[2012] Compilation by ChuckNoRis

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[2012] Compilation by ChuckNoRis

Post by aahz on Mon Dec 10, 2012 12:30 pm

2012 Compilation by ChuckNoRis



Introduction

*I noticed that very few people bother to read miniguides and miss some very good builds just because they don't see the feedback on how to do "x" uberquest . you really need advices/screenshots on how to kill the butcher? all you need is the skillplan and gearing to start playing

Q: why not add an uberquest section for build "x" ?
A: you got all you need inside the miniguide . you supose to have fun playing so i don't see anything usefull if i come and tell you all you need to do . if the build is at least a bit unpredictable it will keep you enthusiasmed all your way to the finish line
If you encounter problems in some very hard ubers , post here , i'll be glad to help . i won't provide feedback for The Butcher

Request : make yourself a favour and read the documentation , lfaq ,the newbie help guide , abreviations + search in the small question topic before posting any questions here . I won't reply to any dumb question - this is not the newbie forum

GENERAL GAMEPLAY - to be updated ( DO YOU MORONS UNDERSTAND WHAT DOES THAT MEAN? STOP RE-RUNING SEWERS IN 2012 PATCHES ) FUC*IN IDIOTS . same goes for the rest explained bellow : it requires UPDATING

I.The concept
1. Read the docs and make sure you know how cube recipes work (unique creation ,unique uptier , socketing + the others)
2. Pick a character and a skillplan - either you make one of your own , either follow a guide
3. Decide what gear you wish to use - either use the one sugested in the guide , either use different gear that gives you a better impresion about making the build better or more fun . Check the docs when you want to do that and pick the gear you think you will need for your build ; make a list
- i can vouch for all my miniguides that they use the best gearing and skillplan as i've tested all possible options found in the docs . this may save you some time

II.Getting started
1. Create the new character and go for act 1 ; set /players 8 before leaving the camp
2. Proceed at killing all stuff in your way , colect all gold/runes/gems/rings/jewels/amulets you find on the ground . Keep the gold and runes , uptier the gems , sell all others for MOAR gold
3. Upgrade your initial gear with the stuff you find on the ground . aim for more damage and defence . Make jewelwards for small stats and resistances boost , socket gems and jewels to boost resistances
- other usefull cheap early gear : Summit RW (El in helm) , Rebel RW(El in armour) , Lumen arcana(Ith in armour) , Pax mystica RW (Nef in staves) - a cheap way to get a source of teleport - keep it on switch gear till you can acces Jitan's gate or another source of teleport (DA)
4. Kill Andariel and proceed to act 2 .

III. Leveling and gear upgrading till lvl 50 LC1
A. 1. Go trough the regular game and level up by killing all monsters in your way to the next acts
2. Upgrade your gear acording to the list you made in the Concept part. Start with the gear that provides more defence and resistances
3. Taking this route , you will be lvl 50 in end act4 or early act 5 , having few low tier uniques equiped and few low level runewords
B 1. Once you got to act 2 , go to sewers , kill Randamet and all other monsters and RERUN those sewers till you are level 50 (/players 8 all the way)
2. Upgrade the gear acording to the list you made in the Concept part . If the items you require have not droped yet , gamble for them with the gold you've colected so far . Uptier the uniques to the highest level you can wear (check the docs to see level requirements and stats requirements of the next tier )
3. Taking this route , you will be level 50 before going outside the Luth Gholein , having (at least) t3-t4 uniques full geared and maxed resistances

Pros and cons
- option A - provides a better gaming experience and gives you the proper idea about the game difficulty BUT you will have crap gear
- option B - provides power leveling and decent gear ; the regular game becomes a joke . Rerunning sewers may be annoying for some people

IV. LC1 MAP
1. you gain NO XP in hatred Tran athula , this means you can go there right before level 51
2. Make sure you got at least 5k defence and some heal pots; zig-zag walk to avoid getting hit
3. The challenge is easy for most builds even with crap gear . For those who got trouble doing it, see next step

V. Picking the proper mercenary
1. If you play a melee character , hire a Bloodmage to help you by dealing tons of elemental damage from behind
2. If you are ranged (bow for example) hire a Shapeshifter to tank for you
3. If you allready got meatshield (summons) , hire a Barbarian to boost your and your minions' damage with Gift of the wild

VI. The ennead challenge K3KBA MAP
1. Go to K3kba hatred and kill the eastern Necromancer(necro 1 from screenshot) till your class charm drops(rerun if needed) . You will do this part on /players 1 to avoid leveling to high and miss the challenge (before level 81)
2. Put your class charm inside the cube along with any jewel and transmute

VII. Leveling and gear upgrading till level 89 LC2
A . Advance trough the regular game killing all monsters in your way .
B . Power level in Terror k3kba + Death projector
*Upgrade the gear with stuff found on the ground (uniques->arcane crystals, better runes/jewels)

VIII. LC2
1. Your oponents will deal heavy elemental damage that pierces trough 200 of your resistances . This being said , you must upgrade your gear to the safe point . you will do so by creating few honoric gear parts MO'ed with elemental resist to hit the amount of resists mentioned above
2. Equip the gear with resistances , summon Tal Rasha and his crew , kill all his friends to remove his imunityes , kill Tal Rasha and transmute your class charm+a perfect gem inside the cube while the swirles are still on .
*you will do this step on /players 1 to make it easyer

*removed the SS showing you how to cheese summoning ubers . I've upset Laz :/

IX . The Black Road Challenge (BRC)

Trial of fear - summon and kill the butcher , transmute the class charm while the swirles are still on .
- your /players 1 Butcher opponent got similar difficulty as /players 8 Smith . A joke for most builds
Trial of Greed - run terror IOTSS to colect the amount of gold needed (666.666 gold) . Equip gold find gear to get the job done faster (TU lionpaw , Summit RW helm + tir runes) . Get the gold needed in your pockets and transmute the class charm
Trial of contrition - Do it on your way to Terror Baal .
- same as for Tal Rasha , you have to kill the minions so you can remove the immunityes of main boss
- your opponents deal physical damage . bring defence and damage reduction gear if needed
- Kill King Koth and transmute your class charm
Trial of knowledge- acquire the 5 brains , put them inside the cube along with the class charm and transmute
- you will deal with 3 types of monsters : Harpylisk (immune to poison and magical spells) , Neon fiends (immune to fire/lightning/cold spells) and Necrobots (immune to physical damage)
Trial of Blood - drag the two priestesses close to eachother and kill them . try not to kill the first one too fast and not have enough time to kill the second one and restart the trial . i sugest you make them follow you in the spot you see in those 2 screenshots .

X. Minigames

Visit this topic for tips

XI . Uberquests

Dungeon uberquests


1. Creature of flame - not stronger than a regular elite , should be easy to kill . Those monsters inside will lower your resistances a bit (-50? ) so you may want to stack some more


2. Infernal Machine - you will deal with the same monsters as those in the worldstone keep . Get some good resistances
- the Machine is usually situated in the left botom side of map


3. Death projector - lure away some of the Mechanics (badass scourges ) so you won't get surrounded by them when you want to get out of the death laser's way and face an instant death
- the laser is going in a clockwise direction , starting at 4 o'clock . there is a pause of 5 seconds till the next laser begins


4. Azmodan - you got an easyer job now since the number of monsters that spawn in that level is reduced and you don't have to face so much lag caused by procs

- Azmodan is situated in the middle of the uber . either jump over the wall and kill him either lure the monsters arround him to a distant corner to remove imunityes and kill them first . Azmodan got an aura that provides imunityes to the monsters arround him ;the aura doesn't reach the distant corners of map ; the aura is gone after he is dead


5. Rathma square - kill the crawlers on your way to Primus . they will respawn after 10 seconds so i sugest you hurry up and leave them behind
- Primus isn't a hard one . he deals physical/magical damage casting Bladestorm . See red arrow for his location


6. Cathedral of vanity - a similar encounter as at the Death projector but more dangerous this time
- enter the big room and lure the Nuns in the small entrance room
- with them out of your way , blink over the wall in the big room and destroy the Crystall ball (works the same as the Projector) to remove monster's imunityes .
- kill inarius for Idol of vanity
- Summon secret boss (Inarius's ghost) , kill his minions then him to aquire the Spirit of damnation


7. Toraja - summon edyrems to remove imunityes
- bringing a build with minions will allow you to easy farm the uberlevel for some GR
- make sure you got decent defence , DR and regeneration


8. Vizjun - very crowded uber . Full of dangerous monsters that will respawn after they die . MAP to MCS
Option 1 : the fast way - get high FRW (WoW/wolf stance/shadow refuge/acid trance aura or Rampage/Rapture/arcane fury) and rush straight to MCS . Zig-zag trough the enemyes to avoid getting surrounded and raped(teleporting doesn't work here) , get to MCS , use purify on it ,take the charm and save&exit . MCS is dead after 1 succesfull purify .

-if you're a necromancer (no source of FRW) equip 1 or 2 disengagement rings , kill few monsters at the entrance untill Celerity will proc then rush to MCS . the amount of FRW generated by Celerity will last till you reach MCS .


- can be done in less than 20 seconds if you know what you're doing

Option 2 : advance slowly , killing all monsters in your way (you need heavy damage for this) , having some source of heavy slow (either slow target from gear or Chrono field if you're a sorceress) . you will need tons of life and defence + some decent way of regeneration (life leech/life on striking/eagle stance/vindicate /others) to stay alive . body recovery from the middle of a robot pack got close to zero chances . you need to do it from first attempt

-can take few minutes and requires a great tanking character with great killspeed and life regeneration

Summoning uberquests

1. The butcher - as stated above at trial of fear , he's not a real danger


2. Binding of Baal - see LC2 tips . get 50 more stacked resists (375)


3. Assault on mount Arreat - see trial of contrition tips


4. Akarat - not as dangerous as it used to be (his damage is fixed now) . Kill a few of his friends to remove his immunityes and proceed at damaging him . if his immunityes come back , kill another friend of him to remove them again .
- he may cast inner fire and instant heal if the fight takes too long . make sure you bring serious damage to make the fight last less

5. Lord Aldric Jitan - bring defence and damage reduction
Option1 : summon in the Hall way and enter halls . Portal home to Harogath , enter Anya's red portal and reach behind them . Lure them outside the hallway 1 by 1 and kill them all .
- Jitan's friends cast singularity after death (see TU Jitan's kamon armour) . make sure you don't step into it and die


6. Legacy of blood - unless you're a good tank , bring some (lol)summons
- summon your army and use dark summoning. The oponents need to hit something to remove their imunityes . feed them with your own summons and kill them . Should be very easy for any summoner build


7. Judgement Day - same as above ,you will need (LOL)summons
- for part 1 , summon your army and use dark summoning . The edyrems need to be fed so that Imperius and Malthael can spawn (the Avatars will be summoned 1% times when Ulidysians hits you or your summons). they will kill your summons really fast because they use Tremour . keep summoning more till the Avatars appear .
- stacked heal pots works wonders here
- part 2 is easy once you get to summon Edyrems
- easy for a summoner necro because his minions are magic imune


8. Brother Laz - this is your ultimate challege . See those topics for tips : 1 , 2
- will require lots of practice
-fire shrines are cuting his life to half when they explode . if you find any of them you're lucky to 1-2 shot him . you may want to re-roll the map till the fire shrine spawns (there are always 2 shrines that spawn in that map)

Uberlevels

1. K3kba - see map above at Eneead challenge . should be the main farming arrea for untwinked builds till they can acces better gear

2. Iotss - the place for farming gold
* Malic shoots Pwnishers at your direction but they can be avoided
* Lucion also got some heavy poison hit but he's melee
- bring good poison resist and gold find gear


3. Khalimgrad - same as K3kba , a potential farming spot . Has lower drops dough (imo)
- kill Ethereals to remove Avatars imunity

4. Tran Athula - bring good defence and damage reduction . those arrows deal heavy physical damage
- the next farming spot after K3KBA . has great Unique drop bias
- see the map above at LC1


5. Fauztinville - see tips and map above at trial of knoledge

6. Bremmtown - get serious amounts of life+defence or meat shield
- slow target/attacker is also usefull .
- a joke for SoR/Retaliate builds
- either kill all howling toads in your way , either use the teleporting spell to advance and leave them behind .

