Shadow Theme for Melee or Ranged Class?

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Shadow Theme for Melee or Ranged Class?

Post by clueso on Mon Nov 17, 2014 1:48 am

Hi community

I’m currently designing some classes for an isometric view ARPG that I might develop in the future.

I also want to have a class that has shadow abilities (utility skills) & there are two options where I could put them on:
1) A melee class that is like an Assassin/Rouge who uses daggers or sabers
2) A ranged class that is like a Hunter/Windrunner who uses bows/pistols/crossbows

The shadow skills would be the following
Shadow Step – untimered Teleport but with a shorter range
Vanish – invisibility for x seconds or until you attack
Veil of Shadows – confuse a group of enemies
Gloom – cloak the whole screen in darkness so your enemies can’t see; has a cooldown
Bent the Shadows – causes enemies shadows to become alive & fight against them

I’m also having a set of more physical oriented Utility Skills
Vault – make a somersault
Animal Companion – summon an animal that fights with you
Venom Poison – imbue your weapon/arrows with a poison
Smoke Bomb – cover the area in smoke through which enemies can’t see
Adrenaline Thrust – gain a boost to attack & movement speed


Now, both, the shadow skills as well as the more physical oriented utility skills would fit on either of those two classes, but I have to choose which class is better suited by which of these themes. I can’t have the Shadow Theme twice.


Melee class with Shadow Skills = Phantom
Ranged Class with Physical Utility Skills = Demon Hunter

Or

Melee Class with Physical Utility Skills = Assassin
Ranged Class with Shadow Skills = Witch Hunter


So what do you think?

clueso
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Re: Shadow Theme for Melee or Ranged Class?

Post by Banned on Mon Nov 17, 2014 7:36 am

Melee class with Shadow Skills = Ninja, thief
Ranged Class with Shadow Skills = Ranger, sniper, scout

Melee Class with Physical Utility Skills = Bounty hunter, shadowdancer
Ranged Class with Physical Utility Skills = Dark elf (so unique), trapper

Banned
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