BATGIRL by STOYA

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BATGIRL by STOYA

Post by stoya on Sat Jan 12, 2013 5:52 pm



-BATGIRL by STOYA-

Concept
well playing this awesome mod since omega 003 and didnt see any1 playing batstrike, maybe my fault dont know so we will set our dual claws for BLOODBATH...here we go..

BATSTRIKE
we are BATGIRL so our main attack will be BATSTRIKE with dual claw, it hits twice dual wielding(both claw) ... first of all lets take a look at that skill;
its classic charge up skill like classic diablo assassin's skills, after we get charge we will use NORMAL ATTACK to unleash skills that we want! charging up has different colurs/animations due to your charge up amount, it has 3 different effect so first of all you need to experience which charge do what ?
-> 1st charge; release shocknova carries 3/2 of your weapon damage to INSANE map radius.. with full charms 1 pt batstrike release nova till 83 yards!!! and it has a small knockback animation(not sure).. 20 yard is nearly covers whole screen so it will spread our dmg to 4 screen radius which is awesome..
-> and best part is shocknova carries, LL + CB + OW + SLOWS TARGET and goes on...
-> 2nd charge; summon familiars, with AoE and massive slow target mod.. they also gain bonus from PERFECT BEING (half of it after v6b) and our WAYS damage and can be summoned upto 10... that makes them quite powerfull.. but in this build we wont concentrate on them.. in v6b marco halved familiars perfect being chance otherwise they were OP...
-> 3rd charge; charms mobs in 0.6 to over 5 yard radius for 8sec... if you can use this effective it will save your ass several times places like dunc when you get swarmed..
-> 1 negative thing to be said(its balance imo); batstrike attack speed is damn low compare to our other attack skills.. we will overcome this issue by concentrating on celerity procs and reaching max attack frame per second(%74 IAS gets 4fps-female superbeast) and keeping shadow refuge active for extra velocity.. also beacon charge can be used from sssu brandistock... meh you can also choose beacon as uberskill for velocity which i dont recommend whike wotg is there..


BLOODBATH
hmm first of all, skill name is coolest ever -> BLOODBATH Smile anyway, this skill can be used only using DUAL CLAWs and it hits twice dual wielding(both claw) and grants assassin to get block chance while dual wielding, we grant %1 BLOcK CHANCE per 50 PTS in dexterity so we need 3750 pts in dexterity reach max block, and most important&awesome part is; it has %5 HP after each kill!!
math -> it means if you have 8k life you will gain 400 Life After Each Kill under this beauty BUFF... and its FREE, not item dependant LAEK and MAX BLOCK is awesome.
well this skill has 1 negative(imo its balance) side, its buff duration is 5 sec without any other buff items/orbs... so while gearing our sin we will -> take care off this BUFF DURATION by MO's on our rings/amulet and some nih runes in our gear after we reach max block amount! over 10 sec is really suitable for cool playstyle if you dont want comfortable while playing you can go higher that amount..
-> Needless to say; always KEEP BLOODBATH active for MAX BLOCK and LAEK.... if you lose bloodbath buff you are quite fragile!!!
-> we will orb our rings&amulet with buff duration MO's and after reaching max block some nih runes to go over 10 sec bloodbath duration!! well, rich players always use 1 adrenaline ring for %200 buff duration....
->1 negative thing to be said(its balance imo); bloodbath attack speed is damn low compare to our other attack skills.. we will overcome this issue by concentrating on celerity procs and reaching max attack frame per second(%74 IAS gets 4fps-female superbeast) and keeping shadow refuge active for extra velocity.. anyway we will use it once time to time just keep it active...

