Item Creation Thread

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Re: Item Creation Thread

Post by manafire on Sun Jun 08, 2014 1:46 am

Hibernal Gleam
Dagger (Sacred)
One-Hand Damage: (223-259) to (223-259)
Durability: 8
Required Dexterity: 376
Required Level: 100
Amazing Grace
45% Chance to cast level 59 Avalanche on Attack
1% Chance to cast level 7 Rock Shock on Striking
+(201-250)% Enhanced damage
-(50-10)% Decreased Attack Speed
Slows Target (1-20)%
+3000 cold damage
+1000 magic damage
+(50-90)% to Cold Resistance
Cold Absorb (11-20)%
(0-6)% Reanimate as: Sapphire Lord
(0-6)% Reanimate as: Geomancess
Socketed: 2

Tongue of the Black Speech
Dagger (Sacred)
One-Hand Damage: (723-759) to (723-759)
Durability: 8
Required Dexterity: 376
Required Level: 121
Mega Impact
100% Chance to cast level 80 MIRV Storm when you Die *
+6 to Necromancer Skill Levels
+(201-250)% Enhanced damage
+100% Increased Overall Speed
+500 damage
+500 fire damage
+500 cold damage
+500 lightning damage
+500 poison damage over 2 seconds
+500 magic damage
(0-1)% Reanimate as: Mountain God
Socketed: 2


* or whatever it is that the Startled Witch casts


Last edited by manafire on Sat Jun 14, 2014 5:23 pm; edited 5 times in total
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Re: Item Creation Thread

Post by Aspirine101 on Sun Jun 08, 2014 4:14 am

Since you said we can post ideas, I have one:
Since daggers (I mean the item class, not specifically Dagger which is the lowest) are pretty much never used in mxl/mxlu (well... traprat that is..), I was thinking that maybe you could think about a dagger build for an assassin? I think it was in your plans to make claw one, I think marco planned it, so I don't see why can't we make daggers useful Smile


Last edited by aspirine101 on Sun Jun 08, 2014 11:17 am; edited 1 time in total
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Re: Item Creation Thread

Post by RollsRoyce on Sun Jun 08, 2014 7:53 am

Dagger (Sacred)
One-Hand Damage: xxx
Durability: 8
Required Dexterity: 376
Required Level: 100
Multiple Attacks
2% lvl 43 Singularity on striking
300-350% ed
200-300 dmg
5-10 to Ancients hand
+70% IAS
+150 life after kill
Only Allows melee/summoning et...
Socketed: 2

*multiple attacks is literally 50% lvl 1 Attack on Attack, which menas that everytime you hit in melee you have a  chance to attack right away again ( this has no animation and the coming attack also has an additional 50% chance to attack again, including all procs etc ...)

Kriss (Sacred)
One-Hand Damage: xxx
Durability: 8
Required Dexterity: 376
Required Level: 100
1% lvl 50 Pyroclastic low on striking
300-350% ed
+1000 Fire dmg
+5-10% life leeach
+200 to Strength
+30-60% FSD
Socketed: 3


Blade (Sacred)
One-Hand Damage: xxx
Durability: 8
Required Dexterity: 376
Required Level: 100
+100-200 Fire dmg (per Lionheart skill lvl)
Str Bonus (exact the same as dex bonus on that weapon)
Converts 25% of Str into Dex
+500 Life
10-20 extra bolts to VoJ
+30% critical Magic dmg to VoJ
+300-500 dmg
+200-250% ed
Socketed: 3

Matrix of the leadership
Dirk (Sacred)
One-Hand Damage: xxx
Durability: 8
Required Dexterity: 376
Required Level: 100
+2% ctc Astroghas totem curse when struck
+5 to Ressurect
+5% reanimate as Shardspawn
slows attacker 30-70%
slows ranged attacker 30-70%
Socketed: 2
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Re: Item Creation Thread

Post by Aspirine101 on Sun Jun 08, 2014 11:15 am

OMG rolls, multiple attacks sounds so good!

