunspear when you Kill an Enemy
+(301-350)% Enhanced damage
2% Increased Chance of Blocking
50% Faster Block Rate
Adds 2-500 damage
(-5 to 5)% Bonus to All Attributes
Random Resistance Bonus
+50% Damage to Undead
Socketed: 3

* Great Reach sets Weapon Range to 5

Arthrus Cerului
Scepter (Sacred)
One-Hand Damage: (w-x) to (y-z)
Durability: 14
Required Dexterity: 404
Required Level: 100
1% Chance to cast level 2 Worm Curse when you Kill an Enemy
22% Chance to cast level 50 Carpet of Spiders when you Kill an Enemy
+(251-300)% Enhanced damage
(1 to 400)% Bonus to Attack Rating
Adds 750-4000 fire damage
80% Faster Run/Walk
(0-1)% Reanimate as: Tarantula
(0-1)% Reanimate as: Diamond Beetle
(0-1)% Reanimate as: Buzzsaw
(0-1)% Reanimate as: Sand Maggot
(0-1)% Reanimate as: Ankheg
(0-1)% Reanimate as: Brachyceran
+50% Damage to Undead
Socketed: 3

Rood of the Zakarum
War Hammer (Sacred)
One-Hand Damage: (347) to (387)
Durability: 75
Required Strength: 1068
Required Level: 94
75% Chance to cast level 9 Crucify when you Kill an Enemy
+350% Enhanced damage
Adds 1-10000 lightning damage
+(1 to 1000) to Life
-(1 to 1000) to Mana
+30 to Body of the Savior
+1 to Resurrect
+(400 to 700)% Enhanced Damage vs. the Zakarum
Requirements +200%
+50% Damage to Undead
Socketed: 6

Giant's Club graphic
(bases :: THD: 120-155// AS: 20 // STR: 765 // WR: 3 // D: 143 // QL: 90 // RL: 30 // S: 6 )
Trollwrench
Giant's Club (Sacred)
Two-Hand Damage: (481-540) to (630-1898)
Durability: 143
Required Strength: 765
Required Level: 122
Great Reach
39% Chance to cast level 60 Splitfire on Attack
+(301-350)% Enhanced damage
+(8 per level) to Maximum Damage (Based on Clvl)
(1 to 50)% Chance of Crushing Blow
Slows Target by (1 to 50)%
-20% to Maximum Fire Resistance
-20% to Maximum Poison Resistance
(0 to 25)% Bonus to Vitality
Damage Reduced by (-15 to 10)%
(-50 to 40)% Magic Find
+300% Damage to Undead
Socketed: 6

Entspine
Giant's Club (Sacred)
Two-Hand Damage: (540) to (3198)
Durability: 143
Required Strength: 3825
Required Level: 150
Treewarden Morph
10% Chance to cast level 30 Time Wave on Attack
15% Chance to cast level 30 Inner Fire on Attack
80% Chance to cast Purify on Attack
+350% Enhanced damage
-80% Decreased Overall Speed
+2500 to Maximum Damage
30% Deadly Strike
+2 to Graveyard
+300% Damage to Undead
+500% Enhanced Damage vs. Great Evils *
Drain Life -888
Requirements +400%
Socketed: 6

* Andariel, Duriel, Diablo, Baal, Tor'Baalos, Lilith, Kabraxis, Diablo Clone, Lucion, Belial, et al...

Kong's Furor
Great Maul (Sacred)
Two-Hand Damage: (605-667) to (993-1066)
Durability: 138
Required Strength: 648
Required Level: 98
Mega Impact
25% Chance to cast level 40 Powder Keg on Attack
7% Chance to cast level 30 Barrel Nova when you Kill an Enemy
+(301-350)% Enhanced damage
Adds 100-400 damage
50% Bonus to Strength
+9 to Force of Nature
Damage Reduced by 5%
(3-15)% Reanimate as: Skull Ape
(1-10)% Reanimate as: Dark Gibbon
(1-5)% Reanimate as: Monkey King
+50% Damage to Undead
Socketed: 6

