Bestiary XVc Act 1 (W.I.P)

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Bestiary XVc Act 1 (W.I.P)

Post by Rishab on Mon Jul 13, 2015 8:49 am

Heya people, so after the poll, it seems that people do want a bestiary for this game so this thread is going to be the new Bestiary for the XVc patch stating all the monsters in all 5 acts providing some information about the monster. This is a big project so i will add monsters over time and provide their info as per my knowledge, you can help me by pointing out any mistakes or providing any additional info that you may know about a monster. You can also submit pics of monsters if you like. Basically give me any kind of info you wanna share and i will see if i can fit it in. You will be given credit for that info ofcourse. Very Happy

Seems like i got a problem with word limit per post so this thread is gonna be about Act 1 monsters and i will probably make a separate thread for other acts unless someone tell me a better way.

I m Gonna try and maintain a list of Monsters i need help with and any of you who have the info can post it and help me complete it.

Need Help with these:
2-Better desc of Juris Khan's Skills and quick tips
3-Better desc of Bane Monster's dead body skill.
4-Desc of Reaper's lv1 Monbow skill. Idk what it is Razz
6-Do Darklings have crushing blow? if so then how much crushing blow they have?
7-Name of the curse that Spider Tower casts on death?
8-I m quite sure that Mausoleum uber have a lot more monsters but these were the only ones i found in my run at it in destr.
9- Does anyone know how much %life Darkwarden's tremor take?

Act1 Mundane Creatures:

ACT 1
#
Monster Name
Monster's Pic
Immunities
Abilities
Location
Strategy/Tips
1Kill RatImmune to PoisonThrows homing poison spike and explodes with a spike nova on deathOutside act 1 town and in act 1 open areasKill rats are no challenge but if your poison resistance is low then beware of that spike nova.
2FlitImmune to Magicno special abilities (Demon)Outside act 1 town and in act 1 open areas
3ZombieImmune to LightningThey do a poison melee damage. (Undead)Outside act 1 town and in act 1 open areas
4SkeletonImmune to Fireno special abilities. (undead)Act 1 open areas and caves.
5FiendImmune to MagicCharged Hit - does a lightning type damage in melee rangeAct 1 open areas and caves.They are always in a pack of 4-5 and they will pursuit you if they notice you, but they start running away if they get low on health so you can separate them by reducing their life and then killing them 1 by 1.
6Fallen OneImmune to PoisonGets resurrected by Fallen Shaman. (demon)Act 1 open areas and caves.They move in a group and always have a leader named Fallen Shaman with them. Kill the Fallen Shaman as soon as possible or he will keep resurrecting dead Fallen Ones.
7Fallen ShamanImmune to PoisonFire Wall and Resurrects dead Fallen One. (demon)Act 1 open areas and caves.They are the leaders in the group of Fallen Ones, kill them to prevent them from endlessly resurrecting dead Fallen one.
8Skeleton ArcherImmune to ColdAttacks with arrows dealing Cold damageAct 1 open areas and caves.
9Dark RogueImmune to LightningNo special abilitiesCold Plains and open areas beyond Cold PlainsThere are 3 variations of them, Sword, Bow and Spear. They dont have any special skills tho.
10EntImmune to PoisonNo special abilitiesCold Plains and open areas beyond Cold Plains
11ProtectorImmune to LightningNo special abilitiesCold Plains and open areas beyond Cold Plains
12Wandering SarandeshImmune to LightningSummons FlitsCold Plains and open areas beyond Cold PlainsHe does not have a attack of his own and can only summon Flits to defend itself, but if you leave him alive for too long, you might find yourself surrounded with a horde of Flits
13TarantulaImmune to FireDoes poison damage on melee attackCold Plains and open areas beyond Cold Plains
14Corpse WormImmune to LightningDoes poison attack 1Burial Grounds
15InvaderImmune to MagicNo special abilitiesStony Fields and areas beyond stony fieldThey gets resurrected by Invader shaman so try and kill the shaman first.
16Invader ShamanImmune to Magic-Lv7 Vampire Firewall : casts firewall under yor feet,
-Lv1 resurrect : resurrects dead Invaders
Stony Fields and areas beyond stony fieldthese r slightly stronger then Fallen shaman but you wont be able to tell the difference as you slaughter them.
17Death GnatPoison Immune-Lv2 Poison flash: poison you in melee range,
-Stamina drains: drains your stamina to 0,
-have Open Wounds in its attack
Stony Fields / Dark woods / Hole Lvl1
18HarlequinCold Immune-Invisibility : its invisible until it attacks and also have a Lv2 teleport which he uses to move around you to attack from all sides.Stony Field / Tristram / Dark woods / Cathedral
19Glowing FungusLightning ImmuneLv1 Totemic Omni Lightning: it basically casts a short range lightning attack at you in melee range.stony field / underground passage / Dark woods
20Sleeping Cave SnapperLightning Immune-AFK : they don't attack or do anything at all but have very high life replenish.Stony field / Tamoe highlandThese monsters are a gold bank, they do not do anything but if you kill them then they drop a big pile of gold.

