Sigma new GUI screenshots

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Re: Sigma new GUI screenshots

Post by Zartok on Fri Jun 06, 2014 10:34 am

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Love the design and the color scheme. Paladin and sorc icons are the best imo.

Haha, thank you guys!
I have to agree with you about the paladin one, it looks really nice and I was actually trying to get a similar feel to the others, but it did not work out as intended.
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Re: Sigma new GUI screenshots

Post by Zartok on Fri Jun 06, 2014 10:46 am

@MarcoNecroX wrote:Nasty boy  Nope 

Yes I am, I would not mind learning how to implement them into the game tho.

Also: Updated the barbarian class icon
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Re: Sigma new GUI screenshots

Post by Rexxar on Fri Jun 06, 2014 12:05 pm

Thank YOU so much for new barbarian icon, I really love it.  Clap Clap Clap Clap Clap Clap Clap Clap Clap Clap

Well, if you don't mind, but assassin is a little weird, it is like you can see her tits, It would be great if she has some weapon in her hand like the others, but that is just my opinion.


Bounty quests, this kinda looks better for me, without those borders. - Something you didn't show to us.  Nope 

Uncompleted bounty can be in black & white while completed in color, you know what I mean - or vice versa, like this:

e.g. One quest completed:

About title:
Bounty title could look better with diablo font.


Last edited by Rexxar on Fri Jun 06, 2014 1:29 pm; edited 1 time in total

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Re: Sigma new GUI screenshots

Post by bardamu on Fri Jun 06, 2014 12:50 pm

Character icons are a masterpiece.
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Re: Sigma new GUI screenshots

Post by Zamioculcas on Sat Jun 07, 2014 5:49 am

It all looks really cool so far. I think my only 2cents is the gear image placement. I feel that your eyes are drawn to center which are rings and ammys. I like the images but just feel they should be rearranged close to the original layout. I like seeing the helm/body centered imo…maybe it's just how I'm used to it. …possibly have the option of 2 rings per hand too  Whistling 
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Re: Sigma new GUI screenshots

Post by Zartok on Fri Jun 20, 2014 3:24 am

New Update: 20.06
There is some time since I've posted here. Sorry guys, I have been a bit busy! Also a bit lack of inspiration, but I am back on track and motived for more GUI-editing Smile

This is just a general idea of what I can do with it (background images and colors at each skill-branch), do not judge the UI by the silly pantings in the background and icon above the skill-branch.
This is just a sample of what a fire/cold/poison-tree could look like, as in making every tree have a unique look.

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Re: Sigma new GUI screenshots

Post by archon256 on Fri Jun 20, 2014 4:19 am

Nice. I'd say it's a bit too much work to even customize the colors of the borders and arrows based on the type of tree, but since you're doing it instead of the coders, that's fine. Razz

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Re: Sigma new GUI screenshots

Post by MarcoNecroX on Fri Jun 20, 2014 5:10 am

it looks nice but personally I'd keep that kind of details until you're happy with the main background, i personally like doing a lot of tries so I can pick the one that looks best (not saying it looks at all)

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Re: Sigma new GUI screenshots

Post by Rexxar on Fri Jun 20, 2014 8:20 am

Not bad at all, it looks really nice.  Clap Clap 

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Re: Sigma new GUI screenshots

Post by Zartok on Fri Jun 20, 2014 12:35 pm

New Skill-tree Update: 21.06



PS: The flag at the bottom is going to show how many skill-points that are remaining

@archon256 wrote:Nice. I'd say it's a bit too much work to even customize the colors of the borders and arrows based on the type of tree, but since you're doing it instead of the coders, that's fine. Razz

 

Yeah, it does take a lot of time indeed. But when the foundation is looking good it will be easy(er) to edit it for each skill-tree.


@MarcoNecroX wrote:it looks nice but personally I'd keep that kind of details until you're happy with the main background, i personally like doing a lot of tries so I can pick the one that looks best (not saying it looks at all)

I agree, but I felt guilty for beeing so slow with the updates, so I just had to post! Also, I am starting to get happy with the main background now.


@Rexxar wrote:Not bad at all, it looks really nice.  Clap Clap 

Thank you, I wanted to create something that does not look like every other screen I've made so far. I think that having something dynamic and unique to every class and their skill-tree would make the character and its characterbuild it self have a more unique feeling to it. Thus making you enjoy it more Smile
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