Skeleton Key
Morning Star (Sacred)
One-Hand Damage: (329-369) to (585-2432)
Durability: 56
Required Strength: 464
Required Level: 112
Sanctuary *
9% Chance to cast level 50 Summon Veil King when Struck
3% Chance to cast level 50 Resurrect when Struck
25% Chance to cast level 25 Spike Nova on Attack
+(301-350)% Enhanced damage
+21% Increased Overall Speed
+(200-2000) to Maximum Damage
44% Chance of Crushing Blow
+100% to Summoned Minion Life
Healing Items Disabled *
Replenish Life +(1000 to 2000)
+450% Damage to Undead
Socketed: 3

*cLoD Santuary aura always active - large radius undead-only periodic knockback/damage
*healing potions, rejuv potions, sorc cookies, apples, et al. have no effect

Stagnus
Flail (Sacred)
One-Hand Damage: (174-391) to (1547-2276)
Durability: 72
Required Strength: 476
Required Level: 124
Conviction *
34% Chance to cast level 51 Shock Flower on Attack
87% Chance to cast level 53 Kabraxis Roots Nova when you Die
+(0 to 5) to All Skills
+(101-350)% Enhanced damage
-(1-173)% Target Defense
Adds (1-4)-(1342-1817) to damage
Adds (2-90)-(241-2356) to cold damage
Slows Target by (23-46)%
+50% Damage to Undead
+576% Enhanced Damage vs. Elementals *
Socketed: 6

*"cLoD" Conviction aura always active - small radius -(40?) to enemy res ; cannot break resistances / additionally gives bearer a -30% FRW penalty?
*Storm, Stone, Venom, Light Elemental, Ultra Earth, Cenobite, Astral Guardian, Frozen Lord, Black Ice Demon, et al...

Bauglir Wreath
Flail (Sacred)
One-Hand Damage: (387) to (459)
Durability: 72
Required Strength: 476
Required Level: 150
Redemption *
40% Chance to cast level 59 Thorn Field on Attack
+(1 to 6) to All Skills
+350% Enhanced damage
-200% Target Defense
Adds (300-500)-(2000-5000) to fire damage
Adds (150-800)-(3000-3500) to cold damage
Adds (1-9)-(1000-10000) to lightning damage
80% Deadly Strike
(8-15)% Reanimate as: Wracked Soul
(1-3)% Reanimate as: Broken Soul
(1-2)% Reanimate as: Steel Crusher
+200% Damage to Undead
Socketed: 6

*Redemption aura grants a 20% Redemption effect (% chance to retrieve enemy corpse as flat life/mana) 20% Reanimate as: random Slain Soul type, and 50% Life stolen per Hit.[/color]

Hellfire Torch
Grand Scepter (Sacred)
One-Hand Damage: (766) to (1092)
Durability: 30
Required Strength: 449
Required Level: 144
Frozen Flame *
1% Chance to cast level 60 Firestorm on Attack **
1% Chance to cast level 60 Meteor Shower on Attack
2% Chance to cast level 60 Cataclysm on Attack
2% Chance to cast level 60 Wrath on Attack
+350% Enhanced damage
-125% Target Defense
Adds 500-750 to damage
-100% to Enemy Fire Resistance
+15% to Maximum Fire Resist
20% Reanimate as: Hydra ***
+50% Damage to Undead
Socketed: 3

* cLoD Holy Freeze AND Holy Fire auras, adding flat cold/fire dmg to weapons, + periodic cold/fire dmg in a small radius
** cLoD proc from the titular charm
*** you know the ones. Don't know if these are going to implement as monsters or skill functions, so this could be a proc instead of a reanim.

