Sigma new GUI screenshots

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Re: Sigma new GUI screenshots

Post by Inertia on Sun Mar 08, 2015 1:53 am

The UI looks beautiful.
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Re: Sigma new GUI screenshots

Post by antman64 on Sun Mar 08, 2015 5:14 am

In the bottom panel design shouldn't the curve next to the right side globe be blue because it is the mana globe?

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Re: Sigma new GUI screenshots

Post by Zartok on Mon Mar 09, 2015 7:06 pm

Inertia wrote:The UI looks beautiful.
We do need a beautiful UI to match your beautiful skill-icons Very Happy


antman64 wrote:In the bottom panel design shouldn't the curve next to the right side globe be blue because it is the mana globe?
There is no longer only mana in Sigma, there will be a lot of different resources that each class spends (like D3)
So the color changes is actually inside the orb it self.

Anyways, here is the new version of the bottom panel (thanks to potapo_gourouni for the skill-icon tip). The bottom and top gold boarders now seems a bit more linked to eachother + the background and the right skill placement was a bit off.

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Re: Sigma new GUI screenshots

Post by potapo_gourouni on Mon Mar 09, 2015 7:15 pm

Cool!!!
I think at the right skill icon border, the top left corner is not rounded like the others. Dont know if its intentional.
Are u doing these in photoshop? or is it some game editor or something??
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Re: Sigma new GUI screenshots

Post by Inertia on Mon Mar 09, 2015 8:40 pm

Zartok wrote:
Inertia wrote:The UI looks beautiful.
We do need a beautiful UI to match your beautiful skill-icons Very Happy
Oh, you! Mr Green
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Re: Sigma new GUI screenshots

Post by romanN1 on Mon Mar 09, 2015 8:48 pm

This is looking great! Good job guys!
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Re: Sigma new GUI screenshots

Post by ReverseEngine on Mon Jun 08, 2015 6:02 pm

Well done indeed, maybe Whist could quickly code a kill counter and maybe u could make a little place (photoshopped) to store our kill count Smile, also the Mercenary wearing 2 ring can be done, based on Whist data, it's easier to patch the DLL with ollydbg since it's just a "cmp" compare value like: if RingSlot1 & IsEquiped == true; check if RingSlot1 is already equiped (if it's true), push ring on slot 2, the assembly power what Razz

After you do what u want for the interface, but more "modding" (hardcode side) with new Theme/Font from photoshop =D this make the mod even more better, congratulation on your work sir.

Also as a personnal idea, maybe drawing a new SkyBox (animated) could be really nice, again based on whist data, we can add custom Skybox to a specific level, this could be pretty nice to have an uberlevel with an animated skybox, like arcane sanctuary Smile but with your own photoshop project ^_^ .
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Re: Sigma new GUI screenshots

Post by Mephisto on Sun Jun 14, 2015 6:52 pm

It's too large.

I do not know why I am complaining.

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