A new Bestiary, yup or naah?

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Do u think we need a new bestiary?

90% 90% 
[ 26 ]
10% 10% 
[ 3 ]
0% 0% 
[ 0 ]
 
Total Votes : 29

Re: A new Bestiary, yup or naah?

Post by Rishab on Sun Jul 12, 2015 2:15 pm

@Rishab wrote:If i should do all 3 difficulties or just destr? many monsters are common in all difficulties but have name changed and have added skills.

Guys dont forget to tell me about this thing, caz thats how i will start it.

@keitel wrote:I like it. Would be cool if you add will short note regarding reanimating whether that mob is possible to get or will he be helpful Very Happy

well i can mark them as per my knowledge, but this will req feedback from other people too since there is no way to know without files if the monster can be reanimated or not.

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Re: A new Bestiary, yup or naah?

Post by hellgrind on Sun Jul 12, 2015 3:01 pm

@Rishab
Just do something like this:

x monster: skills x (norm) xx (nightmare) xxx (dest)

And since it's my 1000 post i want a badge Very Happy

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Re: A new Bestiary, yup or naah?

Post by GregMXL on Sun Jul 12, 2015 3:59 pm

@hellgrind wrote:
And since it's my 1000 post i want a badge Very Happy
You got it. Cool

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Re: A new Bestiary, yup or naah?

Post by Rishab on Sun Jul 12, 2015 4:16 pm

@hellgrind wrote:@Rishab
Just do something like this:

x monster: skills x (norm) xx (nightmare) xxx (dest)

And since it's my 1000 post i want a badge Very Happy
you mean something like this?

1HatredThrows spike and explodes with a spike nova on deathoutside act1 and in act1 open areasdont need a strategy for this little guy, just go kill him but beware to have enough heath to live after he explodes.
Kill RatTerror
DestructionImmune to Poison

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Re: A new Bestiary, yup or naah?

Post by hellgrind on Sun Jul 12, 2015 4:51 pm

Yea something like this Smile

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Re: A new Bestiary, yup or naah?

Post by MarcoNecroX on Sun Jul 12, 2015 5:22 pm

except... monsters have the same skills on all 3 difficulties.

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Re: A new Bestiary, yup or naah?

Post by Rishab on Sun Jul 12, 2015 5:42 pm

@MarcoNecroX wrote:except... monsters have the same skills on all 3 difficulties.

so what you are saying is that basically all monsters in 3 difficulties are the same?
then i guess just destruction monsters are good enough

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Re: A new Bestiary, yup or naah?

Post by Dmitriy Of on Sun Jul 12, 2015 6:03 pm

Most act1/2 monsters are non immune to anything on hatred - in other respects they are the same on all three difficults.

Imho monter icon, name, skills and act is enough for doc. Immunities on regular monster mean nothing for me.

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Re: A new Bestiary, yup or naah?

Post by Rishab on Mon Jul 13, 2015 7:55 am

ok then, i guess i will start a bestiary thread and start posting stuff in it ^_^

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Re: A new Bestiary, yup or naah?

Post by Metalistas on Mon Jul 13, 2015 8:40 am

Separate thread ? Why not DOCS section ?

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