Credits:
1 @SWaP


Last edited by Rishab on Tue Jul 14, 2015 1:49 pm; edited 18 times in total

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Act 1 Elite Monsters

Post by Rishab on Mon Jul 13, 2015 9:31 am

Spoiler:

@RollsRoyce wrote:nice thread, if i understand it right you will create tables for each act and each area in that act ?

(aka spoiler that contain spoiler ?)

i will for sure check this thread and if i find some time also help to update it, one could just quote you and use your style edit a new area and then send you the code for you to update

well i m going to separate them by act but not location since a lot of monsters share locations. As per spoilers, i was not planning to add them but now that i think about it, its probably good to do so Razz.  

Act 1 Elite Monsters:

ACT 1 Elite Monsters
#
Monster Name
Monster's Pic
Immunities
Abilities
Location
Strategy/Tips
1Quill Bear ELITEImmune to MagicThrows homing magic damage spike and explodes with spike barrage attack on deathAct 1 open areas and caves.These are ELITE monster and hence have higher damage and health. Beware their on-death attack, it can be fatal it you stand too close to them.
2Frost RaptorImmune to ColdDoes lightning attack in melee.
-Lemures: casts cold damage dealing ghosts that does multiple hits and slows you down 1
Burial grounds and stony Fields

Credits:
1 @SWaP : For skill name


Last edited by Rishab on Tue Jul 14, 2015 12:35 pm; edited 4 times in total

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Act 1 Bosses

Post by Rishab on Mon Jul 13, 2015 9:31 am

Act 1 Bosses:

ACT 1 Bosses
#
Monster Name
Monster's Pic
Immunities
Abilities
Location
Strategy/Tips
1Prince AlbrechtImmune to Cold, have 20 resistance to Fire and Lightning.Throws cold damage dealing arrows at you which greatly slows you down and casts a Glacial Nova(1) on death dealing cold damage.Act 1 : Den of EvilKite him and his minions if you cant tank them.
2SnotspillImmune to PoisonHe have Concentration(2) skill aura which he can spread out to rest of the monsters near him.Act 1: Cold PlainsHe and his minions are very fast moving and can easily ambush you if you are not careful. Just drink up some health potions and take them out 1 by 1.
3GrimspikeImmune to Magic. Have 60 resistance for Fire, Cold and LightningThrows Magic damage dealing homing spikes at you and dies with a explosion of spike barrage.Act 1: Cold Plains CaveHe is not a very big thread as his attacks are easy to dodge but beware his on-death barrage or he can land a fatal blow from beyond grave.
4Blood Raven75 resistance to all-Summon Zombies
-Barrage when struck3
-Fireball sentry : throws small small balls at you3
-Nova Shot on death
Act 1: Burial GroundsEven tho she is a quest boss, she is not that very strong so its easy to kill her.
5El ChupacabrasMagic ImmuneThrows Magic damage dealing homing spikes at you and dies with a explosion of spike barrage.Act 1: Stony Fields

Credits:
1 @SWaP - For reminding of slow and skill name.
2 @Ben- For skill name.
3 @SWaP - Blood Raven skills


Last edited by Rishab on Tue Jul 14, 2015 1:50 pm; edited 5 times in total

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Act 1 Uber Monsters

Post by Rishab on Mon Jul 13, 2015 9:32 am

Act 1 Uber Monsters:

#Monster NameMonster's PicImmunitiesAbilitiesStrategy/Tips
1
Duncraig
 
1.1Slain Soul (Barrel Throw)Immune to MagicThrows a barrel at you that explodes dealing a 50k Magic and Physical(2) damage to anyone within its blast radius.This is the guy you are going to hate most in this uber as he throws a barrel with a burning tail which explodes and kills. Keep an eye for barrels that would come flying your way and try to run away as fast as you can. He usually only throw 1 barrel and then starts hitting you in melee.
1.2Slain Soul (Poison Bombs)Immune to PoisonThrows poison bombs at you from a distance which spreads in a radius.This guy is going to be #2 on your hate list for this uber since his bombs might not necessarily kill you, but it will reduce your life to 1HP making you very vulnerable to other monsters around you.
1.3Slain Soul (Lightning Damage)Immune to LightningDoes lightning damage on melee hits.
1.4Slain Soul (Cold Damage)Immune to ColdDoes cold damage on melee hits.
1.5Slain Soul (Fire Damage)Immune to FireDoes fire damage on melee hits.
1.6NecromorbImmune to PhysicalThrows a piercing attack at you dealing Physical damage(2) to everything in a straight line.These little balls of light can make you run for your life if you are not careful as while you would be busy fighting off slain souls, they will keep throwing there attacks from a distance making it a fatal combo with poison bomb slain souls beside there own high damage.
1.7Fleshcutter (mini boss)Immune to Cold and have 20 Magic resistanceHe is same as a cold damage Slain Soul but he drops the Fleshcutter Sigil which needed to make the Assur's Bane.
1.8Eyegouger (mini boss)Immune to MagicHe is same as Barrel Throw Slain Soul and drops the Eyegouger Sigil for Assur's Bane
1.9Spinecracker (mini boss)Immune to Lightning and have 20 resistance for fire and coldHe is same as lightning damage Slain Soul and drops the Spinecracker Sigil for Assur's Bane
1.10Skinrender (mini boss)Immune to Fire and have 40 resistence to cold and lightningHe is same as fire damage Slain Soul and drops the Skinrender Sigil for Assur's Bane
1.11Bonehexer (mini boss)Immune to Poison and have 20 resistance to Magic, fire, lightning and coldHe is same as poison bomb Slain Soul and drops the Bonehexer Sigil for Assur's Bane
1.12AssureImmune to EverythingHe is the Final Boss of this uber, his skills are:
-lvl 50 Flamestrike: a deadly pillar of fire that can be fatal in most cases,
-lvl 50 Flamefront: dealing a high fire damage to a wide area in front of him
-lvl 50 Cataclysm: dealing a high fire damage to whole screen
-lvl 10 Pounce
In a nut shell, avoid his fire damage and cast Purify at him and watch him BURN!
2
Kingdom Of Shadows
2.1Citizens of UrehN/AUntargetable monsters who does heavy poison damage in melee.Run, just Run !!
2.2Punishment TurretNoneCasts a Nova of punishers dealing extremly high poison damage.Avoid the punishers and run away.
2.3DarkwardenImmune to Magic and have 90 resist for all other elementsDoes heavy damage and casts Retaliate when he hits in melee.
-(1) Casts tremor on death reducing your life. 
They do heavy damage but are slow moving so can be avoided easily. They are only found on terror and Destruction difficulties
2.4Juris Khan, King of UrehImmune to Fire and Cold and have 90 resistance for all other elementsHe is the Final Boss of this uber and casts Respawner to summon random monster from within the uber. Also casts Cherub Strike and Shadowstorm(Needs a better desc of abilities and tips for him)
3
Mausoleum
(Credits: @italianpower for epic pics of this uber)
3.1Corrosive Death HEROICImmune to Magic
3.2Heresiarch HEROICImmune to LightningThrows a multi-hitting attack at you but no special abilities.
3.3Azure Drake HEROICImmune to PoisonLaunchs itself at you making you knoackback.
3.4Crowned Serpent HEROICImmune to PoisonCasts Lv9 Spellbind which decreases your overall speed greatly.
3.5Obsidian Knight HEROICImmune to MagicCasts Lv39 Black Lotus Strike dealing high poison damage.
3.6Blood Bengal HEROICImmune to Fire
3.7Venom Fiend HEROICImmune to Fire
3.8Bane Monster HEROICImmune to LightningCasts Lv58 Flash but the main danger from him is when you walk over his dead body, his dead body does stun attack + lightning damage.Try avoiding walking over his dead body.
3.9Reaper HEROICImmune to Cold-Lv9 Nova shot
-lv6 Guided Chain doing a decent damage to whole party.
They also have the ability of lv1 Monbow
3.1Wracked Soul HEROICImmune to ColdThrows cold damage dealing snow balls at you.
3.11Star Knight HEROICImmune to Cold-Casts Lv7 Pounce to jump on top of you dealing damage to you and nearby party,
-Lv19 Dark Power which is a buff giving 25 Crushing Blow +damage bonus to all nearby monsters.
3.12Flesh Mother HEROICImmune to LightningCasts Lv1 Nest which enables her to summon more Flesh Fiends.She would try to avoid coming too close to you and will keep summoning more and more Flesh Fiends so kill her fast to avoid a horde of Flesh Fiends.
3.13Flesh Fiend HEROICImmune to LightningSummoned by Flesh Mother but have no special abilities of his own.
3.14DarklingNoneSummoned By Spider Statue, deals high physical damage and crushing blow
3.15Spider StatueNoneThey are summoned by Astrogha and have skills like,
-lvl 6 Spawn Multi Darklings: they can summon a ot of darklings in very short time,
-have a chance to heal nearby monsters if killed,
-Cast a curse which greatly slows you down and causes insta-death if you get stuck by any kind of attack if they are killed.
Astrogha only summon 2 of these at a time and they die intently if there is no enemy nearby but they will keep summoning darklings if you or any of your allies are in its line of sight. Astrogha will keep summoning them over and over. Try not to kill them because they will heal astrogha and the curse from its death is deadly.
3.16AstroghaImmune to all, randomly losses immunityHe is the Final Boss of this uber and have many skills and abilities,
-Lv10 Frozen Orb Nova : he cast this only when he is hit in melee, its an inta-death,
-Summons Spider Statues: these statues in turn summons Darklings who comes and attack you in melee dealing high physical damage with crushing blow.
-War spirit: when engaged for long, he casts War spirit on himself which is a periodic spike nova.
Do not engage in fight with him unless u have some idea on how to kill him, see the guides section for strategy on him.