SHADOW REFUGE
another cool buff that assassin have.. its melee attack that gives us huge DAMAGE REDUCTION & VELOCITY BUFF & DAMAGE for FREE.... i am quite sure people only use shadow refuge for DR and velocity buff but it also gives huge DMG buff to us. well in v6b marco already doubled SR duration and we will also have another buff duration items/runes/orbs for buff duration..
-> Needless to say; always KEEP SHADOW REFUGE active for DR & DMG & VELOCITY... if you lose shadow refuge buff you are quite fragile cause i recorded videos with all crafted + rw gear.. if you have enough DR rate in your item setup its no big deal compare to bloodbath.

MATHS
IAS -> %74 4fps dual wielding -> hella superbeast Smile
FBR -> %86 5fps dual block , %174 4fps
FHR -> %86 4fps, %200 3fps
well we wont need frw&fcr Smile

so we wont struggle to reach good fps amounts even with crap gear.. for end game char, i highly recommend to reach %174 fbr and %200 fhr amounts... considering reaching max block is damn easy with dual wield(3750dex needed), we can concentrate LL or LAEK jools with fbr and fhr...

SCISSORS KATAR VS BLADE TALONS
after explanation of some maths, we will make our crafts&runewords in scissors katars instead of blade talons.. dmg gap between them is not so much but ATTACK SPEED gap is damn huge.. as i said bloodbath&batstrike attack speed is so low so we will choose speed over dmg for this char... ofc its not must, i am just obsessive about speed in median...

PROCS
well we attack RIDIC fast also we use dual claw for bloodbath&batstrike so designing our chars for MELEE PROC FEST will be awesome decision imo.. thats why i set my gear with combination of some usefull on attack & on kill procs & on striking procs.. while recording videos with cheap gear i dont have any on striking procs else %5 time strike from cfs..... with su/sssu setup you can make this char a lot effective ofc.

procs on gear in the videos
%50 ctc SoR on kill from nih rw katar
%15 ctc spike nova on kill from crafted katar -> best replacement can be catalysm on attack
%5 ctc javelin nova on attack from crafted body armor -> yes less player know that proc can be found
%5 ctc disintegrate on attack from crafted belt
%7 ctc stormblast on attack from crafted gloves
%20 ctc miasma on attack from yul rw helm -> tu6 great helm %15 ctc flamefront on attack cheap replacement and effective
%2 ctc psiconic storm on attack from niradyahk amulet -> we dont have any pts in energy so proc useless, amulet-> buff duration,250 life,skill
%4 ctc celerity on kill from 2 ring of disengagement
%5 ctc time strike on striking from cfs
MO part
%18 ctc spike nova on rw katar
%10 ctc celerity on crafted katar
you can change those ctc with different ones.. just having more nova base procs helps us to spread our dmg esp wots dmg, and timestrikes. and if we get surrounded they help too..
celerity procs for overcome batstrike&bloodbath low attack speeds and OP mobility.. in dunc its so crucial considering we have crap gear and no dmg to UNDEAD mod in gear... and mobility always gives huge advantages for glass cannon builds.. my aim was never lose celerity procs for mobility&kiting&velocity buff...

LL & LOSIM & LOS
well having extra source of them can be good addition, while we have OP bloodbath %5 HP after each kill, they are not must for this build.. but shocknova carry LL also, it can be good addition to survive.. for rich players su/ssu setup this char can be OP effective with addition of LL&Losim&LoS mods.. you will be immortal imo...

BLOODLUST
yep another free dmg source and can be found any assassin crafted claws... it will boost our physical dmg a lot.. who doesnt want free ewd? while crafting you can use any shrine you want and it is only effected by + skills so dont go for sin skill in claw crafting... free over %200 ewd will also helps our nova procs& shocknovas a lot... addition of over %60 spell dmg is quite good if you have spell procs on gear...

Wryd
actually i never use this skill after i jump my char to end game... but in places like fauzt&vizjun it can help use to LL and spread our wots dmg and i just wanted to give you another idea thats all. not must esp so slow skill in my scenario...