- the Dragon may cast an energy beam similar to the one of DP/Crystal ball . make sure you don't run into it


7. Kingdom of Shadow - again ,bring tons of life and defence/DR/avoid . the cityzens hit hard . UREH MAP
- use a source of FRW or a low timer teleport (blink/DA) to get to the narrow bridge fast ; zig-zag run to avoid getting surrounded and raped by those inside the uber .
- once you got on the bridge , you need to survive few seconds untill the teleport timer is gone so you can advance . heal pots /moon symbols are your friends. use them every time your HP goes bellow half the max value
- if you play a glass cannon build ( low hp and low defence) , the bridge part goes like this : portal to town , summon edyrems ,re-enter portal , the cityzens will hit the edyrems instead of you , blink away as far as possible , open and enter new portal , repeat till you get to Juris Khan
- you will encounter pwnisher tourets in your way that will lower your life very fast if they hit you . bring smaxed poison resist


8. Duncraig - the ultimate farming spot . Old Duncraig map --- New Duncraig map
- get high defence/damage reduction/avoid or meat shield (minions) . those slain souls hit hard
- a source of aoe stun or heavy slow will make it a joke
- keep your eyes opened and run away when you see barels thrown in your direction. they deal 50k magic damage when they explode= instant kill for almost all builds
- get smaxed fire resist when fighting with Assur . he deals heavy fire damage on top of you (flamestrikes)

- some more tips may be found HERE

Heroic Levels - annoying oponents with crapy drops . don't waste time here

Heroic Bosses

1 . Belial - bring smaxed poison resist (aquire a poison resist shrine if possible to make your job easyer) . poison shrine on = immune to poison
- if you don't find him inside the heroic level , summon him at one side of the river then blink on the other side . he will leave his summons(henchmen) behind and jump after you . this will make your job a lot easyer because those Henchmen hit VERY hard . he may summon more henchmen when you fight , ditch them again if possible or kill them if you got a source of heavy damage
- can be cheesed with poison spells with high damage/duration


2. Bull Prince Rodeo - the only heroic boss worth farming . he got an UMO drop bias
- fight him in a corner of the map / wood fences to avoid his spells . should be easy


3. Qov tsin - deals HEAVY elemental DAMAGE
-with proper gear , his spells may heal you instead of damaging you
- he pierces trough 250 of your resistances , this means you need to bring 450-500 stacked resistances and 95% smaxed resistances . some flat elemental absorb will make your job even easyer
- SU heavy belt/SU heavy boots/Indigo RW/others will help a lot as they provide 5% increased max resists each .
- SU Buckler/SU boots for flat elemental absorb
- Thai runes (15% all resists)

- when gear check is complete , go for him inside Stony tomb lvl 1
- bring serious damage and -200% enemy resistances to the type of damage you will deal
- casters rape him very fast
- he may teleport away when he's in danger , even outside the map . go after him


4. Astrogha - the ultimate Heroic boss . casts Frozen orb when scared (instant kill)
- it has some statues close that heal it if they get destroyed . try not to do that . this is the worst problem of melee builds as most of them got heavy aoe damage
- a caster with -200% enemy resist to the heavy damage elemental spell it will use , can make this encounter a joke , killing Astrogha in 2 seconds
- being a ranged caster , you got higher chances to avoid the Frozen orb coming in your direction
- it may also teleport all over the Mausoleum . scared arahnia

Overall tips
- in order to avoid accidental encounters with witches , run along the edge of the map untill you reach the other part of the act with no witches . in act 1 it's easy to know where's the Cathedral entrance as it is ALWAYS situated in the north-east direction .
- once you got to distruction , attempt the easy ubers and get the charms . when you got them , farm K3KBA for the 500 extra signets and better gear . better gear=can try harder ubers . get those harder charms then go farm Tran athula for Ultimate gear . when ultimate gear is on , go for the rest of very hard to get charms . when you got those , go back at farming Duncraig .
- if you got no luck finding proper gear when farming K3KBA , use the set parts and the few SU's you found and trade with them on Pandemonium for the gear you really need

------------------------------------------------------------------------------------

*I've seen many topics where some guys asked "what's the best build" ->I'm sorry to dissapoint you but there isn't such thing as "best build" . After i played every build available, here is the ranking system i would use for builds on a scale from 1 to 10 :


*Kill speed : how fast can it kill a screen full of enemyes(with random resistances , not just to 1 element) . Uberquests taken in consideration : Duncraig , Vizjun , k3kba , Fauztinville . (/players 8 )
1= slow..2=..3=..4=..5= decent..6=..7=..8=..9=..10=Very fast
*Safety : how good are your chances to survive vs a screen full of enemyes . Uberquests taken in consideration : Duncraig , Ureh , Vizjun , Bremmtown . (/players 8 ) . Terms : defence , life , avoid, damage reduction , chance to block , life regeneration , source of teleport , AoE stun/slow
1=glass cannon..2=..3=..4=..5=decent..6=..7=..8=..9=..10= "Fort Knox"
*Gear : how expensive is the (end)gear this build requires
1=all gear parts are very expensive (SU's/great RW / crafted jewels)..2=..3=..4=..5=needs some expensive gear pieces..6=..7=..8=..9=..10=can do great with decent gear
*Fun : did you enjoy the build
1=booooriiiing..2=..3=..4=..5= decent..6=..7=..8=..8=..10=Very funny , kept me smiling all the way
*Gameplay : how hard is it to be played . how much "skill"/experience/brain does it require
1=requires a vast experience and a good tactic . not for low IQ players..2=..3=..4=..5=requires decent MXL knoledges and experience..6=..7=..8=..9=..10=any beginner can do great with it
*Efficiency : does it use the best gear and skillplan
1=sucks , requires many changes..2=..3=..4=..5=decent, can use a few changes..6=..7=..8=..9=..10=perfect
*Build rank : ( KS(kill speed)+S(safety)+Ge(gear)+F(fun)+Ga(gameplay)+E(efficiency) ) / 6

Table of contents


1. Silver snake - Xbow barbarian - KS:6 S:6 Ge:4 F:8 Ga:8 E:10 Build rank:7
2. Indiana Jones - bear stance treasure finder - KS:6 S:8 Ge:4 F:10 Ga:10 E:10 Build rank:8
3. The NeutralDin - neutral paladin - KS:9 S:8 Ge:7 F:9 Ga:9 E:10 Build rank: 8.66
4. Terrorblade - dual wielder wolf stance barbarian - KS:8 S:8 Ge:9 F:9 Ga:9 E:10 Build rank:8.83
5. Lion king - (lion stance) double damage conversion barbarian - KS:9 S:7 Ge:6 F:8 Ga:8 E:10 Build rank:8
6. Javazon - ricochet amazon - KS:9 S:7 Ge:9 F:9 Ga:9 E:10 Build rank:8.83
7. BombSin - sentry assassin - KS:8 S:6 Ge:6 F:8 Ga:9 E:10 Build rank:7.8
8. Madawc the Guardian - rebound barbarian - KS:8 S:8 Ge:6 F:7 Ga:9 E:10 Build rank:8
9. Crystal Maiden - cold-fire hybrid sorceress - KS:7 S:7 Ge:7 F:9 Ga:9 E:10 Build rank: 8.16
10. Jumping Jack - Angel of death necromancer - KS:5 S:5 Ge:9 F:10 Ga:9 E:10 Build rank:8
11. NecroLyte - necromancer hybrid (totems+ summons) - KS:7 S:5 Ge:5 F:8 Ga:7 E:10 Build rank: 7
12. Sagittarius - druid hybrid (bow+summons) - KS: 8 S:7 Ge:6 F:8 Ga:9 E:10 Build rank: 8
13. Traxex - bow amazon(phalanx+barage) - KS:8 S:6 Ge:2 F:10 Ga:6 E:10 Build rank: 7
14. BritneySpeaR - spear amazon (pounce) - KS:7 S:7 Ge:7 F:7 Ga:8 E:10 Build rank: 7.66
15. Queen Of Pain - elemental melee sorceress - KS: 9 S:10 Ge:4 F:8 Ga:9 E:10 Build rank:8.33
16. ReaniMatrix - fire-lightning sorceress - KS: 7 S:7 Ge:3 F:7 Ga:8 E:10 Build rank:7
17. Incredible Hulk - treewarden Hybrid (melee caster+ summons) - KS:7 S:7 Ge:6 F:8 Ga:10 E:10 Build rank:8
18. Arthas - holy melee paladin - KS:8 S:7 Ge:8 F:8 Ga:10 E:10 Build rank: 8.5
19. Cold BlooD - elemental Druid - KS:9 S:6 Ge:7 F:9 Ga:8 E:10 Build rank: 8.16
20. Lanaya - twin fang nagisin - KS:7 S:6 Ge:7 F:8 Ga:8 E:10 Build rank: 7.66
21. EarthShaker - massacre necromancer - KS:6 S:5 Ge:7 F:10 Ga:10 E:10 Build rank: 8
22. The Magician -barbarian hybrid (caster+minions) - KS:6 S:6 Ge:6 F:8 Ga:6 E:10 Build rank: 7
23. Saruman - paladin hybrid ( unholy caster + minions) - KS:8 S:6 Ge:7 F:8 Ga:9 E:10 Build rank: 8
24. Mortred - dual claw assassin - KS:9 S:9 Ge:8 F:9 Ga:9 E:10 Build rank: 9
25. Hades - dual wielding fire proc barbarian - KS: 8 S: 7 Ge:6 F:10 Ga:10 E: 9 Build rank: 8.33
26. Boreas - dual wielding cold proc barbarian - KS:7 S:8 Ge:5 F:10 Ga:10 E:10 Build rank: 8.33
27. Ares - dual wielding lion stance barbarian KS:8 S:9 Ge:5 F:9 Ga:10 E:10 Build rank: 8.5
28. Zohan - dexterity based proc machine barb - KS:8 S:8 Ge: 3 F: 10 Ga: 9 E: 10 Build rank: 8
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Re: [2012] Compilation by ChuckNoRis

Post by aahz on Mon Dec 10, 2012 12:30 pm

1. Silver Snake KS:6 S:6 Ge:4 F:8 Ga:8 E:10 Build rank: 7

Introduction

If you like playing "unorthodox" builds i'm sure you will love this one

Stats alocation
Strength - enough for gear
Dexterity - 0
Vitality - the rest

Energy - 0


Skillpoints alocation
Skillplan Silver Snake (Barbarian, 2012 v004)
- 20 points to fortress to reach the 3 sec timer

Gear

Early-mid game
Belt: Tu heavy belt : 10% ctc SoR , 10% CB , 20% UA
Gloves: Kali RW : nice proc , 10% max fire resist
Boots : TU light plated boots : FRW , IAS , attack rating
Helm : TU assault helmet - 960 lightning damage to weapon , high strength bonus and the lightning shield
Armour: TU chain mail - cold damage to weapon , 10%ctc arrow on striking , reanimates
Weapon: Thamuz RW -> TU Embershot
Bolt quiver: TU Tranquilizer
Rings: rares with good reanimates
Amulet: Athula's oracle
Sockets: eld runes in weapon , runes /pgems with resistances

End game
Belt: keep TU deadfall
Gloves: SU hammerfist : 25% ctc banish after kill
Boots: SU Lifecrusher : 1 barbarian skills , 15% CB , life after kill , 150 max damage
Helm: SU assault helmet(Wandelkoning) : 40% IAS , 30% AA , 300 max damage , 150% EWD , TCD
Armour: SU gothic plate (sots): -50% EPR, %EWD , ctc time strike on striking, 10% CB , 40% UA
Weapon: crafted repeatting crossbow with ctc Knife throw and Silver Dart oskill
Bolt quiver: TU Tranquilizer
Rings : 2x Earthrousers : ctc tremor , CB , EWD , % strenght
Amulet: beads of the Snake queen : proc , 25% str and dexterity , adds damage , 100 life after kill
Sockets : jahs for xbow , lah/thai for the rest