Triune Vessel
War Scepter (Sacred)
One-Hand Damage: (270) to (387)
Required Strength: 494
Required Level: 142
Cleansing *
Indestructible
5% Chance to cast level 58 Trinity Nova on Attack
8% Chance to cast level 44 Deathstrike on Attack
+350% Enhanced damage
-30% to All Enemy Resistances
+3% to All Maximum Resistances
+400% Enhanced Damage vs. Titans **
3% Reanimate as: Minion of Terror
3% Reanimate as: Minion of Destruction ***
3% Reanimate as: Mephistospirit ****
7% Reanimate as: Celebrant of the Triune
+300% Damage to Undead
Socketed: 6

* cLoD Cleansing aura, applying huge life regen (~+1000), huge mana regen (~+100%), and 50% curse length reduction
** Sasquatch, Protectors, Razorfur Titans, Bronze Titans, Iron Giant, Gold Titans, et al...
*** I think these are already in the game as Dominators (reanim only).
**** the little ghosts that occasionally rise up in Durance Lvl 3. might be some way to incorporate them, or at least their graphic. invis mob?


Last edited by manafire on Fri Nov 14, 2014 5:35 am; edited 2 times in total
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Re: Item Creation Thread

Post by whist on Thu May 29, 2014 2:34 pm

The item type has been updated (see the main post)
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Re: Item Creation Thread

Post by manafire on Thu May 29, 2014 5:35 pm

Falsefire
Javelin (Sacred)
Throw Damage: (w-x) to (y-z)
One-Hand Damage: (375-410) to (653-689)
Durability: 30
Required Dexterity: 32
Required Level: 100
100% Chance to cast level 29 Cone of Cold on Attack
1% Chance to cast level 34 Frostfire Wave on Striking
Autocasts Cold Fear once every 60 seconds
+(301-350)% Enhanced damage
+90% Faster Block Rate
-1% Decreased Chance of Blocking
Adds 90-360 damage
-(101-120)% to Enemy Cold Resistance
Damage Reduced by (1-6)%
Socketed: 3

Nokozan Echoer
Pilum (Sacred)
Throw Damage: (w-x) to (y-z)
One-Hand Damage: (334-369) to (624-862)
Durability: 56
Required Dexterity: 428
Required Level: 100
10% Chance to cast level 15 Miasma when you Kill an enemy
Autocasts Shout once every 180 seconds *
+(0-1) to All Skills
+(251-300)% Enhanced damage
+50% Increased Attack Speed
+(350-550) to Maximum Damage
+250% Bonus to Attack Rating
-(31-40)% to Enemy Poison Resistance
+(11-30) to Symphony of Destruction
+(71-100) to Dexterity
Socketed: 3

*cLoD Shout grants self and party in nova range +100% Total Character Defense for 50 seconds

Shaefer's Rhomphaia
Scythe (Sacred)
Two-Hand Damage: (772-824) to (912-984)
Durability: 74
Required Strength: 466
Required Dexterity: 466
Required Level: 100
3% Chance to cast level 49 Hailstorm on Attack
5% Chance to cast level 31 Maelstrom on Attack
85% Chance to cast level 50 Glacial Nova when you Die
100% Chance to cast level 68 Ice Bolt Nova when you Die
+(251-300)% Enhanced damage
+30% Faster Run/Walk
+400 damage
+2500 cold damage
Slows Target by (16-20)%
-(11-20)% to All Enemy Resistances
2% Reanimate as: Dominator
Socketed: 6

Eternal Conflict
Throwing Spear (Sacred)
Throw Damage: (w-x) to (y-z)
One-Hand Damage: (321-360) to (377-423)
Durability: 126
Required Dexterity: 530
Required Level: 108
1% Chance to cast level 55 Apocalypse on Striking
1% Chance to cast level 55 Static Spike on Striking
Enemy Missiles Slowed by (21 to 25)%
+(301-350)% Enhanced damage
+(40-60)% to Fire Spell Damage
+(40-60)% to Lightning Spell Damage
(20-24)% Life Stolen per hit
Adds 1000-3000 fire damage
Adds 1000-3000 lightning damage
10% Deadly Strike
1% Reanimate as: Diablo
2% Reanimate as: Lightwell
Socketed: 4
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Re: Item Creation Thread