Credits:
(1) @Ben- : information about on-death proc of Darkwarden
(2) @Hellgrind : information about Physical damage in dunc barrels and necromobs


Last edited by Rishab on Tue Jul 14, 2015 1:45 pm; edited 3 times in total

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Re: Bestiary XVc Act 1 (W.I.P)

Post by Rishab on Mon Jul 13, 2015 9:34 am

~~ holder~~


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Re: Bestiary XVc Act 1 (W.I.P)

Post by RollsRoyce on Mon Jul 13, 2015 10:12 am

since i dont have powers in this thread, could some admin plz delete my post in between the holder ?

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Re: Bestiary XVc Act 1 (W.I.P)

Post by xzmnick on Mon Jul 13, 2015 10:32 am

Nice, do you mind adding resistances per element instead of immunities?

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Re: Bestiary XVc Act 1 (W.I.P)

Post by Rishab on Mon Jul 13, 2015 10:44 am

@xzmnick wrote:Nice, do you mind adding resistances per element instead of immunities?

any monster who have 'immune to xxx' have a 100 resistance to that particular element and 0 resistance to other elements, keep in mind this 0 is after they cover up their penalty for that particular difficulty. i will add if a monster have resistance to any other elements too besides its main element just like i did it for Prince Albrecht mini boss just now. Smile


Last edited by Rishab on Tue Jul 14, 2015 7:55 am; edited 1 time in total (Reason for editing : corrected there -> their)

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Re: Bestiary XVc Act 1 (W.I.P)

Post by SWaP on Mon Jul 13, 2015 10:50 am

Basically all monsters have 0 resistances and max of 1 element immun (not counting uber monsters and/or super uniqs)...
PS: Anyway good idea. Don't forget that some monsters have extra abilities on terror/destr. Like centaurs on act 2 sewers- they're don't use anything on hatred but on terror they use bear claw and alphas use colloseum.
PSS: Btw Albrecht on death proc calls Glacial nove

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Re: Bestiary XVc Act 1 (W.I.P)

Post by Rishab on Mon Jul 13, 2015 11:18 am

@SWaP wrote:Basically all monsters have 0 resistances and max of 1 element immun (not counting uber monsters and/or super uniqs)...
PS: Anyway good idea. Don't forget that some monsters have extra abilities on terror/destr. Like centaurs on act 2 sewers- they're don't use anything on hatred but on terror they use bear claw and alphas use colloseum.
PSS: Btw Albrecht on death proc calls Glacial nove

Ah yes.. Glacial Nova!! i spent like 5 min thinking of this name but couldn't remember it so went with what i could think of. xD
and i m doing monsters only in destruction now so i guess they would be using all there skills and you guys can tell me which ones dont use what skill on what difficulty. Very Happy

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