Gameplay
- activate thundergod , summon the wolves
- cast fortress (lasts many seconds) , after the 3 sec timer goes off , cast another and another as you advance to new groups of monsters
- stance dance between snake stance to spread the poison , wolf stance for IAS , eagle stance to heal ; Silver dart may come handy for the magic conversion and focusing single targets (as k3kba totems)
*some updated screenshots will come soon

------------------------------------------------------------------------------------

2. Indiana Jones KS:6 S:8 Ge:4 F:10 Ga:10 E:10 Build rank: 8

Introduction

You all know this guy : he travels arround the world to find treasures and artefacts , kicking asses and detonating stuff in his way

Stats alocation
Strength - enough for gear
Dexterity - enough for decent attack rating
Energy - 0
Vitality - all the rest

Skillpoints alocation:
Skillplan Indiana Jones (Barbarian, 2012 v004)
- in early-mid game dump the extra points into AB/MK
- in end game you can go for even less points into bear stance for hitting the 50% dr cap , as you get 5% DR from SOTG trophy , 5% from SU tiara + some more from lucky upgraded armours

Gear
Early game
Belt: Fuse RW : 25% Immolation Bomb when struck
Boots : TU boots: 40% FRW , 400% GF , 75% mf
Helm: Summit RW (200% GF) ->Ra RW (100% GF , 20%MF)->TU horned helm (350% GF , 80% MF )

Weapon : TU kriegsmesser . nuff said
Shield : TU bull shield : 4 barbarian skills , 20% max life , 80% MF , 50% arrow when struck by missile , extra damage when using an apple
Rings: 2x empyrean bands (200% GF)

Amulet: Hangman (75% GF) -> a nice rare with ctc Hymn
Gloves: MF honorific
Armour: TU full plate mail : 20% AA , 175% GF , 45% MF
Sockets: Wishmaster jewel (ctc Detonate - magic damage to 1 target + 20%MF) ; pgems/jewels with resistances

End game
Belt:: Spiritual craft (inner fire) / SU Lilith's temptation (200% MF )
Gloves: Spiritual craft - ctc SB would be nice
Boots: you can keep the TU boots instead of going for a spiritual craft (tons of mo space)
Helm: SU tiara : extra damage to demons and undead ,25% AA , 50% MF , 5% DR resistances
Armour: SU highwayman's friend : 750% GF , 150% MF , flat stats , CB , 100% ctc arrow when struck by missile
Weapon: SU elite hacker : 4 barbarian skills , nice damage , 50% CB , 150 stats , 100% MF
Shield: Spiritual crafted barbarian shield with 25% ctc CoS on attack
Rings : empyrean bands mo'ed with ctc thunder hammer
Amulet: a good rare with ctc hymn
Sockets: Wishmaster jewel for all sockets
-MO the gear to 350% ED and -100% enemy lightning/poison resistances

You also know that he never walks alone , he always has some slaves to carry some stuff , therefore you'll get a Barbarian slave (merc) to help you finding what you seek .

Slave gear
Early-mid game : TU horned helm + TU full plate mail + random weapon . give him some Wishmaster jewels /tir runes
End game : SU tiara , SSU breast plate , some weapon you think it suits him , wishmaster jewells/tir runes

GAMEPLAY
- Summon wolves , activate NW + thundergod
- tslam packs , rape them with SB/SoR and bear stance , pick up stuff you need


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3. The Neutraldin KS:9 S:8 Ge:7 F:9 Ga:9 E:10 Build rank: 8.66

Introduction

He hates and loves the holy and unholy sides , both at the same time ; some kind of [url]https://www.youtube.com/watch?v="DLvIFRNbqOs"]Smeagol [/url]

Stats alocation :
Strength : enough for gear
Dexterity : enough for gear

Vitality : 0

Energy: the rest (MOAR spell damage)

Skillpoints alocation
Skillplan NeutralDin (Paladin, 2012 v004)
-in early game use the extra points to max Rapture

Gear

Early game
Belt: Raindbow RW -> Tu Belt
Gloves: Iblis RW : 20% fire spell damage , 10% energy , +5 light radius -> Fascinating craft
Boots : TU Graves : EF , fire spell damage , resistances , low requirements
Helm : Hierodule RW (sorceress morph) untill you can acces Superbeast -> Malakbel RW (2 pala skills, 60% fire spell damage , 2% Baal reanimate)
Armour: TU light plate : 40% to fire/physical/magical spell , vitality , life after demons killed
Weapon: TU long staff : +6 to all skills , 50% fire/lightning spell damage , 40% TCD , APOCALYPSE and Flash oskills
Rings: some good rares with spell damage
Amulet: Fren slairea (+20 to FLASH) -> Teganze
Sockets: gems/jewels with resistances and spell damage
on switch : Pax Mystica RW - your source of teleport untill you can accces DA

End game
Belt: SU Belt : 25 EF, 30% spell damage , 15% bonus to energy , resistances , 10% DR
Gloves: SU Lorekeepper (15% FCR , 40% spell damage , 25% bonus to energy , resistances
Boots: Warmage set boots or a good Fascinating craft
Helm: keep Malakbel RW
Armour: SU Snakekur's faulds : 2 paladin skills , 100 energy , heavy spell damage bonus , cold and fire absorb , 10% elite reanimate
Shield: Myrrhbearer RW : +2 paladin skills , 50% to fire/physical/magical spell + the body of Akarat
Rings : 2x rares with 1 all skills , spell damage and a good reanimate
Amulet: a nice rare with 4 all skills and spell damage
Sockets : crafted jewels (%energy/flat energy/%spell damage)
Weapon: Apostasy RW (+3 paladin skills , 50% FCR , 50% to fire/physical/magical spell , 30% TCD , Cataclysm Oskill)
* you can acces Ressurect oskill from SSU field plate . ressurect your army and then switch back to the SSU full plate mail

GAMEPLAY
- buff your character with VoJ , Rapture , Superbeast
- rape your opponents with Apocalypse as main attack . in end game your main attack becomes Cataclysm
- heal with Vindicate , activate SA when in trouble
*Scourges are not worth bothering with . they require investing into a holy/unholy tree and dedicated minion gear to be viable . you don't need them anyway . the only reason why you would want to put a point there is because you may need them for 2 minigames
*Ressurect oskill is not a must , you can do great without those extra 5 tanks . you got huge killspeed , vindicate to heal , 50%DR , 9 sec SA , DA to freeze packs , few sources of strong reanimates , all you need to stay alive ; in other words , cheap and strong

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Re: [2012] Compilation by ChuckNoRis

Post by aahz on Mon Dec 10, 2012 12:30 pm

4. Terrorblade (Dual wielder Barbarian ) KS:8 S:8 Ge:9 F:9 Ga:9 E:10 Build rank: 8.83

Introduction

The result of a poll i made in 2009 showed that "the best barbarian shield" is HIS
HEAD .

Stats alocation :
Strenght - enough for gear
Dexterity - 0
Vitality - all you can get
Energy - 0


Skillpoints alocation
Skillplan TerrorBlade (Barbarian, 2012 v004)
- use the spare skill points you got in the earl-mid game into BH (more LOSIM). in end game the soft points make a great 1-pointer while you can smax the other skills

Gear

Early-mid game
Belt: Tu heavy belt : 10%SoR after kill , flat strength , CB , UA
Gloves: TU light gauntlets : 10% Crucify on attack , %strength , OW
Boots : TU chain boots -> Nephilim RW
Helm : TU assault helmet - just great
Armour: TU splint mail - proc , tri-elemental damage to weapon , 10% DR
WeaponS: 2x TU kriegsmesser - 10% Spike nova on attack , GREAT damage , inner fire
Rings: 2x empyrean band
Amulet: Angel heart -> athula's oracle
Sockets: Eld/ Tal runes , jewels (resistances)

End game
Barbarian Dual Wielder Full Set +
Belt: Nero RW : 10% fortress on attack , adds damage , path of flames oskill
Boots: SU Greaves (slippers of yaerius) : Buff duration
Rings : 2x empyrean band rings MO'ed with ctc thunder hammer and anything else usefull ( endless light UMOs)
Amulet: BotsQ
Sockets : jah or sha'ad for weapons , crafted jewels for the rest (%life stolen per hit , 1%AA)

Gameplay
- Summon your wolves , buff your character with NW and thungergod
- tslam to stun packs , SB/SoR as main attack , BH to heal

More (Uberquest) tips can be found in the
1.F9B guide


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5. The Lion King KS:9 S:7 Ge:6 F:8 Ga:8 E:10 Build rank: 8

Introduction

His axe chops off the heads of his enemyes with one strike - to be updated

Stats alocation :
Strenght - all points you can get
Dexterity - 0
Vitality - 0
Energy - 0

Skillpoints alocation
Early-mid : Skillplan Lion King (Barbarian, ? 001)
End game : Skillplan Lion King (Barbarian, ? 001)

Gear

Early-mid game
Belt: Tu heavy belt - SoR proc , flat strenght
Gloves: TU light gauntlets - nice proc , %strenght
Boots : TU chain boots - stats bonus
Helm : TU assault helmet - lightning damage to weapon , %strenght and lightning shield
Armour: TU Splint Mail - 10% dr , raindbow damage
Weapon: TU Valaska : amazing proc , nice damage , flat stats , resistances
Rings: 2x rings of truth - nice bonuses
Amulet: Angel heart - 2 allskills , %stats , tcd
Sockets: Tal/shael tunes , perfect gems or jewels with resistances

End game
Belt:Truce RW(godly defence and 10% dr) / SU Girdle (200 flat strenght , 5% DR)
Gloves: craft with -%enemy resists(fire/lightning)/ SU facebreaker (life on striking , 5%DR)
Boots: craft with -%enemy resists (fire/lightning)
Helm:crafted barbarian helm with Ancient's hand oskill and -%enemy resists . it may also spawn with +2 to barbarian skills and/or 30% bonus strenght no mather what shrine you use to craft it
Armour: SU chain mail (the chained mail) : great proc , 10% flee attackers , 25% str and dexterity , 10% DR , 15% slow attacker , great losim , stun attack
Weapon:SU labrys (yaggai's sagaris) : 100% ctc lvl 16 stormblast on attack , great damage , losim + other godly bonuses. gotta love it
Rings :2x Orc Torque torc rings
Amulet: Beads of the Snake Queen : nice proc , %stats , life after kill , stun attack
Sockets: jah or sha'ad in weapon , crafted jewel with % strength and flat stregth

Gameplay
- stormblast as main attack + t-slam for crowd control
- in end game your main attack becomes Ancient's hand oskill from the crafted barbarian helm : converts 100% physical damage to fire damage; Along with the SU labrys that provides 100% ctc stormblast ( 100% physical damage conversion to lightning damage) on attack. so we got 2 conversions/hit... add the fact that you put all points into strenght and use lion stance... just imagine the damage...
- aim for -100% enemy fire and lightning resists for regular game . -199% for heroic bosses
- with all end game-gear equipped you can 1-shot slain souls from Duncraig /players 8
- crafts may spawn with TTAD that will double Doom's damage . if you don't use crafts , TTAD can be aquired by socketing a Krys rune in one of your sockets
- buff your character with thundergod and NW
- cast 1-pointer fortress from time to time . use tslam to stun all screen
- lion stance to rape the enemyes , switch to bear stance if you need more defence and 50% DR , you chickens

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6. The Javazon KS:9 S:7 Ge:9 F:9 Ga:9 E:10 Build rank: 8.83

Introduction

The Amazon killing machine : tons of damage , tons of life , max block , cheap gear

Skillplan Skillplan Javazon (Amazon, 2012 v004)
- put your spare points into balance/WoW in early-mid game

Stats alocation :
Strength : enough for gear
Dexterity : all the rest
Vitality : 0
Energy: 0

Gear

Early game
Belt: Tu heavy belt : 10% SoR after kill , CB , UA
Gloves: TU chain gloves : FRW , IAS , OW , flat dexterity
Boots : TU light plated boots : 20% dexterity
Helm : TU cervelliere -> Siegfried RW
Armour: TU splint mail - tri-elemental damage to weapon and 10%dr
Weapon: TU glaive -> Trishula RW
Shield: TU setzschild - damage reduction , stats bonus , 10% guard tower after kill
on Switch : Pax Mystica RW - a cheap way to get blink
Rings: 2x noob loop -> 2x Empyrean bands
Amulet: a nice rare
Sockets: pamethysts / gems with resistances

End game
Belt: keep TU deadfall
Gloves: dexterity craft
Boots: dexterity craft
Helm: SU ylfe ban : life on striking , adds damage , CB from elfin weapons , % dexterity . just great
Armour: SU Hratli's craft : 50% FHR , 10%DR , 75 flat dexterity , 125% MF , low requirements
Rings : 2x empyrean band rings mo'ed with ctc thunder hammer and marksman's eye UMOs
Amulet: beads of the snake queen : 20% ctc lvl 43 venomomus spirit after kill , adds damage , 25% dexterity(and str) , LaK . MO it with ctc thunder hammer
Weapon : a good craft with weapon damage proc
Shield: SU danmaku : 10% javelin nova after kill , 25% javelin on striking , adds 50-100 damage
Sockets : perfect gems ofc .

