MXL speed calc for throwBARB???

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MXL speed calc for throwBARB???

Post by Will on Fri Jun 20, 2014 12:05 pm

Which column (weapon type) is throw???

Thx!!!

Will
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Re: MXL speed calc for throwBARB???

Post by Quirinus on Fri Jun 20, 2014 2:19 pm

short q topic? ;P

no idea, probably 1H swing.

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Re: MXL speed calc for throwBARB???

Post by Sexen on Fri Jun 20, 2014 9:21 pm

Thrust for throwing knives and swing for throwing axes. Use normal attack and your character will stab for thrust or chop for swing.

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Re: MXL speed calc for throwBARB???

Post by Quirinus on Fri Jun 20, 2014 9:31 pm

@Sexen wrote:Thrust for throwing knives and swing for throwing axes. Use normal attack and your character will stab for thrust or chop for swing.

yea, that's what I though

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Re: MXL speed calc for throwBARB???

Post by Will on Fri Jun 20, 2014 10:49 pm

should I then switch bottom button to "Throw" action?

After I put in swing?

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Re: MXL speed calc for throwBARB???

Post by Sexen on Sat Jun 21, 2014 3:16 am

You can but it won't change the breakpoints any.

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Re: MXL speed calc for throwBARB???

Post by Will on Sat Jun 21, 2014 4:33 am

Then why does it exist. I noticed this too. Hrmmm

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Re: MXL speed calc for throwBARB???

Post by Quirinus on Sat Jun 21, 2014 7:25 am

because it exists in the game
it's just that Laz (or whoever) used the same numbers for both

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Re: MXL speed calc for throwBARB???

Post by Will on Sat Jun 21, 2014 7:37 am

Your answer makes my question seem silly lol.

I mean why is it present in MXL speed calc if numbers are indeed the same?

It seems to add a layer of unnecessary confusion.

But.......who am I kidding... I don't even know (nor does anyone?) the new Deathlord Breakpoints from XIV Sad

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Re: MXL speed calc for throwBARB???

Post by Quirinus on Sat Jun 21, 2014 8:11 am

@Will wrote:I mean why is it present in MXL speed calc if numbers are indeed the same?

I should have made my answer more clear.

It exists in the game --> it exists in the speedcalc.

the guy who made it (terryys) just copied stuff from MXL. He probably left it like that even though the numbers are same, because someone might change them later on, and if he removed them, he'd have to go trough the trouble to add them back again, instead of just changing a number. forward compatibility!

as for the deathlord breakpoints, I think there was a topic discussing things like that, maybe rolls knows.
anyways, it can be figured out from the files or testing, but I have no idea how.

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