Post by manafire on Sat May 31, 2014 4:19 am

Cetorhinus
Trident (Sacred)
Two-Hand Damage: (433-486) to (763-826)
Durability: 48
Required Strength: 408
Required Dexterity: 428
Required Level: 120
Great Reach *
Thunderfury
1% Chance to cast level 4 Stormblast on Striking
20% Chance to cast level 99 Phase Bomb when you Die
+(301-350)% Enhanced damage
50% Increased Attack Speed
50% Faster Hit Recovery
(5-50)% Chance of Crushing Blow
(5-50)% Deadly Strike
+250 to Maximum Damage
Random Resistance Bonus
(1-2)% Reanimate as: Thokola
(2-6)% Reanimate as: Landshark
Socketed: 6

* Great Reach sets Weapon Range to 5

Silver Spire
Pike (Sacred)
Two-Hand Damage: (477) to (747)
Durability: 120
Required Strength: 950
Required Dexterity: 1048
Required Level: 112
7% Chance to cast level 60 Doom when you Kill an Enemy
48% Chance to cast level 50 Ice Beam on Attack
11% Chance to cast level 50 Tempest on Attack
+350% Enhanced damage
20% Increased Overall Speed
60% chance of Open Wounds
-(11 to 80)% to Target Defense
Adds 1000-5000 cold damage
+(30-50)% to Spell Damage
Target Takes Additional Damage of 1000
Requirements +100%
Socketed: 6

Sekolah's Fumarole
Spetum (Sacred)
Two-Hand Damage: (508-563) to (516-588)
Durability: 96
Required Strength: 362
Required Dexterity: 394
Required Level: 100
Mega Impact
100% Chance to cast level 67 Crater when you Die
100% Chance to cast level 48 Frog Prince when you Die
60% Chance to cast level 59 Ice Bolt Nova on Attack
+(251-300)% Enhanced damage
+111 to Minimum Damage
Slows Target by 20%
Adds 2500-5000 fire damage
Adds 250-500 cold damage
+(40-60)% to Cold Spell Damage
-(30-70)% to Enemy Cold Resistance
(0-1)% Reanimate as: Ni Va
Requirements -20%
Socketed: 6

Kuo-toa Tuning Fork
Brandistock (Sacred)
Two-Hand Damage: (545-600) to (895-962)
Durability: 96
Required Strength: 430
Required Dexterity: 460
Required Level: 110
50% Chance to cast level 36 Medusa when you Kill an Enemy
1% Chance to cast level 9 Time Wave when you Kill an Enemy
+(301-350)% Enhanced damage
Stun Attack
Adds 100-350 damage
Adds 400-775 cold damage
Adds 1000-2000 poison damage over 2 seconds
+(11-40) to Kraken Stance
(0-2)% Reanimate as: Lizardking
(1-2)% Reanimate as: Swampy Reptile
(2-4)% Reanimate as: Lizardman
(80-160)% Magic Find
Socketed: 6

Razorsteel Sarissa
Spear (Sacred)
Two-Hand Damage: (625-677) to (1230-1286)
Required Strength: 470
Required Dexterity: 470
Required Level: 100
Indestructible
30% Chance to cast level 41 Razor Spines on Attack
+(1-2) to All Skills
+(301-350)% Enhanced damage
-60% Target Defense
(50-70)% Mana stolen per Hit
Adds 200-777 damage
Adds 2500-7500 poison damage over 5 seconds
-(11-30) to Enemy Poison Resistance
1% Reanimate as: Red-Armed Soldier
+200 Life after each Kill
Requirements +25%
Socketed: 6


Last edited by manafire on Sun Jun 15, 2014 7:44 pm; edited 3 times in total
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Re: Item Creation Thread

Post by RollsRoyce on Sat May 31, 2014 9:31 am

Lyngbakr Trishula
Trident (Sacred)
Two-Hand Damage: (xxx-xxx) to (xxx-xxx)
Durability: 48
Required Strength: 408
Required Strength: 428
Required Level: 100
Blizzard*
10% Krakens Fist on attack
2000-4000 Cold dmg
+300-350% Enhanced damage
+50-100% FHR
+50% uninterruptable Attack
+3% reanimate as Kraken Guard
Socketed: 6

