Short Questions Thread

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Re: Short Questions Thread

Post by Necromantic on Wed Mar 04, 2015 7:17 am

@Quirinus wrote:
@Winston_Smith wrote:Hello there Salut
Does the buff of Deaths Fury Totem increase with the number of said totems?
For example - if it gives 2-4 damage will it quadruple to 8-16 if player summons 4 of them?
Thanks in advance Wink

you can only increase it by having a higher level of the skill, as hellgrind said, AND:
totems inherit your %spell damage, -%enemy resist, and total Energy Factor, so you can increase their damage with those too.

All stuff I didn't know.

Was wondering if you needed more than 1 Death Fury and 1 Howling. I guess three Furies anyway because they are the most fragile tower.

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Re: Short Questions Thread

Post by Necromantic on Wed Mar 04, 2015 7:22 am

I have four questions.

1) Is there a way (or any reanimates) that will reanimate using your skill once they kill something?  The screams of anguish of the sacrifices every 9 seconds can get trifling.

2) What are those reanimated things that the Veil King brings back upon a kill? OK they are Veil Terrors.  I read that but thought it's what happened when HE died.  I'm new.  
2)a) What are their stats?  

3) Will his reanimates also turn on you if he dies?  (they do stick around if you unsummon him)

4) Has anyone built up a hireling that is a specialist in reanimation?
EDIT: 4)a) Answer should be yes, but do you get full experience for the kill of a hireling's reanimate?

My Ranger's skeletons are getting bonuses from my Death Fury tower and the Shadow life but not sure if they get aid from an of my Embalming or bonus gear to DMG or Life.  They shouldn't but not sure if the game is checking who reanimated the skeleton; just it's a skeleton that is an ally in our group.


Last edited by Necromantic on Wed Mar 04, 2015 8:28 am; edited 2 times in total

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Re: Short Questions Thread

Post by Damnation on Wed Mar 04, 2015 8:18 am

Since somebody mentioned Wolf Druid a few posts ago...

Can someone direct me to a decent wolf druid guide or have a gear/skill suggestion for me? I saw a video of a wolf druid in Duncraig and it looks insanely fast... Like the fastest I've ever seen, but I don't know how they do it. I have access to quite a lot of SUs and most sets. The blue hunt druid guide seems a little more early game than I'd prefer. I can test Force of Nature versus Faerie Fire, but I don't even know what skill to use and I know mana is clunky as a Werewolf build.


Thanks!

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Re: Short Questions Thread

Post by suchbalance on Wed Mar 04, 2015 8:58 am

@Necromantic wrote:I have four questions.

1) Is there a way (or any reanimates) that will reanimate using your skill once they kill something?  The screams of anguish of the sacrifices every 9 seconds can get trifling.

2) What are those reanimated things that the Veil King brings back upon a kill? OK they are Veil Terrors.  I read that but thought it's what happened when HE died.  I'm new.  
2)a) What are their stats?  

3) Will his reanimates also turn on you if he dies?  (they do stick around if you unsummon him)

4) Has anyone built up a hireling that is a specialist in reanimation?
EDIT: 4)a) Answer should be yes, but do you get full experience for the kill of a hireling's reanimate?

My Ranger's skeletons are getting bonuses from my Death Fury tower and the Shadow life but not sure if they get aid from an of my Embalming or bonus gear to DMG or Life.  They shouldn't but not sure if the game is checking who reanimated the skeleton; just it's a skeleton that is an ally in our group.

1) Reanimates and all minions for that matter cannot trigger any reanimates or procs in general. Mercs however can proc the stuff from their own gear.

2) Impossible to give accurate numbers without looking at the files.

3) Don't think they do. But this one should be easy enough to test on your own Twisted Evil

4) Hirelings don't benefit from +% item modifiers (except resistances). Reanimates don't benefit from any +% item modifiers. Don't worry about the experience - getting the level cap is rather easy and not the end goal of the game as in LoD. Endgame content starts after you hit level cap.

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Re: Short Questions Thread

Post by Necromantic on Wed Mar 04, 2015 9:38 am

@suchbalance wrote:
@Necromantic wrote:I have four questions.

1) Is there a way (or any reanimates) that will reanimate using your skill once they kill something?  The screams of anguish of the sacrifices every 9 seconds can get trifling.

2) What are those reanimated things that the Veil King brings back upon a kill? OK they are Veil Terrors.  I read that but thought it's what happened when HE died.  I'm new.  
2)a) What are their stats?  

3) Will his reanimates also turn on you if he dies?  (they do stick around if you unsummon him)

4) Has anyone built up a hireling that is a specialist in reanimation?
EDIT: 4)a) Answer should be yes, but do you get full experience for the kill of a hireling's reanimate?

My Ranger's skeletons are getting bonuses from my Death Fury tower and the Shadow life but not sure if they get aid from an of my Embalming or bonus gear to DMG or Life.  They shouldn't but not sure if the game is checking who reanimated the skeleton; just it's a skeleton that is an ally in our group.

1) Reanimates and all minions for that matter cannot trigger any reanimates or procs in general. Mercs however can proc the stuff from their own gear.

2) Impossible to give accurate numbers without looking at the files.