GAMEPLAY
- buff your character with Bloodlust and war spirit
- cast spellblind to reduce your opponents damage , physical resist , velocity and defence
- ricochet to the victory
- use the 1-pointer fairy ring when needed


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7.BombSin KS:8 S:6 Ge:6 F:8 Ga:9 E:10 Build rank: 7.8

Introduction

The Ninja Bomber : silent , but deadly

Stats alocation :
Strenght - enough for gear
Dexterity - enough for gear
Vitality - 0
Energy - all you can get (MOAR spell damage)

Skillpoints alocation
Early-mid game : Skillplan BombSin (Assassin, ? 001)
End game :Skillplan BombSin (Assassin, ? 001)

Gear

Early-mid game
Belt: Raindbow RW -> Tu belt : spell damage , resistances , energy
Gloves: Iblis RW -> TU gauntlets : life and mana after kill
Boots : TU chain boots : stats bonus
Helm : TU skull cap : nice proc (fits the build) , 20% energy
Armour: Lumen arcana RW -> TU ancient armour
Weapon: dual wield TU Wrist blade : 2x (4 assa skills +FCR+flat energy+resistance -%enemy spell resistances)
Rings: rares with 1 all skills and spell damage
Amulet: rare with all skills and spell damage -> teganze
Sockets: gems and jewels with resistances , eye of the storm

End game
Gloves: SU light gauntlets(lorekeeper) : 40% spell , nice bonus to energy , resistances , low requirements
Boots: Eerie craft
Helm: SU skull cap (thinking cap) /SU Coronet (breathstealer)
Belt: SU belt (asheara's): 30% spell damage , 15% energy , 10% DR
Armour: SU full plate mail (robe of steel or Snakekur's faulds)
Weapon: dual wield : SU scissors katar (Legio di manes) : 2x (3 assa skills+nice spell damage+150 flat energy+15% reanimate as slain soul !! )
Rings : rares with 1 all skills and spell damage + elite reanimate
Amulet: rare with 4 all skills and spell damage
Sockets: zod crafted jewel

Gameplay tips
Early-mid : - level up to 12 using the dual claws and the innate
- after level 16 use the sentryes as main attacks , bionetic blast for elemental immunes
End game : - the sentryes as main attacks , phase bomb vs elemental immunes and for lowering enemy elemental resists
- protect youreself from incoming enemyes by blinking away or by spaming the timerless pshychic scream .
- the reanimates will do the tanking
- DO NOT HIT PHASED ENEMYES WITH WEAPON DAMAGE ! you will die ...


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8. Madawc the guardian(Rebounder) KS:8 S:8 Ge:6 F:7 Ga:9 E:10 Build rank: 8

Introduction

A clasical rebounder - tons of damage , life , defence , good regen , good crowd control

Stats alocation :
Strenght - enough for gear
Dexterity - 0 (we got enough attack rating from gear)
Vitality - all you can get
Energy -
0

Skillpoints alocation
Early- mid game : Skillplan Madawc (Barbarian, 2012 v004)
End game : Skillplan Madawc (Barbarian, 2012 v004)

Gear

Early-mid game
Belt: Tu heavy belt : 10% SoR after kill ,10% CB , 20% UA , flat str
Gloves: TU chain gloves : 200% atack rating , IAS ,frw , flat dexterity , 20% OW
Boots : TU light plated boots : FRW , IAS , 100% attack rating ,20% dexterity + reanimates
Helm : Nasrudin RW : FRW + IAS + FBR+ FHR+ flat dexterity ? yes please
Armour: TU gothic plate : 75% FHR, 10% CB , 30% str and vitality
Weapon: Cheetah RW -> TU balanced axe (nice WD boost) or Manitou RW (a nice fire proc for the poison immunes )
Shield : TU bronze shield : 20% CB , 30% str and dexterity
Rings: empyrean bands
Amulet: athula's oracle
Sockets: eld runes (attack rating) , Tal runes(stats) , runes/pgems with resistances

End game
Gloves: SU Hammerfist : 25% banish after kill , 50% OW
Boots: SU chain boots : great proc , 25% vitality
Helm: SU wandelkoning : nice weapon damage boost , TCD , IAS , 30%AA
Belt:: keep TU deadfall
Armour: SU gothic plate(sots) : ctc timestrike on striking , -50% epr , 50% EWD , 40% UA , 10% CB
WeaponS: SU griefbringer : 50% bear claw after kill (few seconds stun +pierce) + nice damage
Shield : Wall of fire RW : 40% str and vitality
Rings : empyrean bands mo'ed with ctc thunder hammer and -%epr
Amulet: BotsQ mo'ed with ctc thunder hammer
Sockets : jahs/sha'ads for weapons , Lah/thai for the rest

Gameplay tips
- summon your wolves , activate thundergod
- press shift key and use rebound on the closest wall/tree trunk
- use stampede to stun dangerous packs (if you'll ever find any that will survive the seek range of your rebound )
- snake stance to slow opponents and spread poison damage , eagle stance for regen , the 1-pointer wolf stance for extra frw when needed


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9. Crystal Maiden KS:7 S:7 Ge:7 F:9 Ga:9 E:10 Build rank: 8.16

Introduction

The sorceress build i recommend for beginners : 14k hp with no points in vitality(living flame + goetia + der nebelrings) , great hp regen (living flame +goetia) + instant heal (moon symbols) , 25 ice elementals to tank , great damage , aoe 75% slow (timefield) , freeze (glacial nova)

Stats alocation :
Strenght - enough for gear
Dexterity -enough for gear
Vitality - 0
Energy - all you can get

Skillpoints
alocation

Early-mid game : Skillplan Crystal Maiden (Sorceress, 2012 v004)
End game : Skillplan Crystal Maiden (Sorceress, 2012 v004)
- in end game you use the points from STF to smax the other main skills . you only need the elementals for tanking so you can skip STF

Gear

Early-mid game
Belt: Tu belt : 40 energy , 30% cold spell damage , rezistances
Gloves: TU gauntlets : life and mana after kill
Boots : TU chain boots : stats bonus
Helm : TU mask - minion stats , poison lenght reduction
Armour: TU banded plate : 4 skills , fire spell damage , 20% slow ranged attacker , Shadows oskill
Weapon: Tu long staff : 6 skills , fire spell damage , Apocalypse oskill , TCD
Rings: rares with 1 all skills and fire spell damage . Mo with minion resistances
Amulet: Teganze mo'ed with minion resist
Sockets: jewels (resistances , minion life , -% requirements , spell damage )

End game
Gloves: Magical craft -> SU light gauntlets - 40% spell , nice bonus to energy , resistances , low requirements
Boots: Magical craft
Helm: Indigo RW : -enemy resists , 5 max resists
Belt : Magical craft
Armour: SU gothic plate Goetia : great minion stats , 1000 life , regenerate life , good defence / craft with minion stats (may spawn with acid fiends oskill)
Weapon: SU batttle staff (issalfarstafr): 8 sorceress skills ,150% to clod spell damage , glacial nova oskill , 150% to summoned minion life
Rings : 2x der nebelring
Amulet: teganze mo'ed with kara's trinket UMOs / lamen of the archbishop / black dwarf / rare with 4 skills spell damage and minion stats
Sockets : crafted jewels with minion stats and spell damage

Gameplay

Early-mid : - summon the ice elementals army and very few shadows -you only want them for the aura and they got crap damage anyway
- boost the elemental damage with Firedance , use Apocalypse as main attack (MOAR aoe ) / frigid sphere for fire immunes , arcane torrent for elemental immunes
End game
- summon the army , melt faces with Frigid Sphere ; flamestrike for cold imunes , arcane torrent for elemental immunes
- cast timefileld in dangerous spots (slow) / glacial nova (freeze)
- Force wall may prove itself usefull in narrow spots


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10. Jumping Jack KS:5 S:5 Ge:9 F:10 Ga:9 E:10 Build rank: 8

Introduction

I can't remember the last time i lmao'd playing a build . i'm sure you're going to have a good time with it - TO BE UPDATED

Stats alocation :
Strenght - enough for gear
Dexterity - 0
Vitality - all you can get
Energy - 0

Skillpoints alocation
Early-mid: Skillplan Jumping Jack (Necromancer, 2012 v005)
End game : Skillplan Jumping Jack (Necromancer, 2012 v005)

Gear

Early-mid game
Belt: Tu heavy belt - 10% ctc SoR after kill
Gloves: Kali RW : nice proc , 10% max fire resist
Boots : TU chain boots - stats bonus
Helm : TU crown - nice defence , %poison skill duration , -%epr
Armour: TU Splint Mail - 10% dr , raindbow damage , 10%ctc guard tower after kill
Weapon: black cat RW -> TU bone splitter : nice damage , 50% ctc hunting banshee after kill , 20% avoid
Rings: 2x empyrean bands
Amulet: Felblood
Sockets:Tal tunes , perfect gems or jewels with resistances

End game
Belt: keep TU deadfall
Gloves:SU Hammerfist
Boots: SU toesie warmer
Helm: SU trollface : 50% ctc teleport when struck
Armour: Erawan RW
Weapon: Chthon RW : good damage , 25% ctc crucify after kill , 25% ctc tremour after kill , req lvl 61
on switch : SU vizharan ( lionheart oskill)
Rings: 2X empyrean band mo'ed with -%epr , minion resists and ctc thunder hammer
Amulet : beads of the snake queen
Sockets: ....
* Mo all your armours with 1% ctc teleport when struck MOs untill you reach 100% ctc teleport when struck

Gameplay
- buff your character with lionheart and graveyard , summon your army and jump arround like a kangaroo from 1 target to another using Angel of death . it delivers instant death to any non poison immune . after SoR starts to chain proc , the kill speed is nice

---------------------------------------------------------------------------------

11. NecroLyte KS:7 S:5 Ge:5 F:8 Ga:7 E:10 Build rank: 7

Introduction

A strong necromancer hybrid that will provide lots of fun

Stats alocation :
Strenght - enough for gear
Dexterity - enough for gear
Vitality - 0
Energy - the rest

Skillpoints alocation
Skillplan Necrolyte (Necromancer, ? 001)
- points in frostclaw totem increase the max skill lvl of stormeye totem

Q: why not
pure totemancer ?
A: because shadows provide best damage boost for totems' damage

Q: why not pure summoner ?
A: boring + it's not manly to hide behind an army and let it do your job

Gear

Early-mid game
Belt: Tu belt : %spell damage , energy , resists
Gloves: TU gauntlets : life after kill
Boots : TU greaves : bonus to energy factor , 20% fire and poison spell damage, resistances , low requirements
Helm : TU mask : 20% fire and poison spell damage, minion stats, acid beast reanimates
Armour: TU ancient armour : nice defence , -40% enemy resists
Weapon: TU long staff : apocalypse oskill
Rings: 2x disengagement rings mo'ed with minion resists and -% enemy resists
Amulet: Felblood mo'ed with minion resists
Sockets:perfect gems or jewels ( resistances , -% requirements , %spell damage , minion stats)

