Speed Mechanics Explained + Updated SpeedCalc

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Re: Speed Mechanics Explained + Updated SpeedCalc

Post by whist on Sat Sep 20, 2014 1:51 pm

@MarcoNecroX wrote:► SO, ALL SKILLS GIVE EFFECTIVE SPEED INCREASES?
Yes, except Immortal & Wild and Free. And as previously mentioned, item FCR doesn't exist!

Skill FCR doesn't exist*. Just a funny little mistake I noticed while reading. Nice guide btw.

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Re: Speed Mechanics Explained + Updated SpeedCalc

Post by Will on Mon Sep 22, 2014 2:46 am

Marco you need to change title/sig to "I'll make big bang theory funny!". Much more impressive job there. Very Happy

@above guy

What the fuck are you talking about? You sound like me more and more. SKILL FCR (and oddly quoted post?)

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Re: Speed Mechanics Explained + Updated SpeedCalc

Post by MrBlackZ on Wed Sep 24, 2014 11:33 am

Marco could you make barb's melee skills use both atk animations like BH so that a dual wield barb can cast procs on both weapons Drooling ? What a pity the second weapon only gives passive bonus and 6 sockets for RM when using stormblast Thinking !

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Re: Speed Mechanics Explained + Updated SpeedCalc

Post by Sexen on Sat Oct 04, 2014 7:23 pm

I just noticed this thread. Thank you very much for this.

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Re: Speed Mechanics Explained + Updated SpeedCalc

Post by NlN on Sun Oct 05, 2014 1:11 pm

how to use this download of speed calc? there is nothing such .exe in it?

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Re: Speed Mechanics Explained + Updated SpeedCalc

Post by Quirinus on Sun Oct 05, 2014 3:23 pm

Doubleclick on Speedcalc.jar.
Download and install Java Runtime Environment if it doesn't work.

MarcoNecroX OP wrote:Download: http://mxl.vn.cz/ultimative/SpeedCalc.rar  (Requires Java Runtime Environment)

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Re: Speed Mechanics Explained + Updated SpeedCalc

Post by Seelenstein on Mon Nov 24, 2014 9:01 pm

Anyone can answer me, when there are morphs e.g. treewarden which only have the walk animation, can i "run" even with my defense. Or does it turn too zero,too?
Cuz too me it seems you area bit faster in run mode even with same animation.

PS: Cookied

Peace White flag surrender

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Re: Speed Mechanics Explained + Updated SpeedCalc

Post by suchbalance on Mon Nov 24, 2014 9:08 pm

I'm pretty sure running = 0 def is a hardcoded feature. Does not matter if morphed at all. Most morphs give %FRW so running is pointless anyways.

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Re: Speed Mechanics Explained + Updated SpeedCalc

Post by vadust on Tue Dec 16, 2014 8:02 pm

Old question but i always forget the right answer: If in morph i can see only fhr breakpoints and nothing about fbr that means they have same breakpoints?

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Re: Speed Mechanics Explained + Updated SpeedCalc

Post by kambala on Tue Dec 16, 2014 11:45 pm

fbr = fhr in morphs

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