Blink
1pt blink should be ok in fauzt, but i higly recommend 9 pts blink pt places like DUNC&VIZJUN.. well its obvious barrels&nukes&mines and it gives us to kite so fast..
-> i actually love to use blink so so offensive, stun pack get my charge and release my nova.. once you adapt yourself its one of the best skill in game.. keep in mind that you can also use blink offensive...

Reanimates
in this scenario, with crafts&runewords we are not powerfull as we must.. so even MO reanimates could help you.. i dont use reanimates while having max block and %HP after kill...

STATS

ALL DEX, if you gave cheap gear like mine.... also after you reach max block you get extre dex dmg bonus to wep and high dex -> high dmg
another option can be reach max block with bloodbath then spend other pts in vitality for more hp... imo needless..

SKIILS

we are building classic waysin here , after perfect being nerf in v6b we need to smax pb but i have good news for you we dont need to spend any other points in certain skills like broadside or laserblade etc so we will smax all ways and benefit from godly damage.. imo best part of this char....

-> SMAX: WotS ,WotP, WotG , PB rest QoB for fauzt setup -> for DUNC&VIZJUN i highly recommend after smaxin ways and pb put 9 pts in blink for 2.6 blink timer and rest qob...

-> well, i just wanna explain wots part, shocknova has 3/2 wdm and its radius is 83 yard 1 pt wonder. also we have time strike from charm another 3/2 wdm , spike novas, javelin novas so WOTS is godly suited for us..
-> its wots is passive poison damage you can also use X dmg over Y second item to make it more effective... well we have yul rw, it has X dmg over Y sec mod... no worries.. everything can be done cheap way..

-%ENEMY RES

for obvious reasons we need -%100 enemy fire&light&psn res for make this build effective.. crafts are our friends for it.. you can use 1 or 2 zomg recipe craft to get -%30 all and rest you can concentrate fbr&fhr...

ITEMS that i use in videos i just put them to give you advice, non of them is must...

wep slots


helm

armor

boots

belt

gloves

amulet

rings


switch wep's -> bloodlust oskill crafted dual claws nih runed...

as you can see we lack DMG to UNDEAD&DEMON in gear... well %demon mod is np but in dunc it effected me a bit... you can improve here easily...

!!! my goal was, just wanted to show you this game is not SU%SSU dependant, crafting also cover everything well, su&ssu's make things easier... as i always say, median is all about your imagination & playstyle...

PLAYSTYLE
well most important thing in median is playstyle imo.. you need to know what your char can do and cant do first... it requires some basic tests. and whenever you struggle you can open offline docs and read something, its really usefull !!!

basic playstyle -> cast bloodlust and qob first ,keep active bloodbath&SR then 1 batstrike hit then use normal attack the release nova, use offensive blink to stun packs, use blink to kite away when in dangerous situations... and never lose your bloodbath&SR is MUST for this char otherwise 1 mistake will lead you DEADSIN probably Smile

defensive playstyle -> well have to say i hate this playstyle Smile i am not blind rambo to jump middle of packs but i prefer fastest KS as possible and total map vide domination... you can clearly see this playstyle practice in my DUNC video.. considering our gear we dont have %dmg to undead mod so our dmg will not be that high... who cares? here is your challange to test your skills... keep you mobile like a mad king, keep bloodbath&SR active simply 1 batstrike -> 1 normal attack release nova then KITE away... stun packs with blink, jump clean area whenever needed by blink... well KEEP YOURSELF mobile is probably 1st thing you should think! another scenario for dunc needs high KS-> keep continue killing and never turn back... and watch out for barrels, after some dunc runs you can simply know where you can be barrelled Smile experience since you own... btw my dunc video is not that defensive comparing to other players performances probably but it was really funny how i kite like chicken while playing Smile