End game
Belt: SU belt(ashaera's) : 30% spell daamge , 15% energy , 10% dr
Gloves:SU light gauntlets(lorekeeper) : 40% spell damage , 25% energy
Boots: minion craft (summoned minion resists)
Helm: indigo RW / SU thinking cap
Armour: SU full plate mail (robe of steel)
Weapon: Styx RW (it's not worth using Tower rush)
Rings: 2X empyrean band mo'ed with endless light UMO
Amulet : black dwarf
Sockets: Crafted JEWEL ( %spell damage and minion stats)

Gameplay
- summon your army , summon totems , use BTS to teleport your army + totems closer to the enemyes
- if you get bored while your army and totems rape the monsters , spam the Oskills (Apocalypse , supernova , abyss , plague avatar)


---------------------------------------------------------------------------------

12. Sagittarius KS: 8 S:7 Ge:6 F:8 Ga:9 E:10 Build rank: 8

Introduction

A very strong and safe bow druid hybrid

Stats alocation :
Strenght - the rest (more strenght=more damage)
Dexterity - enough for 90-95% chance to hit
Vitality - 0
Energy - 0


Skillpoints alocation
Skillplan Sagittarius (Druid, ? 001)

Gear

Early-mid game
Belt: Tu heavy belt : 10% SoR after kill , 10% CB , 20% UA
Gloves: TU gauntlets : life and mana after kill
Boots : TU heavy boots : +max damage, 50% OW , 40 strenght and dexterity
Helm : TU mask : minion stats, acid beast reanimates , poison lenght reduction
Armour: TU chainmail : 10% ctc arrow on striking , cold damage to weapon , reanimates
Weapon: TU viper bow : great (fire)procs , good damage , 30% CB , 75% fhr
Rings: 2x disengagement rings mo'ed with minion resists , ctc thunder hammer and -%enemy fire resists
Amulet: Angel heart mo'ed with minion resists
Quiver: Locust hive
Sockets:pgems/jewels with resistances/minion stats , eld/tal runes

End game
Belt: ahriman rw
Gloves: SU Firebark: stats , FHR/FRW /OW , 1k fire damage or Snowsquall RW (5% more slow)
Boots: SU clawfeet
Helm: SU wolf head (coldhunger) : good (cold) proc , -50%ECR , 17% lifesteel , adds damage
Armour: SU gothic plate (goetia) : great minion stats , good defence , 1000 life and mana, replenish life + 1000
Weapon: SU maple bow (leathdhiabhala) : nice damage , good (cold)proc , rampagor and void archon summons , 80% summoned minion life and damage
Rings: empyrean band rings mo'ed with minion resists and thunder hammer
Amulet: beads of the snake queen
Quiver: bag of tricks
Sockets: zods for bow , crafted jewels with minion life and 1% slow for the rest

Gameplay
- summon the army , boost your damage with mark of the wild , spam arrows with Cascade/nova shot/spore shot
- in narrow arreas use nova shot/spore shot
- in wide arreas use cascade - auto detects and strikes enemies 2 screens away


-------------------------------------------------------------------------------
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Re: [2012] Compilation by ChuckNoRis

Post by aahz on Mon Dec 10, 2012 12:31 pm

13. Traxex KS:8 S:6 Ge:2 F:10 Ga:6 E:10 Build rank: 7

Introduction

An alternative to Wyrmshot builds

Stats alocation :
Strenght - enough for gear
Dexterity - all the rest
Vitality - 0
Energy - you may dump some points here to boost your procs damage

Skillpoints alocation
Early-mid game : Skillplan Traxex (Amazon, 2012 v004)
End game : Skillplan Traxex (Amazon, 2012 v004)
* before level 90 dump the extra points into wild and free

Gear

Early-mid game
Belt: Tu heavy belt : 10% SoR after kill , 10% CB , 20% UA
Gloves: Iblis RW -> Kali RW
Boots : TU chain boots : stats
Helm : TU cervelliere -> Siegfried RW
Armour: TU splint mail : tri-elemental damage to weapon , guard tower after kill , 10% dr
Weapon: Shockwave RW -> Ice breaker RW
Rings: 2x noob loop -> 2x empyrean band mo'ed with ctc thunder hammer
Amulet: a good rare with spell damage and Lightning arena oskill
Quiver: Locust hive -> hanabigami
Sockets: pgems/jewels with resistances /jewels with - requirements

End game
Belt: Ahriman RW: 600 tri-elemental damage , stats , resistances
Gloves: SU hammerfists : 25% banish after kill
Boots: SU toesie warmer : 10% ctc lvl 57 lava pit after kill
Helm : SU asgardsreia : 10% arrow on striking , RESURRECT oskill , -enemy resists , 40% dexterity , frw
Armour: SU Runeflesh : +100% Bonus Damage to Bloodlust , nice fire procs when attacked/struck , 40% IAS , leech , CB , Increase Maximum Life . in other words it fits just perfect
Weapon: Stardust RW : 4k tri-elemental damage , 30% dexterity , - enemy resists
Rings: 2x bad mood rings = 1k tri-elemental damage , -enemy resists
Amulet: BotsQ . nuf said
Quiver: keep hanabigami
Sockets: ber crafted jewel

Gameplay
- activate war spirit
- cast bloodlust to increase your damage
- cast your SoV to get some extra life , extra proc damage and some reanimates to do the tanking
- use spellblind to weaken the enemyes
- use phalanx in winde arreas and barage in narrow places to rape your enemyes
- cast Lightning arena from time to time . it can prove itself quite usefull
- activate Ecstatic frenzy for a few K of extra magic damage to weapon . beware your zero defence ! stay behind your reanimates and let them do the tanking
- use ressurect to get 5 godly revenants
* before level 90 you will be very squishy in close combat -> always keep a safe distance between you and your enemyes , dodge their attacks . LA and WoW will help

screenshots will be updated soon


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14. BritneySpeaR KS:7 S:7 Ge:7 F:7 Ga:8 E:10 Build rank: 7.66

Introduction

The amazon pouncing tank: over 600k defence , 50% dr , great resistances , over 15k hp , great life regen , tons of slow attacker , high damage .

Stats alocation :
Strenght - enough for gear
Dexterity - the rest
Vitality - 0
Energy - 0

Skillpoints alocation
Skillplan BritneySpeaR (Amazon, 2012 v004)

Gear

Early-mid game
Belt: Tu heavy belt : 10% SoR after kill , 10% CB , 20% UA , 75 strenght
Gloves: Kali RW : nice proc , 10% max fire resist
Boots : TU Lionpaw : moar stats
Helm : TU cervelliere -> siegfried RW
Armour: TU splint mail : tri-elemental damage to weapon , guard tower after kill , 10% dr
Weapon: TU maiden pike : high damage , 80% all resists , 20% dr , 40%TCD , 20%FHR
Rings: noob loops -> good rares with stronk reanimates
Amulet: angel heart
Sockets: pgems - more resistances , moar stats and MOAR life (paragon)
End game
Belt: keep TU deadfall
Gloves: SU hammerfist : 25% banish after kill , 10% magic resist , 50% OW
Boots: SU toesie warmer : nice proc
Helm : SU ylfe ban : adds damage , CB (elfin weapons) , 25% dexterity , 5 LoS
Armour: Dragonheart RW : godly defence , flat life
Weapon: Evanescence RW . SU cranium bore also works nice
Rings: good rares with stronk reanimates (destroyer shaman for example) , mo'ed with ctc thunder hammer
Amulet: beads of the snake queen : adds damage , nice proc , 100 LaK
Sockets: perfect gems of course . in runewords use 10 zakarum stoning rock . MO the gear to hit -100% EPR

Gameplay
- activate war spirit
- pounce , pounce , pounce....pounce...pounce ...pounce? . stand still 1 second after pounce if you want to gain fury
- use hyena strike for physical/magical immunes. if more regen/DR/stats (damage) is needed , walk trough the life orb that this skill spawns




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15. Queen Of Pain KS:9 S:10 Ge:4 F:8 Ga:9 E:10 Build rank: 8.33

Introduction

Elemental melee sorceress ; Fast farmer , "Fort Knox"

Stats alocation :
Strength - enough for gear
Dexterity - the rest (nova charge adds 25% to energy to boost the procs)
Vitality - 0
Energy - 0


Skillpoints alocation
Early-mid
game
: Skillplan Queen Of Pain (Sorceress, ? 001)
End game : Skillplan Queen Of Pain (Sorceress, ? 001)

Gear

Early-mid game
Belt: Tu heavy belt : 10% SoR after kill , 10% CB , 20% UA , 75 strength
Gloves: kali RW -> dexterity craft with ctc stormblast
Boots : TU light plated boots -> dexterity craft
Helm : TU skull cap : 20% dexterity and energy, EWD , nice proc
Armour: TU light plate -> Cinadide's forge
Shield: TU bone shield : 15% ctc hunting banshee on attack , cold damage to weapon
Weapon: Azrael RW -> 33% ctc lvl 13 fire splash after kill , IAS ,life after kill
Rings: empyrean bands mo'ed with ctc thunder hammer
Amulet: angel heart
Sockets: jewels with resistances , -%requirements and anything else usefull
On switch : Pax mystica RW - a cheap way to get a teleportation skill

End game
Belt: Nero RW : 1k fire damage , 40% fire spell damage , ctc fortress on attack , adds 25-100 damage , path of flames oskill
Gloves: SU lorekeeper : %spell damage , %energy , resistances, low requirements
Boots: Riptide RW : 25% ctc arcane torrent on attack
Helm : Cauldon RW : 20% miasma on attack
Armour: SU AotoR : great defence , 10% avoid , great elemental damage boost , life after kill , reanimates , 50%fhr .
Weapon: SU warp blade(starhawk): 16k elemental damage , - 50%enemy resistances , 10% avoid
Shield: SU stormflyer or SU dragon's breach
Rings: empyrean band rings mo'ed with endless light and ctc thunder hammer
Amulet: klaatu or botsq (may cause lag and sprite limit)
Sockets: 6 sha'ads in weapon , crafted jewel with 2%dexterity and flat dexterity for the rest
On switch : Weapon: Khany RW (thunderslam oskill)
*the SU banded plate(lachdanan's visaje) got Deathlord oskill . it adds around 150k-200k defence more but it lowers your FPA a bit . if you need MOAR defence for some ubers activate deathlord and then put back on the SU aotor . it may be usefull for those who attempt ubers like Ureh for the first time and need some more defence
- MO the gear to hit -100% enemy resists for end game

Gameplay
- buff your character with baneblade , nova charge , hive and path of flames
- buff the character with moonstrike , rape the enemyes with bladestorm . procs will do the rest
- use Tslam (from switch gear) to stun all screen if needed
- instant heal with moon symbols
- arcane fury for FRW if needed
Outdated screenshots . will replace with new ones soon


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16. ReaniMatrix KS: 7 S:7 Ge:3 F:7 Ga:8 E:10 Build rank: 7

Introduction

In my experience , i've played many fire-lightning sorceress (different skillplans and gear) , all of them dealt good damage and where fun to play , but sucked in hard ubers because of low defence/no army to tank for me . All except this one : high damage , good defence , avoid , lots of reanimates + slow from time field

Stats alocation :
Strenght - enough for gear
Dexterity - enough for gear
Vitality - 0
Energy - the rest

Skillpoints
alocation

Skillplan ReaniMatriX (Sorceress, ? 001)

Gear

Early-mid game
Belt: Tu belt : spell damage , FCR , flat energy , resistances
Gloves: TU gauntlets : life and mana after kill
Boots : TU chain boots -> warmage's wake
Helm : TU mask : 20% fire spell damage , poison lenght reduced by 25% , 15% reanimate as acid beast
Armour: TU ancient armour : 30%frw, 40%FCR , -40% enemy resists ,low requirements
Weapon: TU Long staff : 6 all skills , 50% fire/lightning spell damage , resistances , TCD , Apocalypse oskill
on switch : Pax Mystica RW
Rings: some good rares / empyrean bands
Amulet: a good rare / teganze
Sockets:pgems /jewels with -requirements

