Twin Seas . . . (EDIT: Nephalem Statues? Fauztinville?)

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Re: Twin Seas . . . (EDIT: Nephalem Statues? Fauztinville?)

Post by Sexen on Thu Nov 27, 2014 8:55 pm

What does that even mean?

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Re: Twin Seas . . . (EDIT: Nephalem Statues? Fauztinville?)

Post by Dmitriy Of on Thu Nov 27, 2014 9:12 pm

I think you can charges from them if you have any on attack prebuffs(i.e. bloodlust/rapture etc).

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Re: Twin Seas . . . (EDIT: Nephalem Statues? Fauztinville?)

Post by Sexen on Thu Nov 27, 2014 9:19 pm

Well that still didn't make sense to me so anyone else want to try and explain it?

As far as I know there is nothing to figure out about anything.

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Re: Twin Seas . . . (EDIT: Nephalem Statues? Fauztinville?)

Post by RollsRoyce on Thu Nov 27, 2014 9:51 pm

@westville monsternames are handled clientside Smile thats also why i was able to do the aprils fools joke with tathamet, if you remember those screens were taken on realm

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Re: Twin Seas . . . (EDIT: Nephalem Statues? Fauztinville?)

Post by MarcoNecroX on Thu Nov 27, 2014 11:26 pm

@RollsRoyce wrote:so i can tell that there is no new name in the game, and no new name also means that there is no new enemy/boss

Cool logic. Would buy it if I didn't know that existing strings can be re-used. Smile

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Re: Twin Seas . . . (EDIT: Nephalem Statues? Fauztinville?)

Post by void on Sat Jan 17, 2015 11:39 pm

Any new information about Twin Seas?
Have you tried 7 player game with 1 of each char in the level? Maybe this will do something.
I'd like to try that but I don't play on realm. Very Happy

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