offensive playstle -> hmm with this items its not quite possible maybe but i just try to play offensive in my fauzt video as possible as i can.. esp its laggy in fauzt&vizjun for me... anyway as you will see, if we dont need to worry about barrels&mines&nukes nothing can stop us!! just simple -> keep continue killing!!! well we have enough instruments for KILL
1) bloodbath %5 hp after kill
2) shadow refue DR and velocity
3) bloodbath %75 block
4) shocknova INSANE AoE carrying our 3/2 wdm + ways dmg + LL + CB + etc
5) insane fast claw attack animation when needed to start PROCFEST... by sr + crucify + bs
6) lots of nova procs to spread dmg map wide, miasma for extra protection if you want or slow target mod...
7) PB avoid... around %67
Cool really cool fbr&fhr animations
goes on.... well we really deserve our name -> ASSASSIN!!

-BATGIRL in DUNC-

kinda EPIC run with this gear... helpful for everyone dodging barrels , playstyle tips and such...



-BATGIRL in VIZJUN-

we end where we start... EPIC



-BATGIRL in FAUZT-



now i remembered why i dont like writing guide even this shit took too much hours Smile

ENJOY... STOYA....

stoya
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Re: BATGIRL by STOYA

Post by Homm on Sat Jan 12, 2013 6:29 pm

Perfect Smile As we talked earlier, not much of people know you can get Javelin nova proc from crafted gear,its nice of you to pointed out.

Very well explained, very efficiant AND cheap build Smile And hey. Everyone can do that because its CRAFTED! Very Happy

I would give you a cookie but hey,you got so many -_-

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Re: BATGIRL by STOYA

Post by DanielWolf on Sat Jan 12, 2013 6:32 pm

I knew this would be a cool idea, Stoya

btw, cool music

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Re: BATGIRL by STOYA

Post by wow123400 on Sat Jan 12, 2013 6:34 pm

this is what i am talking about finally a melee build Clap Clap

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Re: BATGIRL by STOYA

Post by Homm on Sat Jan 12, 2013 6:45 pm

^If you like melee builds try Nagi-sin Smile It's like a cannonball. You destroy everything while on your momentum but when you stop you die Very Happy Really fun

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Re: BATGIRL by STOYA

Post by wow123400 on Sat Jan 12, 2013 6:47 pm

actually i really wanna try witchhunting set right now my sin is only 29 so...still a long way to go(i start it 3 weeks ago and never played it again Embarassed i am a bad gamer)

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Re: BATGIRL by STOYA

Post by stoya on Sat Jan 12, 2013 7:38 pm

@wow : mate that set is MORE THAN AWESOME for this build, you should really try Smile

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Re: BATGIRL by STOYA

Post by Homm on Sat Jan 12, 2013 7:41 pm

Stoya you should give a try to Flowersin, with Twin fangs. Not that many people play it,just like unholy melee but good thing is with flower you don't have that much of immune cauz you hit 2 elementz Very Happy

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Re: BATGIRL by STOYA

Post by wow123400 on Sat Jan 12, 2013 7:50 pm

yea yea flowergirl is good too and it hit 3 elements if u use nag(do not forget the nag passive)and with good wdm too, dame this is one awesome build already

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Re: BATGIRL by STOYA

Post by stoya on Sat Jan 12, 2013 8:06 pm

@wow & homm: if you combine sssu gothic plate with dual claw your KS is similar, imo it will be HIGHER then nagi... cause we have shocknova massive AoE dmg to 80 yard, and sssu gothic has AoE attack(which is proc works %100 on attack and deal your physical dmg to 4 or 5 yard iirc), actually tried this combo in fauzt and result is OP than nagi...
NOTE : AoE of sssu gothic plate works with LASERBLADE.... Smile

honestly there are so so much OP things to add this char with su/ssu's just its not related to my miniguide.. offline doc is there and everybody has imagination...

flowergirl is another thing, there are lots of things to check, you need fire&poison spell dmgs to be effective.. it req so much work and you will mess up in the end.. making that char so powerfull req so much expensive items etc ...

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