End game
Belt: SU belt : spell damage , %energy , resistances , DR
Gloves:SU light gauntlets (lorekeeper) : 40% spell damage , 25% energy ,resistances , 15% FCR , low requirements
Boots: Hibagon RW (reanimates)
Helm : Indigo RW : 100 EF , 2 all skills , -25% enemy resists , 50% FCR , 5% max resist , 0 requirements
Armour: SU ceremonial armour(Aotor) : 200 EF, 5 all skills , 75% spell , great defence ,resistances , 10% avoid, 25% reanimates , 150 life after kill , Sacrifices oskill
Weapon(1h): SU sacred globe(ghostmoon) : 3 sorceress skills , FCR , FHR , 40% spell , 15% avoid , 15% reanimates
Shield: SU dragon's breach : %fire spell , %energy
Rings: some good rares with 1 all skills + spell damage and Elite reanimate
Amulet: teganze mo'ed with -30 enemy fire and lightning resists
Sockets: crafted jewel with 3%spell damage , 2% energy , flat energy

Gameplay
Early- mid : - buff your character with NC , cast Firedance to boost your spell damage , rape monsters with Apocalypse and Tempest
- arcane torrent for elemental immunes
End game : - buff your character with NC , cast Firedance to boost your spell damage , rape monsters with Tempest , arcane torrent for elemental immunes ; Flamestrike for single targets
- push the "Matrix button" (time filed) when needed , arcane fury for more velocity and cast rate
- reanimates will provide good tanking while you rape the monsters from behind
- cast few sacrifices to get MOAR reanimates when you fight in a more dangerous spot


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17. Incredible Hulk KS:7 S:7 Ge:6 F:8 Ga:10 E:10 Build rank: 8

Introduction

My 5th type of treewarden played so far - melee caster - it provided most fun

Stats alocation :
Strenght - all you can get (more strenght=more damage)
Dexterity - 0 (wildfire and poison flash don't require attack rating)
Vitality - 0 (we get enough life from treewarden form + goodberry )
Energy - 0

Skillpoints alocation
Early-mid
game
: Skillplan Hulk (Druid, 2012 v004)
End game : Skillplan Hulk (Druid, 2012 v004)
- in early-mid game use the extra points to circle of life and treewarden form . in end game soft points make them good 1-pointers

Gear

Early-mid game
Belt: TU belt : spell damage , energy , resistances
Gloves: Iblis RW
Boots : TU greaves : spell damage , low requirements
Helm : TU hawk helm /TU mask
Armour: TU scale mail : 75% elemental damage bonus to MOTW , -20% EPR , increased max life 20%
Weapon(2h): TU giant axe : 30% ctc gamma field after kill , 5 druid skills , -40% EPR , slow ranged attacker 20%
Rings: rares with 1 all skills ,% spell damage
Amulet: a good rare with 4 all skills and spell damage
Sockets: pgems /jewels

End game
Belt:SU belt (asheara's) or a craft (minion stats and spell damage)
Gloves: Gauntlets kHAN : 150 SF , 2 all skills , spell damage , FCR, resistances , low requirements
Boots: SU clawfeet : 150% elemental damage to MOTW
Helm : crafted druid helm (may spawn with +4 druid skills) with minion stats and spell damage
Armour: SU full plate mail (robe of steel) : MOAR spell damage
Weapon(1h): Fascinating crafted war axe ; it may spawn with 20% bonus to strenght and +4 druid skills and a decent on attack proc
Shield: SU dragon's breach : fire spell damage ,energy , proc
Rings: some good rares with 1 all skills + spell damage / empyran bands mo'ed with endless light
Amulet: a good rare with 4 all skills and spell damage / Lamen of the archbishop with good stats
Sockets: crafted jewel with %spell damage and minion stats

Gameplay
- summon the fiends army - beside the fact that they provide a good meatshield , they also boost the poison spell damage ,IAS and FRW(acid trance aura)
- buff your character with MOTW ( to boost your damage)
- melt faces with wildfire and poison flash


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18. Arthas KS:8 S:7 Ge:8 F:8 Ga:10 E:10 Build rank: 8.5

Introduction

A strong Holy melee - a good build to begin with : great damage , great defence ; simple to play and the gear is not so hard to get

Stats alocation
Strength - all you got : more strength=more damage=more vitality (lionheart bonus)

Skillpoints alocation:
Skillplan Arthas (Paladin, 2012 v004)

Gear
Early game
Belt: Tu heavy belt : 75 flat strength , 10% SoR after kill , CB , UA
Boots : TU chain boots : MOAR stats
Helm: TU great helm -> Dreadlod RW
Weapon TU war hammer : 10% ctc lvl 40 apocalypse on attack ,decent damage
Shield : TU catechumen : 15% ctc lvl 36 flamefront on attack ,resistances , low requirements
Rings: 2x rings of truth
Amulet: Angel heart
Gloves: TU light gauntlets -> 10% crucify on attac, 15% strength
Armour: Rebel RW -> TU light plate -> Cinadide's Forge
Sockets: Tal runes and gems/jewels with %resistances

End game
Belt:: Nero RW : fortress proc , path of flames oskill
Gloves: Snowsquall RW : 75% slow melee target
Boots: Nephilim RW : flat stats , % stats , increased buff duration
Helm: SU metalhead : nice procs , IGNORE TARGET'S DEFENCE , 2 LoS
Armour: SU sots : nice procs , flat strenght , CB , UA , losim
Shield: Creepy crafted paladin shield with bear stance oskill
Rings : 2x orc torque torc
Weapon: SU Nimmenjuushin : nice damage , %leech , %strength , ctc claw tornado on striking . or a craft with weapon damage proc
Amulet: a nice rare with ctc hymn or BotSQ
Sockets: jahs/sha'ads for weapon , zakarum stoning rock unique jewel for the rest of sockets

GAMEPLAY
Early-mid game - buff your character with lionheart , merkabah and rapture
- use Hammerstrike as main attack + on attack procs to rape the monsters
End
Game
- buff your character with lionheart , merkabah , rapture and path of flames
- keep bear stance on and rape the monsters with Hammerstrike and procs
- fortress and claw tornadows will spread damage and poison . SoR after kill will do the rest


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19. ColD BlooD KS:9 S:6 Ge:7 F:9 Ga:8 E:10 Build rank: 8.16

Introduction

A badass elemental Druid . Very stronk

Stats alocation
Strenght - enough for gear
Dexterity - 0
Vitality - 0
Energy - the rest

Skillpoints
alocation

Early-mid: Skillplan ColdBlooD (Druid, 2012 v004)
End game : Skillplan ColdBlooD (Druid, 2012 v004)

Gear

Early-mid game
Belt: Raindbow RW -> Tu belt
Gloves: Iblis RW -> Kali RW
Boots : TU chain boots : stats
Helm : TU hawk helm : spell damage , resistances
Armour: Lumen arcana RW -> TU ancient armour
Weapon: Ocean rw -> TU Flamen staff -> Lincos RW
Rings: 2x rares (1 all skills+spell damage)
Amulet: a good rare -> Teganze
Sockets: perfect gems / jewels
on switch : Pax mystica RW - blink

End game
Belt: SU belt (asheara's) : %energy , %spell damage , 10% DR, resistances
Gloves: SU Lorekeeper: %spell ,%energy , resistances , low requirements
Boots: SU Heavy boots (spirit walker): 40% elemental damage to MOTW , 5% max res , low req
Helm: SU Supermonstar: 25% energy , Ressurect oskill
Armour: SU robe of steel : 100 energy and str , 50% spell damage , TCD , low requirements
Weapon: Su Azgar's nemeton : 12 druid skills , 100% elemental damage +150% duration to MOTW ,monsters flee 25% ,2k def, 25%DR
Rings : 2X empyrean bands mo'ed with Endless light UMOs
Amulet: keep Teganze
Sockets: Zod crafted jewel (2%energy+%spell)
on switch: Lincos RW

Gameplay
Early game -till lvl 24 use Elemental as main attack; Heal with PR
- after lvl 24 use Freezing gale as main attack + Elemental for cold immunes ; heal with PR
- acid fiends do the tanking . you put points into PF and PA just to make the fiends stronger
Mid Game - Elemental and FG main attacks
- Lincos RW provides 24 to arcane torrent (physical and magical damage) -> acid fiends do the tanking while you cast Arcane torent vs elemental immunes
End game - use Ressurect to get 5 Revenants to tank . 5 ressurected slain souls can tank Duncraig forever .
- keep Licos RW(arcane torrent) on switch for elemental immunes
- you no longer need the fiends to do the tanking (+ you got no more spare points to dump into their sinergyes so they can be good tanks) so you respec to the end game skillplan , for Elvensong , smaxing the other main skills
- don't forget to boost your damage with MOTW
*over 10k hp , over 200k defence , up to 45% DR , 25% flees , acid fiends/charmed monsters +5 ressurects to tank + imba heal from PR will keep you safe while you melt faces with the spells from behind

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20. Lanaya KS:7 S:6 Ge:7 F:8 Ga:8 E:10 Build rank: 7.66

Introduction

The Omega flowergirl

Stats alocation
Strenght - enough for gear
Dexterity - enough for gear
Vitality - 0
Energy - the rest

Skillpoints
alocation

Early-mid:Skillplan Lanaya (Assassin, 2012 v004)
End game : Skillplan Lanaya (Assassin, 2012 v004)

Gear

Early-mid game
Belt: Raindbow RW ->TU belt
Boots : TU greaves : spell damage , EF , resistances , low requirements
Helm : TU bone helm : mana regen , mana after kill
Weapon TU Naginata : great procs , resistances , DR
Rings: 2x empyrean bands
Amulet: rare with all skills and spell damage
Gloves: TU gauntlets : life and mana after kill
Armour: Lumen arcana RW -> TU ancient armour
Sockets: pgems , jewels with -requirements

End game
Belt: SU belt (asheara's) : %spell damage, %energy , resistances , DR
Gloves: SU lorekeeper : %spell damage, %energy , resistances , low requirements
Boots: Riptide RW : 25% ctc arcane torrent on attack
Helm: Indigo RW : 100 EF , -enemy resists , 5% max resists , 0 requirements
Armour: SU robe of steel : great spell bamage boost , resistances ,TCD , low requirements
Weapon: crafted naginata with 10 all skills and Searing glow on attack (-100 enemy attack rating = your defence gets a huge boost) or SU frystguard (glacial nova after kill = frozen enemyes)
Rings: rares with 1 all skills , spell damage and reanimate
Amulet: lamen of the archbishop with good stats or a rare with 4 all skills spell damage and stats
Sockets: crafted jewel with %energy + flat energy
@weapon : you don't need imba procs with imba damage . you take care of that using TFS and ways . pick a weapon for crowd controll as you must take a melee approach for every fight and tons of avoid from PB + damage reduction from SR are not enough for end game if you want to enjoy the build and not die very often .
if you feel safe just with PB and SR , get another proc for your weapon . Cataclysm proc is worth crafting for (nice damage ,great aoe) instead of SG

Gameplay
- buff your character with shadow refuge and beacon
- spam twing fang strike . procs will do the rest
- use blink to stun big packs if needed


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21.EarthShaker KS:6 S:5 Ge:7 F:10 Ga:10 E:10 Build rank: 8

Introduction

I usually picked Parasite as main attack for every melee necro i've played and never gave any credit to Massacre . Now that i've played a Massacre build , i must admit i'm quite impressed of how devastating and fun it was . It also uses cheap gear , that makes it a good build to play untwinked

Stats alocation :
Strenght - all you can get
Dexterity - 0 (Massacre will take care of the attack rating you need)
Vitality - 0
Energy - 0

