XV: New Skills (explanations)

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Re: XV: New Skills (explanations)

Post by evil_potato on Mon Nov 17, 2014 4:12 am

tl;dr no sigma.

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Re: XV: New Skills (explanations)

Post by whist on Mon Nov 17, 2014 4:23 am

@evil_potato wrote:tl;dr no sigma.

> Median XL Ultimative XV
> XV = 15
> 1+5 = 6
> This is the 66th MXL patch
> 6 + 66 = 666
> Sigma has five letters
> There is currently one Sigma patch (dev patch)
> 5 + 1 = 6
> If a purple cat is running at a speed of 623912 mph in the fields of the swag nation, the ratio of beach clubs in russia is equal to 0.0009875626%
> 666 + 24 * 32 - 64 + 10256 + 69 - 32 + 1 = 1331
> 6 + 1331 = 1337
> This post makes sense
> Steve is afk

Sigma confirmed.

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Re: XV: New Skills (explanations)

Post by jayd on Mon Nov 17, 2014 4:35 am

rly enjoyed reading it
wish u alot of fun in EU on ur trip
dont go to man mode at ur free time Mr. Green Angel

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Re: XV: New Skills (explanations)

Post by manafire on Mon Nov 17, 2014 5:02 am

Hell yeah I read the post!

MNX wrote:And the only thing I can say here is - there is no way to truly make an approximation. And bro, the skills are black holes so, yeah.

I love the innate paradox of the skill - the display seems to suggest that it's a weak skill. Maybe it's for utility, you might think. Then you use it and everything dies. Maybe it's a bug in the display, or something is wrong with the skill. But then: black holes defy explanation. Singularity behaves very similarly, in its damage and its description. These things are ineffable paradoxes. Of course the LCS is going to be unreliable. ^_^

And yeah, great post. It was really interesting to see a lot the thought process explained and analyzed like that. More than just a content (or, simply adding more icing, so to speak) patch. XV really helps expand, codify, and clean the game. Complexity with simplicity. It celebrates it.

Bravo. Mr Green

I wonder what Brother Laz would think of the skill/level names I came up with?

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Re: XV: New Skills (explanations)

Post by Splift on Mon Nov 17, 2014 8:03 am

10/10

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Re: XV: New Skills (explanations)

Post by flubbucket on Mon Nov 17, 2014 9:12 am

Thank you, looking forward to playing. Clap Clap

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Re: XV: New Skills (explanations)

Post by hellgrind on Mon Nov 17, 2014 1:56 pm

I read it all and now i know (i think) how to build me new char at tsw (ofc when ladder reset and this patch will be on tsw) but i feel like noctule deals less dmg than it should be even in high crowded area. or maybe i used it wrong way with wrong weapons or i just simple suck Smile either way it's good to see dual claw again. Im also surprised that sorc get huge buff in melee tree when she's already strong. And that mana/phys/feedback skilltree is just awesome Smile But u forgot about one thing, realiate still need "when struck" to be active and u said (long time ago but u said it ;p ) u'll fix this Smile
Overall i like very much all those changes in this patch. Keep going Marco and ofc HF&GL ! Smile

P.S Where's my badge for reading this whole post ? xD


Last edited by hellgrind on Mon Nov 17, 2014 2:02 pm; edited 2 times in total

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Re: XV: New Skills (explanations)

Post by GregMXL on Mon Nov 17, 2014 2:00 pm

Wow, after reading that I feel like I was in the Inception movie and I was running around helplessly in Marco's brain and no one could wake me up irl. Razz Very nice read!

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Re: XV: New Skills (explanations)

Post by IgorTL on Mon Nov 17, 2014 3:40 pm

Marco you mentioned that one of items fitting new amazon skill tree is SU war hammer. How is it possible? 3 out of 4 active skills from that tree require a scepter to use, so with war hammer they won't be usable.. Correct me if i'm wrong Very Happy

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