Tantrumdin - Ritosm

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Tantrumdin - Ritosm

Post by Ritosm on Tue Jan 29, 2013 8:42 am

You are a paladin lover?
You just hate crafting fucking -enemy fire resist, cold resist, blabla?
You want to run heroic bosses for trophies fast as possible?
Yey, try this ^^
This set up is greatly focus on WDM, that make you can deal over 40k damage Tantrum (1/3 WDM) endgame. Other elements is not needed.
Physical immune? No problem ?

Cute necromob before cursed
Spoiler:

after
Spoiler:
as you can see, the 100 phys resist necromobs has been dropped down to -40 resist, they become friendly with physical attack. Mr Green

Bane will amplify damage to enemies near your minions (cap -100 phys res), Colossum gather you and your minions crash into target,
then weaken them (-50 phys res,-100 def, -75 velocity). Awesome combination!!! Cheers!

Yeah, with this set up, you can pierce ~140 enemy physical resists without any problem by using both Bane and Colossum.

Heroic bosses are also friendly with him. See this :
Kabraxis before cursed
Spoiler:

after
Spoiler:


Stat : Max dex - Moar damage.
Skill : 5s timer Colossum. Smax Lionheart. Enough Bless life. 1 point Resurrect, DA, SA. 5 point Rapture and leftover both VoJ-LaS

Gears

Weapon : Weird craft with Tantrum, ctc Knife throw and highest damage as possible (max 300-1000)
Helm : - SSU Mask (~30 LL, 200 EWD, 50 str/dex, TTAD 500), best choice
- Cinadide 's Belows - Cinadide set also good if you cant find that mask.
Body : Segnita (200 mix/max damage, CB, Slow target, %resist and life after kill), this armor is my favourite choice Very Happy
Glove : - Ironbound Impact Tome (150-200 damage, slow target, CB, skill)
- Geglash's Dusters or Demonic Touch is also good.
Belt : Black Void (flat damage, IAS, LL, slow)
Boot : - Akarat 's Trek (EWD, % All atribute, thunder wave proc)
- Knight grace is useful too, but require much streght.
Ring : - 2 x Ballantine 1827 (flat damage, LL ,IAS, flat stats, damage reduction)
- 2 x Earth rouser (EWD , CB, Tremor on kill)
Amulet : Rare amu with banish/flat damage/all skill is best choice.
Quiver : since quiver have a quality, a SSSU quiver is no longer a good one. So i suggest Locust hive (5% ctc arrow on striking)
Switch : Xorine 's Cane (Bane oskill - ~90 enemy physcal resist pierce)
Prebuff : SSU Giant Sword for Bloodlust.
Jewel : Inarius 's Rock or Crafted jewel (Flat damage, IAS, AR, resist)


MOs : You already have enough LL, so EWD on bow. Make sure you have enough IAS and FHR, then resist MO.
IAS fps
9 14
18 13
30 12
48 11
75 10
125 9<------------ Me

FHR fps
0 9
7 8
15 7
27 6
48 5
86 4<------------ Me
200 3

And, here :


Last edited by Ritosm on Wed Feb 06, 2013 12:05 pm; edited 1 time in total

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Re: Tantrumdin - Ritosm

Post by BassToMouth on Tue Jan 29, 2013 9:13 am

Nice showcase!

Just wondering, why did you choose banish over doom on amulet? With a rapid hitting skill like tantrum, doom should give massive amounts of extra damage (and banish in itself is a bit buggy), or you can use community set boots for wolf companion for a minor doom from there. And ofc with Athulua bow you can carry summons/totems with you for bane Smile

Anyways, here's a cookie from me!

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Re: Tantrumdin - Ritosm

Post by Ritosm on Tue Jan 29, 2013 9:24 am

@Bass :
why did you choose banish over doom on amulet?
Bcoz i dont like "on kill" so much, when facing with a single boss, "on kill" is useless. And banish is wokable with Unique boss.
And ofc with Athulua bow you can carry summons/totems with you for bane
Then how i get Tantrum Shifty

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Re: Tantrumdin - Ritosm

Post by RollsRoyce on Tue Jan 29, 2013 9:33 am

it has built in tantrum Very Happy ...skysige = pounce + tanrum

anyway impressive Video, +1 for promoting underused and uncommon build = instacookie

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Re: Tantrumdin - Ritosm

Post by BassToMouth on Tue Jan 29, 2013 9:35 am

@rito
Skysiege O_o its basically tantrum but with a teleport, which means you can carry summons with you for easy bane targets. Downside is, you can't really pre-cast it since it works like pounce.

The reason I don't like banish is because of the way it works and also because your pally is doing too much damage for it to be all that useful. Banish only gets applied to their max hp (by about 20%) so if they're already under 80% hp, it does essentially nothing (known bug confirmed by Brother Laz). Also not sure if bane and banish both stack because they are curses (by that logic, doom wouldn't be a great choice either :S). Also if you instead choose to use wolf companion from set boots for doom, doom will pretty much always over-ride banish.


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Re: Tantrumdin - Ritosm

Post by Ritosm on Tue Jan 29, 2013 9:44 am

@Bass : I understood it's Athulua's Command lol Mr Green
I dont like Skysiege. Bc that bow is really hard to get.

Btw, i will try that doom, look great. thx Razz

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Re: Tantrumdin - Ritosm

Post by vadust on Tue Jan 29, 2013 1:19 pm

Gz, you figured out best combination. But i smell tantrum nerf again.

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Re: Tantrumdin - Ritosm

Post by wyrda on Wed Jan 30, 2013 8:50 am

sorry for this question is out of thread but what was that music u use?

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Re: Tantrumdin - Ritosm

Post by Ritosm on Wed Jan 30, 2013 12:49 pm

@wyrda : Rada - Two Step From Hell

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Re: Tantrumdin - Ritosm

Post by MUS01 on Sun Feb 03, 2013 9:34 pm

I will try this char but untwinked from early game...I wish if that build can go form begin to end game....

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