3) Don't think they do. But this one should be easy enough to test on your own Twisted Evil

Haven't been unlucky enough yet to have him die yet.  Only the Smith hurt hit so far but I'll leave him at one point, leave off my %life gear and not cast Shadows and see...


4) Hirelings don't benefit from +% item modifiers (except resistances).
Woah, I didn't know that bit.  Have to keep that in mind while building the companion's gear.  Probably an Act 3 Mage (or act 2 Ftr/Mage) who is a Summoner traveling with me, the Necro who only reanimates Undead things.  It's all Perfectly Natural!


Reanimates don't benefit from any +% item modifiers.

So we can only enhance them with Auras such as Death Fury Totem, Shadows aura and any other possible auras (like concentration) that our gear or merc have?  

I need to look for a guide on Reanimation mechanics.

This LFAQ is helping a bit and I need to read through it completely.

Lot to learn about this Mod... damn.

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Re: Short Questions Thread

Post by Aspirine101 on Wed Mar 04, 2015 10:23 am

Hey can anyone explain me about amazon's Fury? From what I see there are different kinds of fury for each skill, but can they all be toggled at once, or only one at a time?

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Re: Short Questions Thread

Post by powtek on Wed Mar 04, 2015 10:28 am

You can get Fury by doing any of the ff.

1. Stand for a second for Pounce
2. Run to the globe for Great Hunt

In spear tree you can have the special effect of the skills once you got Fury which is the globe thingy on your character.

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Re: Short Questions Thread

Post by sslaci on Wed Mar 04, 2015 10:41 am

@Damnation wrote:Since somebody mentioned Wolf Druid a few posts ago...

Can someone direct me to a decent wolf druid guide or have a gear/skill suggestion for me? I saw a video of a wolf druid in Duncraig and it looks insanely fast... Like the fastest I've ever seen, but I don't know how they do it. I have access to quite a lot of SUs and most sets. The blue hunt druid guide seems a little more early game than I'd prefer. I can test Force of Nature versus Faerie Fire, but I don't even know what skill to use and I know mana is clunky as a Werewolf build.


Thanks!

Skills:
smax: lifeshield goodberry, FON, wolf form.
10 points harbringer for 0 sec timer, rest in feed of the pack. 1 point twisted claw.

Gear:
Well if you have access to quite a lot of SU-s, basically a typical elemental melee setup is the best, GG gear would look like
WEAPON: sssu flamberge carsomyr (insane attack speed, Life after kill, SoR proc, just good) alternate weapon can be "void" (LO) Runeword for mana on striking. basically biggest issue with wolf is mana drain. since you use harbringer as main attack it drains a lot of mana that you need to cover somehow. i normally use teganze amulet for 100 mana after kill +use mana pulse skill to leech mana as Im using carsomyr. if you have no teganze than go void RW, its good.

ARMOR: best is khazra plate for more dmg/def/DR or natasha RW but expensive

HELM: i tried alot, gehenna, sky spirit, peacebringer, LO RW, all works fine, even tried auhe(amatoxin) rw helm for poison dmg, works good and less laggy

Gloves: Demonic Touch for proc or you can go crafted for -allres

belt: Ghal works best for me or you can try auhe too, or mainstream ones like dementia, Black void.

Boots: Titans Steps ftw, but Knights grace is nice too for that little proc to spread you dmg and leech.

Jewelry: as i said best is teganze ammy, with it you barely have to use mana pulse skill. or go for Beads king/Queen.

Rings: Im using nebels for DR but best is obviously Bad mood rings.

Dont forget to reach -100 allres, if you lack of it then craft one of your items for it. get as much Defense as you can, MO TCD on items, get at least 30 or more Damage reduce and you will be fine.

get buff items like azgars nemerton for motw buff, TU scale mail, Clawfeet.shamanka or quaraks will. buff then put your items back, --->rape all

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Re: Short Questions Thread

Post by potapo_gourouni on Wed Mar 04, 2015 10:58 am

About werewolf. Im testing these days werewolf druid. Mind that game can get very laggy with some procs (e.g. casting path of flames from gehenna and start killing with harbinger it makes screens like in power point  Very Happy  )
I also think its not so important to go tri ele dmg. You can choose one elemental and go for -100 enemy res on this, so you'll be doing physical dmg, magic from harbinger and your choosen kind of elemental.
You can try to use a combo of two items of the community set so you can have wolf stance (preferably gloves for 10%dr). Dont know why, but i got addicted with wolf stance on werewolf Very Happy
Currently using Sky Spirit+Basilisk(armor)+community gloves+boots on my own and its the fastest and funnier character i have for clearing dFauzt
About FON and Fearie Fire, i tried both. BOth are good, but  i gave up on Fearie Fire cause of lag.

What is burning veil doing??

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Re: Short Questions Thread

Post by makapse on Wed Mar 04, 2015 2:21 pm

Hello, i came back after some time and was wondering which of the 2 neutral skills should a neutraldin choose? From what i see the light one does more damage with lower range and the summons are slightly better with sacred armor.
On the other hand shadow is longer range so most of the addtional targets will find monsters to hit and the new buff will ensure that all the oskills will do good damage irrespective of gear. But i dont know whats the point of demiugre.

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