Turning SU to passives or extrat oskills from them?

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Re: Turning SU to passives or extrat oskills from them?

Post by Wotan on Fri Jun 26, 2015 11:27 am

@PodolskyV wrote:Wotan
Nice trolling Clap Clap
Right back atcha Beer

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Re: Turning SU to passives or extrat oskills from them?

Post by PodolskyV on Fri Jun 26, 2015 11:44 am

I'm not very good in English, so what's "Right back atcha"? It just intersting to know

Ah, ok. I figured out that) So you think that I'm also trolling. It's weird, not even going to do that

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Re: Turning SU to passives or extrat oskills from them?

Post by Wotan on Fri Jun 26, 2015 11:55 am

Sit tight and enjoy the game as it is, until Sigma. It was long enough since the announcement of Sigma project to this day and you want an implementation of something that would take another 2 years of coding possibly.

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Re: Turning SU to passives or extrat oskills from them?

Post by PodolskyV on Fri Jun 26, 2015 12:04 pm

Yes, I see that. And I even don't want any new patch untill sigma, because I would have to farm all my stuff again, but maybe in one of sigma versions it will be ok.

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Re: Turning SU to passives or extrat oskills from them?

Post by GregMXL on Fri Jun 26, 2015 3:00 pm

Just imagine yourself looking at this thread, this exact day, 20 years later and still wondering when Sigma is coming out.

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Re: Turning SU to passives or extrat oskills from them?

Post by Rishab on Fri Jun 26, 2015 3:06 pm

Sigma is a myth created by Laz, Whist and Marco so that there will always be something to make people come back to forums again and again even if they quit playing on server or sp

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Re: Turning SU to passives or extrat oskills from them?

Post by suchbalance on Fri Jun 26, 2015 3:30 pm

Sounds like D3 is trying to push its - "farm for legendaries like crazy" endgame to a new level by generating more throwaway content.

We don't need this in MXL, because we already have lots of extra content in uberquests not to mention the crafting + runeword systems add an even greater level of diversity to the item/build system compared to d3 with legendaries turned into passives.

Anyway, stepping away from the technical asspect, this change will never be implemented in MXL at its current state because of one simple reason. Character power levels are already TOO HIGH across the board. We don't need to add any more power, but rather scale back.

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Re: Turning SU to passives or extrat oskills from them?

Post by GregMXL on Fri Jun 26, 2015 3:34 pm

Agree with above from sb and @rishab: Blame whist. Whistling

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Re: Turning SU to passives or extrat oskills from them?

Post by redicomerade on Fri Jun 26, 2015 6:08 pm

Yes its not a good idea,
but the most part of it is... diablo 3 is shit compared to median, but legendary affixes is a nice addition and they are interesting and unique (some). Gold rain, multiplying skills hits (woh), another hydra etc. Something unique and build changing.

And in median what do you want to change to passive...+20 to strenght? +150% AR, +1 skills?!

Thats totally boring, and changes nothing. If we (i mean laz and marco) could add some REAL unique passives to items that would double or triple build possibilities and i couldnt finish this game to the rest of my life (create and end all builds and chars).
But its impossible due to the engine limitations so mehh... theres nothing to talk about really
We must simply wait for sigma Wink

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Re: Turning SU to passives or extrat oskills from them?

Post by RollsRoyce on Fri Jun 26, 2015 6:11 pm

believe me of there werent those 511 stat limitations we would have alot of unique item affixes Smile ( just like + 2 to elemental/banshee missiles but for alot more skills !)

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