Item Creation Thread

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Re: Item Creation Thread

Post by Will on Sun Jun 15, 2014 10:09 pm

@manafire wrote:

Tongue of the Black Speech
Dagger (Sacred)
One-Hand Damage: (723-759) to (723-759)
Durability: 8
Required Dexterity: 376
Required Level: 121
Mega Impact
100% Chance to cast level 80 MIRV Storm when you Die *
+6 to Necromancer Skill Levels
+(201-250)% Enhanced damage
+100% Increased Overall Speed
+500 damage
+500 fire damage
+500 cold damage
+500 lightning damage
+500 poison damage over 2 seconds
+500 magic damage
(0-1)% Reanimate as: Mountain God
Socketed: 2


* or whatever it is that the Startled Witch casts

Re: 2nd item: I have an idea for balancing... Spawn a startling witch on death or maybe for x amount of seconds who could pounce (i.e. unfriendly) !!!! Still a DAMN good item (1Her with plus 6 NEC! and all that dmg!). If this is a huge sacrifice and/or the witch is perm there, then I propose having item use pounce charges or Blink Oskill much like a witch ! Very Happy (As a counterbalance ofc)

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Re: Item Creation Thread

Post by axios on Sun Jun 15, 2014 10:31 pm

I like the req lvl part

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Re: Item Creation Thread

Post by Will on Sun Jun 15, 2014 10:33 pm

Well it goes up to 150...I thought about that....... If I scratch the surface of a GREATER-Uber (or reg one depending) I can hit enough exp to use that beastmode blade Wink

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Re: Item Creation Thread

Post by whist on Mon Jun 16, 2014 10:40 pm

The item type has been updated (see the main post)

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Re: Item Creation Thread

Post by archon256 on Tue Jun 17, 2014 12:45 am

Bartuc's Penance
Flying Knife(Sacred)
Throw Damage: (355-413) to (517-577)
One-Hand Damage: (228-266) to (384-423)
Durability: 12
Required Dexterity: 473
Required Level: 100
10% Chance to cast Wychwind when you kill an enemy *
+(1 to 3) to Assassin Skill Levels
+3 to Necromancer Skill Levels
+(201-250)% Enhanced damage
Drain Life -250
(5-11)% Reanimate as: Blood Golem
Socketed: 3


*Wychwind is cast at the character's feet, so that the rifts are formed around her instead of the slain enemy.

Intended to be a defensive option for a throwsin, the Wychwind proc is only effective against melee enemies that get close to her, but you can have a lot of them (%chance needs balancing ofc) and if you play by kiting backwards you can pull new enemies into rifts created by killing older ones.

The +3 Necromancer skill affix is meant to augment necromancer minions obtained from the Dal-Al-Harb RW shield, and plays to the defensive theme together with the Blood Golem reanimates. The reanimate chance is low since the Blood Golems will be immune to all damage except when attacking. Not sure how tanky that makes them, but they ought to be fairly tanky rare spawns.

The item's clearly inspired by Bartuc and the Legacy of Blood quest, so the Drain Life malus is just to add to the Bloodmage theme.

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Re: Item Creation Thread

Post by RollsRoyce on Tue Jun 17, 2014 7:23 am

item seems solid, however im not sure if +nec skills really help oskills, as far as i remember i couldnt get higher eagle lvl on my din with +barb skills

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Re: Item Creation Thread

Post by Will on Tue Jun 17, 2014 9:52 am

Are Blood Golem reanimates already in effect as hostile reanimates though? Or would this not apply to sigma?

-250 life seems a tad excessive for a sin (as opposed to necro or esp zon for example). Otherwise like the proc and properties Very Happy. Flying and balanced knives are a fave of mine esp for necro's.

@Whist, Sorry for harsh words in later thread, I just meant I'm not on anyone's team...Knowing you (and axios for ex) you probably disregarded post Razz.
I didn't read the earlier drama, buildup or anything. Taem kinda explained it all to me.

Dogs still >cats though. Maybe the item I make will be Korlic's Wolf Balanced Axe.... After all, Baba's have wolves, where are your felines Crazy cat Lady Whist?

ED: one idea is instead of summoning blood golems which might confuse a player used to hostile ones, maybe 1-3 pct chance of summoning the bruiser Bartuc himself? Very Happy+

ED2: Is it really trolling to describe a Canine boosting (plus to summon spirit wolves) item as "whists Nemesis"?

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Re: Item Creation Thread

Post by manafire on Wed Jun 25, 2014 6:42 am

Civerb's Cucurbit
Balanced Knife (Sacred)
Throw Damage: (a-b) to (c-d)
One-Hand Damage: (w-x) to (y-z)
Durability: 16
Required Dexterity: 544
Required Level: 100
97% Chance to cast level 49 Wrath when you Die
1% Chance to cast level 15 Elemental on Striking
+(151-200)% Enhanced damage
+(21-40)% Faster Hit Recovery
+444 fire damage
+888 magic damage
-(60-90)% to Enemy Fire Resistance
Magic Absorb (6-10)%
(3-5)% Reanimate as: Primal Clay
(3-5)% Reanimate as: Blood Golem
(3-5)% Reanimate as: Necrobot
Socketed: 2

Frostfangs
Throwing Axe (Sacred)
Throw Damage: (a-b) to (c-d)
One-Hand Damage: (w-x) to (y-z)
Required Strength: 402
Required Level: 99
Indestructible
7% Chance to cast level 40 Glacial Nova when you Kill an Enemy
6% Chance to cast level 21 Screaming Eagle when you Kill an Enemy
Converts 33% Physical Damage to Cold Damage
+(0-1) to All Skills
+(301-350)% Enhanced damage
+360 damage
+2400 cold damage
-(31-50)% to Enemy Cold Resistance
+200 to Dexterity
(0-1)% Reanimate as: Ultra Ice
Socketed: 2

Manimona
Throwing Axe (Sacred)
Throw Damage: (a-b) to (c-d)
One-Hand Damage: (w-x) to (y-z)
Required Strength: 518
Required Level: 111
Indestructible
100% Chance to cast level 7 Cone of Cold on Attack
4% Chance to cast level 20 Moonbeam when you Kill an Enemy
3% Chance to cast level 46 Frigid Sphere when you Kill an Enemy
2% Chance to cast level 42 Meteor Shower when you Kill an Enemy
+(0-4) to All Barbarian Skill Levels
+2500 fire damage
+2500 cold damage
-(6-10)% to All Enemy Resistances
+300 to Energy
(0-1)% Reanimate as: Bloodraven
(0-1)% Reanimate as: Sinwar of the Storm
Socketed: 2

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Re: Item Creation Thread

Post by onlyswerving on Thu Jul 31, 2014 2:26 am

Shoalswimmer
Balanced Axe
Required Level: 118
Orb Effects Applied to this Item are Doubled
80% CtC lvl 20 Rune of Ice when you Kill an Enemy
70% CtC lvl 40 Fire Splash when you Kill an Enemy
250% Enhanced Damage
25% Faster Run/Walk
-25% to Enemy Cold Res
Adds 500-1000 fire damage
Adds 1-1500 lightning damage
Damage Reduced by (0-9)%
Deadly Strike (0-3)%
Slows Target (0-6)%

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Re: Item Creation Thread

Post by Will on Thu Jul 31, 2014 5:56 am

I like you onlyswerving but this thread seems to be replaced by XV thread (as in....it's likely dead)...for now at least?

P.s. Lightning damage doesn't belong. Otherwise Real cool item!!!

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