Bestiary XVc Act 1 (W.I.P)

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Re: Bestiary XVc Act 1 (W.I.P)

Post by SWaP on Mon Jul 13, 2015 11:56 am

And one more thing. You can try to color their resistances.
PS: and don't you plan to make it with uber-monsters?

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Re: Bestiary XVc Act 1 (W.I.P)

Post by Rishab on Mon Jul 13, 2015 12:00 pm

yeah i was planing on it, just thought i can do that later since right now i m trying to get the pics and monsters desc ^_^

Also, i m not good with adding funny/goofy remarks on stuff so if anyone wanna suggest something like that for any monster then that would be great, otherwise this is gonna become very boring to read it all. xD

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Re: Bestiary XVc Act 1 (W.I.P)

Post by Metalistas on Mon Jul 13, 2015 1:04 pm

So far - so good ... so what! The effort will not go unnoticed, believe me.

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Re: Bestiary XVc Act 1 (W.I.P)

Post by RollsRoyce on Mon Jul 13, 2015 1:52 pm

loved the part where you said that you should stack cold resists to face albrecht

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Re: Bestiary XVc Act 1 (W.I.P)

Post by SWaP on Mon Jul 13, 2015 1:56 pm

Some monsters have diff resist. Like same looking skeletons have immun to fire on Blood moor while they have poison immun on Tristram and near Cathedral AFAIK.
PS: And IMO Albrechts' main difficult isn't in cold damage but in huge slow.

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Re: Bestiary XVc Act 1 (W.I.P)

Post by Rishab on Mon Jul 13, 2015 2:29 pm

well marco just proposed something awesome which can be done on the new forum and i m keep gonna collecting info somewhere else until we figure out a way to do this on new forum since he says that it can be done without using a table type format.

It seems that my memory of the local monsters is very rusty so its turning to be more of a list of name/pics/some info, and then later public feedback to add other key info about the monsters. lol. I m just gonna leave the strategy part empty and let someone better submit strategy for those monsters that need a strategy to kill them.

But honestly, the only thing i wanted to have in the first place in this list is a Monster Name - Pic - Location , thats it.. but seeing how the work is going to be done once, i thought i will add other info that people wanna know about monsters.


Edit: ok so the thing in new forum didnt work out quite like we expected because of problems on my part but we will see what can be done in future. For now, this thread is gonna progress like it was doing before.

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Re: Bestiary XVc Act 1 (W.I.P)

Post by Rishab on Tue Jul 14, 2015 10:03 am

shit,.. i have not even done 15% of act1 and my first post is already at word limit.. zz.. what do i do now..


EDIT: found a way to make a post last a little longer but its nowhere near enough to make a post last for a whole act1, so i broke it into 4 different posts.

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Re: Bestiary XVc Act 1 (W.I.P)

Post by Ben- on Tue Jul 14, 2015 11:14 am

Snot spill has concentration aura not salvation
dark wardens cast tremor on death

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Re: Bestiary XVc Act 1 (W.I.P)

Post by SWaP on Tue Jul 14, 2015 12:21 pm

Corpse worms have something like poison slow (character became green lik under miasma effect.

Frost raptors use Lemures on atack

Blood raven have Barrage proc when struck and casts Fireball sentry on death

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Re: Bestiary XVc Act 1 (W.I.P)

Post by Arc_Razer on Tue Jul 14, 2015 12:41 pm

Before you get too into it, would it not be better to start this on the new forum? dont think that has limits like this one?

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