Skillpoints alocation
Early-mid Game: Skillplan EarthShaker (Necromancer, 2012 v004)
End Game : Skillplan EarthShaker (Necromancer, 2012 v004)
- in end game Massacre becomes a great 1-pointer (soft points boost it more than enough)

Gear

Early-mid game
Belt: Tu heavy belt : 10% SoR after kill , 10% CB , 20% UA , 75 strenght
Gloves: Jewelward->TU light gauntlets : 10% ctc lvl 11 crucify on attack
Boots : Epicenter RW -> TU Lionpaw
Helm : Summit RW->TU great helm->Dreadlord RW
Armour: Rebel RW->TU breast plate
Weapon: Black cat RW -> Chthon RW
Rings: rares with life after kill -> empyrean bands
Amulet: Felblood->angel heart
Sockets: pgems/jewels with resistances

End game
Belt: keep TU heavy belt
Gloves: Snowsquall RW : 75% slow melee target
Boots: nephilim RW : flat stats ,% stats
Helm : SU idol of Rygnar : 2 necro skills , 33% MOAR leech , 200% EWD , 50 flat STR and dexterity
Armour: SU gothic plate (SotS) : great procs, CB , UA , losim
Weapon: keep Chthon RW: 25% ctc crucify after kill , 25% ctc Tremor after kill , 40%OW
Rings: 2x Orc torque torc rings : ctc Earthquake ,CB
Amulet: rare with ctc Hymn
Sockets: Lem craft (MOAR strength) / nas craft (MOAR slow)

Gameplay
- MO your weapon with some Losim MOs in early-mid game ; they will help you regenerate really fast when you hit with Massacre
- activate Deathlord and Graveyard and rape everything you see with Massacre . procs will do the rest


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Re: [2012] Compilation by ChuckNoRis

Post by aahz on Mon Dec 10, 2012 12:31 pm

22. The Magician KS:6 S:6 Ge:6 F:8 Ga:6 E:10 Build rank: 7

Introduction

I've played this build a long time ago but it caught my attention again when i saw a few topics where people wanted to build some kind of caster barbarian .

Stats alocation :
Strenght - enough for gear
Dexterity - enough for gear
Vitality - 0
Energy - everything else

Skillpoints alocation
Early-mid game: Skillplan The Magician (Barbarian, ? 001)
End game : Skillplan The Magician (Barbarian, ? 001)

Gear

Early-mid game
Belt: Raindbow RW -> TU belt
Gloves: Iblis RW
Boots : TU greaves
Helm : Cannonball RW -> Ra RW
Armour: Lumen arcana RW -> TU ancient armour
Weapon: TU long staff : 6 all skills , 24 to Flash, 24 to Apocalypse , 50% to fire and lightning spells , resistances ,%TCD
Rings: rares with spell damage
Amulet: Fren slairea : 1 all skills , 20 to Flash , 40% lightning spell damage
Sockets: "Eye of the storm" for all sockets (3% spell , 5 energy factor to spell damage)

End game
Belt: SU belt : %energy , %spell damage , damage reduction , resistances
Gloves: Fascinating craft (may spawn with Disintegrate oskill)
Boots: Sacred craft (may spawn with Rune of ice oskill)
Helm : Fawkes RW (req lvl 69) : 2 all skills , 50% FCR , 50 energy , life after kill , (1.5 per level)% to Fire Spell Damage (Based on Character Level) = 180% fire spell damage at level 120
Armour SU robe of steel : 20% bonus to energy factor , 100 strenght and energy , 50% spell damage , TCD , life after demon killed , resistances , low requirements
Weapon dual wield Apostasy RW : FCR , TCD , 29 to Cataclysm , 29 to Frozen crown
Rings: rares with 1 all skills and spell damage
Sockets: crafted jewel with spell damage and summoned minion life

Gameplay
Early-Mid game (before lvl 90) : - you have to focus on squeezing the most spell damage as you can in order to be a quick killer in early-mid ; this means you won't be able to have decent spirits untill level 90 because all your gear is focused on spell damage . also you won't be needing them because you can do all the tanking with the decent defence and regeneration you got
- level up using the stances you got and rush to aquire 10 arcane shards to create the TU
magister

- summon your wolves (you want them arround to get the defence bonus and the faster cast rate bonus from spirit guide) , keep eagle stance on for mana and life regen , use Apocalypse as main attack (fire damage for all screen) . use Flash for fire immunes (multihit lightning damage spell in a short range)
End Game (after lvl 90 respec) - summon your wolves , activate thundergod , cast shamanic trance (adds mana regeneration and boosts the number , life and damage of your spirits)
- summon your protectors army (they provide decent tanking and cast bloodlust - very nice spell damage boosting)
- use Cataclysm as main attack (fire spell damage for all screen)
- use Rune of ice to place traps that will damage and freeze nearby enemyes (similar to glacial nova but in a shorter range and longer duration) ; use that and the Frozen crown (piercing cold damage spell) for fire immunes
- for both fire and cold immunes (very few) use Disintegrate - few KK magic damage in a short range (1-shot everything) . it comes with a spell timer (arround 7 seconds) ; spell timer can be reduced with "all skills" gear and Bad mood rings (+16 to Disintegrate) and can go bellow 2 seconds . Bad mood rings are optional because the spots with dual immunityes are very few and Disintegrate doesn't worth so much trouble (your spirits will handle those immunes - spirit walk on top of your enemyes) . better focus on fire and cold damage
- MO your gear to hit -100% enemy fire and cold resistances and at least 100% summoned minion resistances (you get 25% from ST and 15% from Seal of Ureh)


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23. Saruman KS:8 S:6 Ge:7 F:8 Ga:9 E:10 Build rank: 8

Introduction

The dark side caster

Stats alocation
Strength - enough for gear
Dexterity - enough for gear
Vitality - 0
Energy - the rest

Skillpoints
alocation

Early-mid game :Skillplan Saruman (Paladin, ? 001)
End Game :Skillplan Saruman (Paladin, ? 001)
- the points you invest into Tainted Blood in the early-mid game for a better regeneration are covered by the soft points you get in end game for blessed life . apples and heal pots will be enough along vindicate for a fast healing . invest the points from TB for maxing the other main skills

Gear

Early game
Belt: Raindbow RW -> TU belt
Gloves: Honorific with minion resistances + other stuff you may find usefull
Boots : TU chain boots : stats
Helm: TU blackguard helm -> Hierodule RW (untill you can acces Superbeast)
Armour: Lumen arcana RW - > TU ancient armour
Weapon: TU Grand scepted : spell damage , +paladin skills , mana regen
Shield: TU Crown shield : spell damage , minion life , elemental absorb
on switch : Pax mistica RW (untill you can acces DA)
Rings: rares with spell damage
Amulet: rare with all skills and spell damage -> teganze
Sockets: jewels with resistances and minion stats

End game
Belt: Magical craft
Gloves: Magical craft
Boots: Magical craft
Helm: SU blackguard helm (VOTTS) : EF , 2 pala skills , spell damage , nice 180 flat energy
Armour: SU full platemail or SSU full platemail
Weapon: SU grand scepter (dead lake's lady) : EF , SF , 4 pala skills , spell damage ,FBR , 25% stats bonus
Shield: SU crown shield (angelhost) : 3 pala skills , spell damage
Rings : rares with 1 all skils and spell damage
Amulet: rare with 4 all skills and spell damage
Sockets: crafted jewel with minion stats + spell damage or %energy

Gameplay
- summon the army to do the tanking , buff the character with SoD/Voj/Rapture/SB
- rape everything you see with Mind flay and Slayer
- freeze big packs with DA if needed .
- the Scourges will provide the tanking while you deal damage from behind


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24. Mortred KS:9 S:9 Ge:8 F:9 Ga:9 E:10 Build rank: 9

Introduction

Dual claw assasin : 10 Familiar tanks (70k+ hp) , huge damage and aoe procs , tons of avoid and damage reduction , max block , slowing curses , charm , nice regen - all at a cheap price , mostley crafts and RWs - one of the best builds i've ever played

Stats alocation
Strength - enough for gear
Dexterity - everything else
Energy - 0
Vitality - 0

Skillpoints
alocation
:

Early-mid game : Skillplan Mortred (Assassin, ? 002)
End game : Skillplan Mortred (Assassin, ? 002)

Gear
Early game
Belt: Tu heavy belt : 75 flat strength , 10% SoR after kill , CB , UA
Boots: TU light plated boots : FRW , IAS , 20% dexerity , reanimates
Helm: TU mask -> Cauldron RW (20% miasma on attack)

WeaponS: 2x TU cestus : great fire procs ,leech ,UA
Rings: 2x ring of truth-> 2x empyrean band
Amulet: Angel heart
Gloves: TU light gauntlets -> skald RW
Armour: TU light plate : nice proc , nice bonus damage to fire procs
Sockets: jewels with minion life , %resistances / -%requirements

End game
Belt:: Nero RW : 10% fortress on attack , adds damage
Gloves: dexterity craft with ctc stormblast
Boots: dexterity craft
Helm: Witchhunter's hood or SU royal circlet
Armour: SU sots : nice procs , losim , UA , CB , -50% EPR
WeaponS: dual wield one Hail RW : nice damage , 50% ctc lvl 29 SoR after kill ( -15% enemy velocity , -25% enemy attack speed , -63% enemy attack rating ; IT STACKS WITH MIASMA ) + one crafted claw with 20% ctc miasma on attack (-25% enemy damage , -50% enemy attack rating , -75% enemy velocity )
Rings : 2x orc torque torc = 10% EQ on attack
Amulet: BotsQ : adds damage , proc , nice stats bonus , life after kill
Sockets: crafted jewel (2% dexterity and minion life)

GAMEPLAY
Early-mid game :- activate QoB , use batstrike to summon the Familiars army
- use Batstrike as main attack for the shock nova (3/2 WD , few screens radius) , buff your character with Shadow refuge for more DR , procs will do the rest
End game : - activate QoB , use batstrike to summon the Familiars army
- QoB and fortress spread the ways damage , use Bloodbath for dual claw block + 5% life after kill , buff with Shadow refuge , shock nova to the victory ; procs will do the rest
*Familiars innerhit ways damage and PB avoid . mo the gear to hit at least 75% minion resists in end game
* Same as for any other dual wielder , this is a proc machine as it has a double chance to proc



-----------------------------------------------------------------------------------

25.Hades KS: 8 S: 7 Ge:6 F:10 Ga:10 E: 9 Build rank: 8.33

Introduction

The god of the underworld

Stats alocation
Strength - enough for gear
Dexterity - enough for good attack rating (above 80%)
Energy - 0
Vitality - the rest

Skillpoints alocation:
Skillplan Hades (Barbarian, ? 002)

Gear
Early game
Belt: Fuse RW : nice fire proc , nice boost to fire procs damage
Boots : TU greaves : a fire proc on lvl up that fits the build , fire spell damage boost
Helm: Cannonball RW -> Fawkes RW : great fire proc , nice boost to fire damage procs , LoK
Weapon : 2x Azrael RW : great fire proc , nice damage , life leech and LoK
Rings: rares with 1 all skills , fire spell damage
Amulet: a good rare with ctc Hymn and fire spell damage
Gloves: Iblis RW -> Kali RW : nice fire proc (fits the build) , all skills , 10 max fire res
Armour: TU Light plate -> Cinadide's forge
Sockets: jewels with %resistances fire spell damage/energy for runewords , ral runes for the rest
on
switch
: Pax Mystica RW - a cheap source of teleport

End game
Belt:: Nero RW : nice proc + Path of Flames oskill + nice boosting for fire damage procs
Gloves: SU gauntlets : nice fire proc , nice boost for fire damage procs , stats
Boots: SU toesie warmer : 10% lvl 57 lava pit on attack + other nice bonusses
Helm: SU hellmaw : 20% lvl 34 flamestrike on attack + 20% lvl 27 supernova on attack
Armour: SU sots : nice procs , -EPR , losim
Weapon: 2x Kahless RW : great fire proc , great damage , nice fire spell boost , IAS , 2x3% reanimate as DP
Rings : rares with 1 all skills , fire spell damage and a good reanimate
Amulet: a nice rare with ctc hymn and fire spell damage
Sockets: Zod crafted jewels with fire spell damage for runewords , ral/lah runes for the rest
On Switch : Shamanka : bloodlust for spell damage boosting

