[v6d] Summoner Necromancer

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Re: [v6d] Summoner Necromancer

Post by stoya on Thu Jan 24, 2013 12:19 pm

@iwansquall wrote:Stoya, if you have time, can you test until which minion life they wont get 1shotted?

I bet it is similar to 83k just like damage cap.
Just try remove + add %minion life until you find the value that minion wont die.

yes mate i saw your post other section, i posted newbie topic, i am doing same removing some jools and crafts to reduce their life, we will see

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Re: [v6d] Summoner Necromancer

Post by iwansquall on Thu Jan 24, 2013 12:21 pm

Also, just take note of players setting.

For example:
If you find that 80k on players 1 setting = not-ko
Then you ramp up players to players 2 until 8.

I believe players setting also have some factor on summon.
That why they was OP during old median where they can run players 8 EASIEST.

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Re: [v6d] Summoner Necromancer

Post by wow123400 on Thu Jan 24, 2013 5:41 pm

its gotta be a life overflow or noway +1000%life minion will get 1shot

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Re: [v6d] Summoner Necromancer

Post by taem on Thu Jan 24, 2013 8:00 pm

+1000K minion life?!? Holey crap, you don't mess around! Lol at the most I had 350% according to PlugY. I'm sure that minions can overflow, so I think this might be part of the issue? I remember in ChuckNorris guide, this was acknowledged. But what is the max % at players 8? I have no idea. If you find that out, I can add the info to the guide and add your name to the credits Very Happy .

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Re: [v6d] Summoner Necromancer

Post by taem on Thu Jan 24, 2013 8:05 pm

@DanielWolf wrote:@Taem - Darklings are an excellent idea. That solves the summoner survivabilty problem while increasing the army's numbers significantly. A summoner wouldn't be so vulnerable to aoe or piercing attacks while their aura's affecting you, right?

Shapeshifter mercs don't heal (without los, leech, losim or regen), but they can Bloodlust to boost army dmg (as well as being tanky badasses).

Act 3 Bloodmages can heal the army though, and provide some ranged support while they're at it.

And act 5 barb mercs can increase party dmg with Gift of the Wild (similar effect to bloodlust), while stunning enemies with TSlam and debuffing them with SoR.

Love the Defender spirit thing too, what's your army size at full strength?

Thats a fantastic idea! I did not try the bloodmage or barb merc at all. Man.... getting the itch to play again. As for army size, I'll have to calculate when I get home. At work right now and, well.... I'm supposed to be working Wink ! God I love smartphones!

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Re: [v6d] Summoner Necromancer

Post by stoya on Thu Jan 24, 2013 8:06 pm

well, i am really obsessed about my chars nearly thinks every item jool skill posibilities, but 1 thing i didnt know that summons have life cap, with %1216 min life they die like a paper Smile when i reduce it a bit around they all fine....
it was my fault of lack of game knowledge , like i said i havent played summoner around 1 years btw its not related to this ofc, i dont know minions life have cap Smile
everything is fine now...

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Re: [v6d] Summoner Necromancer

Post by wow123400 on Thu Jan 24, 2013 8:16 pm

and what the cap? what's ur current %life now?

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Re: [v6d] Summoner Necromancer

Post by stoya on Thu Jan 24, 2013 8:20 pm

@wow123400 wrote:and what the cap? what's ur current %life now?
will check when i go home, turned it to xbow for now... i will write down here asap.

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Re: [v6d] Summoner Necromancer

Post by MAGIK on Tue Feb 05, 2013 9:19 am

waiting for that %cap !

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Re: [v6d] Summoner Necromancer

Post by taem on Mon Mar 18, 2013 7:07 am

I uploaded some images and once YouTube finishes uploading my video of me casually murdering monsters on /p8 in dest upon arrival, I'll add that. Soon, I'll add videos of me getting charms and expand on the "UBER" section of my guide. Take care.

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