*Blizzard Freezes anything within 5 Yards to a solid block ( 25% chance to freeze in dest)



Fhaidha Treenail
Pike (Sacred)
Two-Hand Damage: (xxx) to (xxx)
Durability: 120
Required Strength: 950
Required Dexterity: 1048
Required Level: 100
Lethal Wounds*
50% IAS
5% Enhanced Dmg per char lvl
10% EWD per socketed Rune
100% Open Wounds
Adds 500-1000 dmg
10%-20% Life leech
Socketed: 6

Lethal wounds drains 10k life per secon for a duration of 8 seconds ( does not work on phys immunes)


Narg's Ranseur
Spetum (Sacred)
Two-Hand Damage: (xxx) to (xxx)
Durability: 96
Required Strength: 362
Required Dexterity: 394
Required Level: 100
60% lvl 33 Charm on Attack
Thrill of the Hunt Active at all time
1000 Life on striking in melee
+10% reanimate as sewers troll
Socketed: 6



Rift Walker's Pikestaff
Brandistock (Sacred)
Two-Hand Damage: (xxx) to (xxx)
Durability: 96
Required Strength: 430
Required Dexterity: 460
Required Level: 100
1 to Spirit Walk
1 to Sacrifices
10-14 to Wolf stance
100 life after kill
10% reanimate as Random Reanimate ( aura so it changes every second)
Socketed: 6



Tiarna'a Sceal Fada
Spear (Sacred)
Two-Hand Damage: (xxx) to (xxx)
Required Strength: 470
Required Dexterity: 470
Required Level: 100
1337% lvl 9 Stormblast on attack
1337% lvl 9 Ancients han on attack
300-350% ed
200-400 dmg
0-2% reanimate as Brother laz
0-2% reanimate as MarcoNecroX
0-2% reanimate as Astrogha
Socketed: 6


Last edited by RollsRoyce on Sat May 31, 2014 6:03 pm; edited 1 time in total
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Re: Item Creation Thread

Post by manafire on Sat May 31, 2014 5:09 pm

Mind if I again suggest some names for those, RR? ^^

Lyngbakr Trishula
Trident (Sacred)

Fhaidha Treenail
Pike (Sacred)

Narg's Ranseur
Spetum (Sacred)

Rift Walker's Pikestaff
Brandistock (Sacred)

Tiarna'a Sceal Fada
Spear (Sacred)

Also, to make that last one (the spear) viable, while also retaining the joke, the procs could be 13% and 37% so the item actually works (unless >100% behaves as =100% and that was your goal). And wouldn't all three of those reanims summon hostile monsters? And even if not, one Black Hand Totem and the item is either absurdly OP or useless. Maybe different reanims? Kabraxis? (even if he hostile-summons Shadow Selves, who cares, those are easy to plow through) Maybe Inarius' Ghost or Athulua or one of the Uldy minibosses?
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Re: Item Creation Thread

Post by RollsRoyce on Sat May 31, 2014 6:01 pm

Ofc ill take the names Smile thank you.

And the spear is intended too have exactly those reanimates, only if you find a spear which has 0% of them you can actually make a good use of it ( 100% sb and ancients hand is insane)

Laz summons hostile black hand totems, marco hostile clones and astrogha summons the statues Very Happy... each one of them will kill you
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Re: Item Creation Thread

Post by manafire on Sat May 31, 2014 6:41 pm

Oh wow I didn't even think of that. But that means the spear only has a 1/27 chance of spawning with none of those reanimates. Maybe make the reanimate chances (0-1)% ? That way you have a 1/8 chance of zero reanims at least. That's a pretty awesome idea though, very clever way to add a sort of rarity to items.
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Re: Item Creation Thread

Post by whist on Sun Jun 08, 2014 1:12 am

The item type has been updated (see the main post)
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