* mo your gear to hit -100 enemy fire and poison resist in end game

GAMEPLAY
Early-mid game - summon wolves , tslam the opponents and use Stormblast/SoR as main attack . fire procs will do the rest
- snake stance to spread poison damage + slow , eagle stance to heal , 1-pointer wolf stance for MOAR frw/ias if required

End Game - summon wolves ,buff with Thundergod , bloodlust , Path of flames
- tslam + SB/SoR + fire procs
- snake stance to spread poison damage + slow , eagle stance to heal , 1-pointer wolf stance for MOAR frw/ias if required


-----------------------------------------------------------------------

26. Boreas KS:7 S:8 Ge:5 F:10 Ga:10 E:10 Build rank: 8.33

Introduction

The god of winter

Stats alocation
Strength - enough for gear
Dexterity - 0
Energy - 0
Vitality - the rest

Skillpoints
alocation
:

Skillplan Boreas (Barbarian, ? 002)

Gear
Early game
Belt: Tu heavy belt : 10% SoR after kill , CB , UA , flat strength
Boots : TU light plated boots : FRW , IAS , 20% dexterity , attack rating
Helm: TU diadem -> Sagarmatha RW -> Wodziwob RW
WeaponS : 2x TU Ida : great cold procs , cold damage to weapon , flat dexterity
Rings: rares with cold spell damage
Amulet: Angel heart-> Athula's oracle
Gloves: TU heavy gloves : nice cold proc , IAS , cold damage to weapon , stun attack
Armour: Victory RW -> TU plate mail
Sockets: pgems/jewels with %resistances and cold spell damage
on switch : Pax Mystica RW - a cheap source of teleport

End game
Belt:: Nero RW : 10% fortress on attack - nice proc to spread the poison
Gloves: Snowsquall RW : nice cold proc
, 5% slow target , 5% cold absorb
Boots: SU boots : nice cold proc
, FRW , 5%DR, 5%slow target
Helm: SU arreat's snowcap : great cold procs , cold damage to weapon , -ECR , great str factor , 50 cold absorb
Armour: SU icetomb : great cold procs , stats , %cold spell damage , reanimates
WeaponS: 2x SU kriegsmesser : great cold proc , great damage , cold damage to weapon , -EPR , UA , STF oskill
Rings : rares with 1 all skills , cold spell damage and a usefull reanimate
Amulet: a good rare with 4 all skills and cold spell damage
Sockets: zods/jahs/sha'ads for weapons . any of those 3 work fine - MOAR slow or MOAR damage ; lahs for the rest ; zod crafted jewel with cold spell damage for the RW

*MO the gear to hit -100 EPR in end game

GAMEPLAY
Early-mid game - summon wolves , tslam the opponents and use Stormblast/SoR as main attack . Cold procs will do the rest
- snake stance to spread poison damage + slow , eagle stance to heal , 1-pointer wolf stance for MOAR frw/ias if required

End Game - summon wolves ,buff with Thundergod , bloodlust
- tslam + SB/SoR + Cold procs
- snake stance to spread poison damage + slow , eagle stance to heal , 1-pointer wolf stance for MOAR frw/ias if required


-------------------------------------------------------------------------------

27. Ares KS:8 S:9 Ge:5 F:9 Ga:10 E:10 Build rank: 8.5

Introduction

The god of war

Stats alocation
Strength - all you can get
Dexterity - 0
Energy - 0
Vitality - 0

Skillpoints
alocation
:

Skillplan Ares (Barbarian, ? 002)

Gear
Early game
Belt: Tu heavy belt : 10% SoR after kill , CB , UA , flat strength
Boots : TU light plated boots : FRW , IAS , 20% dexterity , attack rating
Helm: Algiz RW -> TU assault helmet
WeaponS: 2x TU Kriegsmesser : 2x 10% spike nova on attack , great damage, flat life , losim , inner fire oskill
Rings: 2x empyrean band
Amulet: Angel heart-> Athula's oracle
Gloves: TU chain gloves : FRW , IAS , attack rating
Armour: TU breast plate : 10% claw tornado on attack , flat stats , IAS , OW
Sockets: shael runes, pgems/jewels with %resistances

End game
Belt:: Nero RW : 10% fortress on attack , adds damage
Gloves: SU hammerfist : 25% banish after kill , flat strength , losim
Boots: Nephilim RW : MOAR stats
Helm: SU avenger guard : 10% lvl 32 tremor on attack , IAS , FHR, EWD , CB , flat stats
Armour: SU sots : nice procs, flat strength , UA , CB , LOSIM
WeaponS: 2x gilgamesh RW -> 2x SU essubane ( = 2x 5% ctc tslam after kill)
Rings : 2x orc torque torc : great proc , CB , stats
Amulet: a good rare with ctc hymn -> BotsQ
Sockets: lem crafted jewel with 2% strength and flat strength for RWs , JAH/SHA'AD for SU weapons , shael/lah runes for the rest

GAMEPLAY
Early-mid game - summon wolves , tslam the opponents and use Stormblast as main attack . procs will do the rest
- instant heal with inner fire

End
Game
- summon wolves , buff with Thundergod
- heal with BH or keep the TU kriegsmessers on switch for Inner fire
- stormblast + procs = rape
- huge defence (5% chance to be hit in any uber /p8 ) + great losim + thungergod + tslam + tslam after kill = perma
stunned screen
= = the safest lion stance build i ever played


------------------------------------------------------------------------------------

28. Zohan KS:8 S:8 Ge: 3 F: 10 Ga: 9 E: 10 Build rank: 8

Introduction

A dexterity based barbarian : max block , tons of defence (600k+ ) , good hp (12k+ ) , max slow target , great damage ( proc machine )

Stats alocation
Strength - enough for gear
Dexterity - all the rest
Energy - 0
Vitality - 0

Skillpoints
alocation
:


Skillplan Disco Disco GOOD GOOD (Barbarian, ? 003)
- too bad NW isn't boosting dexterity builds , it was a better choice , but meh w/e

Gear
Early game
Belt : Tu light belt -> dexterity craft
Boots : TU light plated boots : FRW , IAS , AR , 20% dexterity
Helm : Algiz RW -> Nasrudin RW
Weapon : TU glaive : good damage , 10% fortress after kill ,
20% CB , flat stats , TCD
Shield : TU bronze shield : 20% CB , EWD , 30% STR and Dexterity , resistances
Rings: 2x Noob loop -> 2x empyrean bands
Amulet: Angel heart : 10 % stats
Gloves: TU chain gloves -> dexterity craft
Armour: Rebel RW -> TU splint mail
Sockets: Io runes , gems / runes with resistances
Mo all your gear parts to 350% ED , mo the rings and amulet with 15x -1%EPR and 15x ctc Thunder hammer

End game
Belt:: dexterity craft
Gloves: dexterity craft
Boots: dexterity craft -> SU toesie warmer : 10% lvl 57 lava pit after kill
Helm: SU jawbone cap (MOAR elemental procs) or SU Wandelkoning (MOAR stats and physical damage )
Armour: Eternal RW : 4 all skills , 2 LoS , UA , Disco Inferno oskill
Weapon: SU glaive (ashenwind) : 3 nice procs , 33% slow target , 100 flat dexterity
Shield: SU canis venator : +2% increased chance to block , 150 flat STR and Vitality , regenerate life +1000
Rings : Empyrean bands (marksman's eye Umo may come handy here but it's not a "must have")
Amulet: BotsQ : nice proc , 25% dexterity and strength , life after kill
Sockets: 2 zods + 2 jah/sha'ad for glaive + Zakarum stoning rock unique jewel for the rest of the sockets ( 36% ctc SoR after kill )
MO all gear parts to 350% ED , mo the crafts with -EPR . try to hit a total of -100% EPR (MOAR damage for snake stance and venomous spirit)

GAMEPLAY TIPS
Early-mid game - summon wolves , SoR as main attack (3/2 WD ,it will make up for the lower weapon damage ) , t-slam for crow control . SB for poison/physcal/magical immunes (you will find very few of those)
- stance dance between Snake stance (MOAR damage) and eagle stance (MOAR regen)

End Game- a whole different story here . the end game requires you to have :

Eternal RW : Disco inferno oskill - 3/4 WD , costs 1976 mana . it's like a bloodstorm clone but instead of fireballs it throws WD balls . beware of the manacost https://redcdn.net/ihimg/photo/my-images/545/screenshot007j.jpg/
SU canis venator : normal barb shields got 2% block . Canis venator has +2% block , this means 2+2=4 -> 2x more block . so for a normal shield you got arround 37-38% block , when you equip Canis venator you got max block (75% ) . 4515 total dexterity required for max block when this item is on . that ammount is what you will reach with all end gear on + all charms (i got 4610) , without using SU wandelkoning

- those 2 are a "must have" for this build
- snake stance provides 50% slow target , SU ashenwind 33% . max value of slow target is 90% from 1 source , 95% from multiple sources . 50% +33% = 83% . this means 2 more zods (5% each) are enough for 93%
- summon the wolves , activate thunder god
- use Disco Inferno (each disco ball lasts 4 seconds , shoots in all directions , has no timer -> you can spread balls all over the screen)as much as your mana can do (2 or 3) with snake stance on . cast 1 (1-pointer) fortress (lasts 15 seconds) and switch to eagle stance (massive mana regen) , when full mana again cast moar disco infernos with snake stance then fortress with eagle stance repeat repeat repeat
- disco inferno and fortress spread the poison and physical damage all over the screen , then the procfest beginns : elemental procs all over the screen + tons javelins( 1/1 WD) and (So)rocks (3/2 WD)

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aahz
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Re: [2012] Compilation by ChuckNoRis

Post by aahz on Mon Dec 10, 2012 12:31 pm

I didn't create these guides (all credits goes to ChuckNoRis), I only recovered it from lost forum - which some others already did, but they didn't bother with keeping original format and the result was....well, not pleasant...

You can download this guide in PDF format: 2012_ChuckNoRiss_Compilation.pdf (1MB)
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Re: [2012] Compilation by ChuckNoRis

Post by iwansquall on Mon Dec 10, 2012 12:40 pm

Bravo, too bad i cant give you cookie today.
I however will give you one tomorrow Very Happy
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Re: [2012] Compilation by ChuckNoRis

Post by stoya on Mon Dec 10, 2012 12:53 pm

i always laugh when i saw that guy guides....

keep deadfall
amulet : beads etc Very Happy funny
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Re: [2012] Compilation by ChuckNoRis

Post by iwansquall on Mon Dec 10, 2012 1:07 pm

I admit i never like the person itself, but guide is still a guide.
Either people will blindly follow or learn from to adapt from it is not my problem.

There was some sort of flame-war because the guide build doesnt work for player.
Which is understand-able, but the player shouldve learned to adapt while the guide-maker should always be helpful (because not everyone have skill like korean broodwar player).
There was huge war about 'trademark' of a build which is pretty much stupid.

Dunno why Im ranting this, but finally able to see the guide is kinda nice.
It got a long history in old forum (i think even before the hacker-threat).
This guide was designed for Omega. so player have to update skill build and late game gears themselves.


If i want to take a credit from this guide, Incredible Hulk was my original idea.


EDITED:
Cookie'd as promise.
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Re: [2012] Compilation by ChuckNoRis

Post by GregMXL on Mon Dec 10, 2012 5:22 pm

@stoya wrote:i always laugh when i saw that guy guides....

keep deadfall
amulet : beads etc Very Happy funny
It's nice that he made guides but was it really necessary to act like a cock gobbler to everyone? Plus practically every guide had beginning gear and Jesus/Zeus gear as if mid game didn't exist and then he would spew hatred to newbs that wondered why they couldn't find Beads which, without it,would be unplayable. It was nice to make guides but sometimes the guy would be worshipped which was kinda gay.
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Re: [2012] Compilation by ChuckNoRis

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