Anyway, trying sthing:

Lizard Queen's Stinger
Dirk (Sacred)

Required Level: 100
+(200-250)% Enhanced Damage
Adds 735-1370 Poison Damage
+(65-75%) Poison Resistance
-70% to Enemy Poison Resistance
17% Chance to Cast level 13 Poison Flash
Adds 35-75 Poison Damage per "Way of the Spider" slvl (only with both items equipped)


Lizard Queen's Claw
Kryss (Sacred)

Required Level: 100
+(300-350%) Enhanced Damage
Adds 250-500 Damage
+(90-120) to Dexterity
10% Chance to Cast level 10 Attack on melee attack
+(0-2) to Assassin Skill Levels
+(1-3) to Assassin Skill levels (only with both items equipped)


Full set bonus (2/2):
Lizard Queen's Strikes (not sure how to call the set... yet)
Slows Target by 35%
15% Chance to cast Stone Curse on melee attack
(6-10%) Reanimate as Basilisk
+175% Enhanced Weapon Damage
-50% Enemy Poison Resistance
+90% Increased Attack Speed


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Re: Item Creation Thread

Post by manafire on Sun Jun 08, 2014 6:01 pm

Names for you, Rolls!

Dreamphase
Dagger (Sacred)

Tumulus Grifter
Kriss (Sacred)

Dawnlight Relic
Blade (Sacred)
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Re: Item Creation Thread

Post by manafire on Sun Jun 15, 2014 7:35 pm

Giyua's Everflowing Goblet
Blade (Sacred)
One-Hand Damage: (w-x) to (y-z)
Durability: 26
Required Dexterity: 488
Required Level: 96
Adds Vitality Damage Bonus: (35/256 per Vitality)%
2% Chance to cast level 14 Whirlpool on Striking or 20% 'on Attack' - to prevent gamebreak
10% Chance to cast level 43 Glacial Nova on Attack
1% Chance to cast level 5 Gift of Inner Fire when Attacked
+(301-350)% Enhanced damage
Adds 100-400 damage
Adds 1000-4000 cold damage
Magic Resist +(20-40)%
5% Reanimate as: Frost Raptor
5% Reanimate as: Living Rock
Only Allows Melee, Summoning, and Buff/Debuff Skills
Socketed: 3

Crysknife
Kriss (Sacred)
One-Hand Damage: (w-x) to (y-z)
Durability: 20
Required Dexterity: 454
Required Level: 105
Great Reach *
70% Chance to cast level 35 Frozen Crown on Attack
80% Chance to cast level 48 Splitfire on Attack
+(1-2) to All Skills
+(251-300)% Enhanced damage
+(101-150)% Increased Attack Speed
+(333-444) to Maximum Damage
+(21-80)% to Fire Spell Damage
+(21-80)% to Cold Spell Damage
25% Reanimate as: Shadow Self
5% Reanimate as: Reaper
Socketed: 3

* sets weapon reach to 5

Question: why are Kriss spelled that way in Median and onward? In cLoD, they're "Kris." I know this franchise is a bit famous for its spelling errors, but I don't think that's one of them.


Last edited by manafire on Tue Jul 01, 2014 10:03 pm; edited 4 times in total
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Re: Item Creation Thread

Post by RollsRoyce on Sun Jun 15, 2014 8:04 pm

that blade will crash the game Very Happy whirlpool will proc whirlpool that procs whirpool
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Re: Item Creation Thread

Post by Aspirine101 on Sun Jun 15, 2014 8:14 pm

@manafire I always thought the real name for those real blades was Kryss :S
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Re: Item Creation Thread

Post by manafire on Sun Jun 15, 2014 9:25 pm

@Rolls - I did not anticipate that Very Happy 2% more reasonable?

@aspirine - I think they're supposed to be Keris? A cursory glance at wikipedia...
http://en.wikipedia.org/wiki/Kris
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Re: Item Creation Thread

Post by RollsRoyce on Sun Jun 15, 2014 9:53 pm

2% could work but also needs some testing i guess
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